CGMA – Character Facial Sculpting with Dmitrij Leppee

CGMA – Character Facial Sculpting with Dmitrij Leppee https://www.cgmasteracademy.com/courses/120-character-facial-sculpting A 10-week course in which students will learn the anatomy of the head and what makes the portrait tell a story and makes it "alive"

 


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Thilima - Corona Renderer Online Training | Photorealism: From Basics to Advanced (With English Subtitles)
Thilima - Corona Renderer Online Training | Photorealism: From Basics to Advanced (With English Subtitles)
https://thilima.com.br/course/corona-render-english/
Photorealism in 3D Renders, especially focused in Archviz (Architectural Visualization). Corona Render from ZERO to Advanced – all render parameters, Lights, Materials, Maps, Render Elements, Time Optimization (fast renders) Theories & Practices applied in: Camera (composition, framing, lenses, effects), Lighting (Real light behavior, how to illuminate any project in any light situation), PBR materials (simulating the behavior of any material easily from the same methodology ) Post Production: The post production used in the course covers the same techniques of professionals specialized in Architectural Photography. How to work with simple and complex scenes in an organized way, facing different challenges, becoming a professional able to enter in the archviz field or apply for a job in the largest companies of Architectural Visualization of the World.


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No More Grid - Unreal Engine 4: Environment Course Vol. 1 - The Bigger Picture
No More Grid - Unreal Engine 4: Environment Course Vol. 1 - The Bigger Picture
https://nomoregrid.teachable.com/p/ultimate-environment-art-course-vol-1
Course Overview: Modeling Techniques, Sculpting, Normal Baking, Composition, Channel Packing, Procedural Texturing. Programs You Need: 3ds Max, Maya, Zbrush, Substance Painter, Unreal Engine, Photoshop


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Voxyde – Houdini Vellum Disintegration
https://voxyde.com/pro/houdini-vellum-disintegration/
  Master Houdini Vellum Disintegration through simple and flexible techniques. Use particles to add details and instance additional geometry for a layered result.  There are many ways to create disintegration effects in Houdini, with most setups relying on complex logic and extensive VEX coding.  In this course, we’ll take a straightforward approach that balances simplicity with flexibility and artistic control.  Alongside the core effect, we’ll add particles and debris, set up a lighting environment in Solaris, and finish by compositing everything in Nuke.

 


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Creating 3D Assets for Game/Production Studios

 

https://www.udemy.com/course/creating-3d-assets-for-gameproduction-studios/
This tutorial course is all about how the actual production process works when working for game and production studios.

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FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
FlippedNormals - Japanese Environment - In-Depth Tutorial Course
https://flippednormals.com/product/japanese-environment-in-depth-tutorial-course-31736

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.

3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5


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Patata School - Paintify, Digital Paint for Blender
Patata School - Paintify, Digital Paint for Blender
https://www.patataschool.com/paintify
This handmade shader gives a unique painterly effect to any 3D model. Coupled with our collection of animated shadows, we give a hand-crafted and tactile feeling to any Blender creation, working live in Eevee or Cycles.


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Blender Studio - Geometry Nodes from Scratch
https://studio.blender.org/training/geometry-nodes-from-scratch/

Welcome to the brand new "Geometry Nodes From Scratch" training! In this series of videos you will get familiar with the fundamental concepts behind the popular Geometry Nodes system. This content has been created by Blender Studio artist Simon Thommes. Simon is also a member of the Geometry Nodes module.

 


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Patata School - Patterned Illustration in Blender
http://www.patataschool.com/patterned-illustrations-in-blender
Create your own graphical patterned illustrations in 3D and make them feel tactile and unique with this course!
Exploring styles and techniques is at the heart of this course; you'll learn how to model, texture, light and render this illustration, using Blender in unusual ways to achieve beautiful results.
As always we focus on explaining the theory behind each process so you'll be able not only to follow along the course, but to fully understand each step to create your own unique patterned illustrations in Blender!

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Patata School - Physics for Character Design in Blender
https://www.patataschool.com/physics-for-character-design-in-blender
  Scared of Physics Simulations in Blender? Not any more!   We teach Physics without breaking your computer, and while having fun. You'll learn techniques that you can apply to your own characters and that will change the way you think about 3D simulations.

