Categories: GFXTRA Special

Fxphd Course List
https://www.fxphd.com/courses/
VFX Supervisors
Secrets of Paint and Roto
Advanced PFTrack II

Advanced Scripting for After Effects, Part 1

Advanced Scripting for After Effects, Part 2

NUKE Tips and Tricks, Volume 3

Introduction to Digital Colour Theory

Advanced VFX: The Desert Sandstorm

Cinema 4D Particles Masterclass


Nuke and the VFX of RISE


Beauty Work and Digital Makeup with Flame, Part 1

Beauty Work and Digital Makeup with Flame, Part 2


PART 1 | PART 2
Matte Painting Workshop I

Interdisciplinary Building Blocksin Cinema 4D

Introduction to Golaem

Lamborghini Project: Lighting & Lookdev

Lamborghini Project: Compositing & Integration

Introduction to Clarisse


SpeedTree Techniques for VFX

Modeling and Texturing Photoreal Environments using Photoscan and ZBrush


Flame for Fusion Artists

Shotgun in Production

Fusion Fundamentals, Part 1

Fusion Fundamentals, Part 2

Principles of Animation

Introduction to Multiplane in Fusion

Houdini Procedural Spline Modeling

Houdini Contexts

City Environment Compositing in After Effects


City Environment Compositing in After Effects, Part 2

Introduction to Fusion in Resolve

Look Development with V-Ray Next

Introduction to Houdini VEX and Python

After Effects VFX Bootcamp


Advanced VEX & Python for Houdini TDs

Look Development using Maya and Arnold

Compositing in After Effects: Eagle Flight Project


High End Chroma Keying in Flame, Part 1

High End Chroma Keying in Flame, Part 2

Houdini FX, Particle Fundamentals and Fuzzy Logic

Artistic Foundations, Part 1

Artistic Foundations, Part 2

After Effects Sci-Fi Street Scene


Photogrammetry using RealityCapture


Houdini FX Tool Building Foundation

Photoshop Foundations

Fundamentals in Substance Designer & Painter

Houdini Fundamentals, Collection 1

Houdini Fundamentals, Collection 2

Texturing in Substance Designer and Painter


Flame Full Commercial Production Workflow

Body Mechanics and Shot Building Fundamentals, Part 1

Body Mechanics and Shot Building Fundamentals, Part 2

Impact-Based Dust Volumetrics in Houdini

Big Water with RealFlow


Impact-Based Particle Setups in Houdini


Compositing in After Effects: Truck Explosion, Part 1

Compositing in After Effects: Truck Explosion, Part 2

Introduction to Clarisse for Environments

Intermediate Clarisse for Environments


Advanced Environments - Juggernaut Bend Project


VFX Pipeline - From Newbie to TD, Part 1

Introduction to Flame - Part 1


Introduction to Flame - Part 2

Photorealism in Compositing with NUKE: Fundamentals

Photorealism in Compositing with NUKE: Case Studies


Introduction to Silhouette and Roto


Advanced Lighting Practices for Maya & Arnold


Realistic Destruction Workflows

Introduction to Silhouette and Paint, Part 1


Introduction to Silhouette and Paint, Part 2


Introduction to Mocha Pro


Look Development with Maya, V-Ray and Nuke - Part 1

Look Development with Maya, V-Ray and Nuke - Part 2

Look Development with Maya, V-Ray and Nuke - Part 3

Height Fields in Houdini, Part 1

Height Fields in Houdini, Part 2

USD and LOPs for Houdini Artists

Realtime Cinema Environments in Unreal Engine

Automotive Cinematography in Unreal Engine, Part 1


USD in Houdini 19.5

Unreal Engine Bootcamp - Part 1


Unreal Engine Bootcamp - Part 2


Taking Houdini Digital Assets to the Next Level

V-Ray Fundamentals, Part 1

V-Ray Fundamentals, Part 2

The Nuke Unfiltered Series

Introduction to RenderMan

Hard Surface Modeling for Production


Secrets of Paint and Roto

Python Scripting for Compositors

Building a Post Boutique: Hootenanny Case Study

Introduction to After Effects Scripting

Mathematics for Visual Effects and Design

After Effects Project - The Open, Part 2

Advanced Nuke III

NUKE for Trainers Level Two


NUKE Zombie Apocalypse

Python Fundamentals for the Pipeline

The Craft of Color Grading

The Craft of Color Grading II

Typography in Title Design

Tools of Roto and Paint

Camera Tech and Colour Science

NUKE and Digital Environments

After Effects Expressions Bootcamp

Practical Audio Techniques with Audition

Python Scripting in Cinema 4D

3D Modeling and Animation for NUKE Compositors

VFX Foundations I

VFX Foundations II

Feature Film VFX Supervision

Collection: LUTs, Gamma and ACES

Introduction to Cinema 4D R14, Part 1

Introduction to Cinema 4D R14, Part 2

Introduction to Cinema 4D II

Houdini FX TD Fundamentals

3D Plants and Digital Environments

Advanced Color Theory and ACES Workflow

SynthEyes Tracking Challenges

Real Mathematics for Visual Effects and 3D

Writing, Directing and Animating a Short Film

Production Nuke Finishing

Mastering Lighting and Rendering with Houdini's Mantra

Math By Arrows - Procedural Organic Growth in Cinema 4D

Introduction to Previs

History of Visual Effects

SynthEyes Advanced Survey Techniques

Advanced Matte Painting

Real World Lighting and Rendering with Arnold

Advanced Digital Colour Theory

Marvelous Motion Graphics with Cinema 4D

Digital Matte Painting Techniques II

Digital Matte Painting Techniques III

Houdini Wire and Cloth Dynamics

Painting and Reconstruction Techniques with NUKE X

Introduction to TouchDesigner

Python for NUKE and Gizmology

Advanced NUKE & Digital Environments

Introduction to Photogrammetry

Introduction to 3DEqualizer

Lighting with Natural Light

Introduction to Golaem Crowd

Hit the Ground Running with NUKE Studio


Intermediate 3DEqualizer


Cinema4D Project Workshop

PySide for NUKE

Procedural Layer Shader Techniques in Cinema 4D

Fusion Production Workshop


Shading with RIS in RenderMan

Creating Dynamic Destruction FX in Houdini, Maya, & Nuke


CG Integration Techniques in Flame

NUKE Compositing Best Practices

Production in Unreal Engine 4


3DEqualizer Tricks of the Trade


Digital Matte Painting: Desert Apocalypse

Graphic Design in Flame

Maya Foundations: LookDev and Lighting


Previz for Commercials

NUKE Commercials Finishing for Boutiques


Digital Matte Painting: Lost Desert City

Nuke, Motion Control & Deep Compositing


Hollywood Nuke Techniques for Indie Projects


Scripting in After Effects

Digital Matte Painting: The Abandoned Environment

Lighting and Look Development in Katana

Plugin Development for Adobe Premiere and After Effects

The Art and Science of Green Screen Keying, Part 1

The Art and Science of Green Screen Keying, Part 2

NUKE Tips & Tricks for TDs

The VFX of Race

NUKE Tips and Tricks, Volume 1


NUKE Tips and Tricks, Volume 2

Fusion Production Workshop II: MicroWorld


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