Categories: 3D Models & Addons » 3ds Max

3DDD - 3D Models Pack 5
MAX | FBX | OBJ | 3D models | 1.1 GB
Categories: 3D Models & Addons » 3ds Max

3DDD - 3D Models Pack 4
MAX | FBX | OBJ | 3D models | 1.6 GB
Categories: 3D Models & Addons » 3ds Max

3DDD - 3D Models Pack 3
MAX | FBX | OBJ | 3D models | 760 MB
Categories: 3D Models & Addons » 3ds Max

3DDD - 3D Models Pack 2
MAX | FBX | OBJ | 3D models | 827 MB
Categories: GFXTRA Special » Special Fonts







Figurati Font | 1 x TTF
https://www.youworkforthem.com/font/T8727/figurati/
- Figurati is a classic typeface, oozing with class and is built strong and made to last. This font is ideal for branding and creating bold and strong logos for any client - This font is a must have for any branding project!
Categories: GFXTRA Special » Special Fonts





Senhan Font Family | 6 x TTF
https://www.youworkforthem.com/font/T8732/senhan/
- Like wearing a pair of slip-on Vans® with a suit, the Senhan font family makes a statement with confidence. Defined by sexy, sharp, angular contours when used in headline and display scenarios, this family of 3 weights and italics is a real eye-catcher. But with a tall’ish x-height for legibility, and a medium contrast, Senhan is a workhorse at small sizes and in lengthy blocks of copy.
Categories: GFXTRA Special » Special Fonts















Augmento Font Family | 36 x TTF
https://www.youworkforthem.com/font/T8722/augmento/
- Augmento is a large contemporary font family from R9 Type+Design. We designed this typeface right smack on the sweet spot between formal and casual. The rounded rectangular structure gives Augmento the corporate, yet approachable look while the quirky stems add the fun, playful feel. This unique, versatile type family is excellent for a variety of applications such as posters, packagings, editorials, and web design.
Categories: GFXTRA Special » Special Fonts





Waylom Font | 1 x TTF
https://www.fontspring.com/fonts/eurotypo/waylom
- Waylom is based on 19th century letters written in calligraphy. These writings had some glyphs of a height higher than the others, which together with the flowing lines, the elegant curves and the flourishes, gave it a very interesting rhythm and a lot of personality.

Fundamentals of Weapon Mechanics in Unity
2h 00m | MP4 1280x720 | 410 MB
- Learn the fundamentals of how a first person shooter weapon operates by incorporating animations, audio clips and scripting.

Fundamentals of UI Design
2h 00m | MP4 1280x720 | 290 MB
- Learn the fundamentals of UI in Unity by creating a menu system and scrollable map with buttons, images, text, input fields and toggles.

Fundamentals of Tree Creation
30m | MP4 1280x720 | 560 MB
Learn how to use the Tree Creator in Unity to create trees and vegetation.

Fundamentals of the Unity Interface
1h 00m | MP4 1280x720 | 290 MB
- New to Unity? Well this is the best place to start. This course is designed to teach you how to use Unity by taking an in depth look at the interface. As with any software program the first thing you'll want to learn is how to use tools available. We'll discuss the various windows and panels you'll use most often in Unity along with some other key settings you'll need to be aware of

Fundamentals of Texturing
1h 00m | MP4 1280x720 | 545 MB
- Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools.

Fundamentals of Shading
1h 00m | MP4 1280x720 | 620 MB
- If "Texturing" is like a paint's color then "Shading" is like a paint's finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes an object appear metallic, transparent like glass, or translucent like wax. In this course you will first learn how to construct materials for the Cycles physically-based render engine. You will see how to navigate and function inside the node editor, mix basic shader components together, as well as construct a practical material using multiple material layers influenced by image textures. These principles will establish the shader foundation you will need to construct any kind of Cycles material you can imagine.

Fundamentals of Sculpting with Clay
1h 00m | MP4 1280x720 | 1.8 GB
- This course focuses on fleshing out some of the subjects from the previous course. You will learn how to build a detachable wire armature as well as an armature stand, and you will learn various techniques for surface texturing of clay, such as skin, scars, hair and fur. We also will look at and create texture stamps to help you speed up the texturing process.

Fundamentals of Rigging
2h 00m | MP4 1280x720 | 1.6 GB
- Rigging is the art of movement preparation. Without rigging, there isn't any character, vehicle, or machinery animation. This course teaches the essential skills needed to get started with rigging in Blender.

Fundamentals of Rigged Animations
1h 00m | MP4 1280x720 | 235 MB
- Learn how to animate your rigged characters and objects using Unity's Mecanim animation system.

Fundamentals of Rendering
1h 00m | MP4 1280x720 | 685 MB
- Rendering for computer graphics is like the oven is for baking. It's the process of taking all your ingredients (3D models, shaders, lighting, animation, etc.), setting the oven temperature (render settings), and waiting for it to finish "cooking". With computer graphics, rendering takes the form of finalizing 3D elements into image or movie format. As you can imagine, the higher the quality, the longer it takes to finish rendering. So we have to ask ourselves "How fast can we get this scene to render with the least noticeable drop in quality?" Rendering really boils down to the art of compromising. And this course explains fundamental concepts of Cycles so you can understand how to make the best compromise.

Fundamentals of Particle Systems
1h 00m | MP4 1280x720 | 600 MB
- Learn how to use the Shuriken particle system in Unity to create various effects like fire, smoke, sparks and much more.

Fundamentals of Mecanim Animation
1h 00m | MP4 1280x720 | 120 MB
- Learn the basics of animation in Unity. Use the Mecanim animation system to control animation states, use parameters, transitions, and more.

Fundamentals of Materials and Textures
44m | MP4 1280x720 | 266 MB
- Learn how to use Unity's new Physically Based Shaders (PBS) with materials and texturing fundamentals. By the end of this course you should feel comfortable importing and using textures and materials in a physically based environment.

Fundamentals of Lighting
38m | MP4 1280x720 | 900 MB
- Without light nothing can be seen, thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal. After you know the basics of how to illuminate, the next step for a lighting artist is developing attractive illumination. The baseline light setup is called "3 Point Lighting". The application chapter covers this as well as how to illuminate your scene entirely with a single HDRi environment texture.

Fundamentals of Game Publishing
42m | MP4 1280x720 | 100 MB
- Learn the fundamentals of how to build for PC, Mobile, and Web platforms using a variety of tools and built-in settings in Unity.
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