 


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Patata School - 10 Week Character Design Challenge
https://www.patataschool.com/10-week-character-design-challenge
  Character design is much more than using specific tools. No matter the style, there are some principles that are essential across character design.   This course is a mixture of theory and practice, divided it into 10 weekly challenges. As you complete the course you’ll start finding your own style and improving the quality of your character design by understanding what’s behind a great character.

 


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Patata School - How to Rig & Animate a Bicycle in Blender
https://www.patataschool.com/rig-bicycle-in-blender
  If you want to learn how to rig objects and vehicles for your character to use in Blender, this is the course for you!   We'll explain the theory of rigging and go through the different processes step by step so that, by the end of this course, you'll be able to rig whatever you can imagine.   You'll also learn how to create a looping cycling animation for your character.

 


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Studio Blender - Stylized Rendering with Brushstrokes
Studio Blender - Stylized Rendering with Brushstrokes
https://studio.blender.org/training/stylized-rendering-with-brushstrokes/

Learn how to use the Brushstroke Tools extension to build painterly scenes in Blender with a highly flexible and convenient workflow.

First up, check out the quick start guide going over the fundamentals you need to know to navigate the addon and then follow along as I guide you through the creation of the fishing hut demo scene. We will start more easily with the basics and then work our way to more complex methods of brushstroke distribution to give you all the flexibility you need to achieve a specific style.


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Patata School - 2D & 3D Typography in Cavalry and Blender
https://www.patataschool.com/2d-3d-typography-in-blender-and-cavalry
  This course combines the best of Cavalry and Blender, creating realistic glass materials in Blender and using Cavalry's variable 2D typefaces and myriad animation tools, to get truly unique results.

 


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MaxDepth - Houdini Beams and Blasts Tutorial
MaxDepth - Houdini Beams and Blasts Tutorial
https://www.sidefx.com/tutorials/houdini-beams-and-blasts/
In this tutorial you will learn how to use flip fluids and pyro simulations to create an epic magic beam battle. You will also learn some handy vex and python scripting to help automate and enhance your simulations. In addition to all this, Simon will also introduce you to particle rasterization before best practices and tips for final renders.So if you're interested in waging some epic magic battles in your work, please head on over to maxdepth.tv and pick up your copy of "Houdini Beams and Blasts" today!


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Patata School - Repeat Patterns in Procreate, Photoshop & C4D
https://courses.patataschool.com/repeat-patterns-in-procreate-photoshop-c4d
Tutorial Duration: 30 minutes | In this course you'll learn how to make your own tileable repeat patterns from scratch and apply them in Cinema 4D. We'll also provide some example patterns and a C4D project to apply them to. Tools used: Procreate, Photoshop, Cinema 4D, Octane Render

 


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Patata School - Photoshop for Beginners
https://courses.patataschool.com/a-beginner-s-guide-to-photoshop
Tutorial Duration: 68 minutes | This beginners course is designed to teach you a range of different tools and techniques through four real-life projects: a collage, a poster, a beer can, and a photo to retouch.   You'll learn how to combine shapes and layers, add effects and balance colours, use masks, smart objects, blend modes, and more. It's the perfect preparation to using Photoshop in a professional setting.

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Patata School - Beginner's Guide to After Effects
https://courses.patataschool.com/a-beginner-s-guide-to-after-effects
Tutorial Duration: 113 minutes | We've created the perfect beginner's course to teach you a range of different techniques and effects within After Effects.   You'll learn how to animate shapes and text to create titles, add audio and visual effects to footage, and all about motion tracking and using After Effects expressions to create UI. Jump into After Effects with this all-round beginners course!

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Patata School - Creative Shadows in Blender
https://courses.patataschool.com/54315823-38a6-4659-a691-6cc832e76c61
Tutorial Duration: 16 minutes | This varied series of images are used to add complexity and visual interest to your 3D renders with the suggestion of a world outside the visible scene.  As well as this extensive collection of 50 images for you to download we've prepared a tutorial explaining how to use them in Blender and get varied and unique results that bring your images to the next level.

 


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DAZ3D - Texturing Clothing and Props Expert Guide: Tutorial Course
DAZ3D - Texturing Clothing and Props Expert Guide: Tutorial Course
https://www.daz3d.com/texturing-clothing-and-props-expert-guide-tutorial-course

Texture mapping is more than “icing on the cake” for your clothing or props since it can make or break 3D models. You can have a well-defined and accurate model, but average or poor texturing negates the value of these assets, making them more difficult to sell or use in a render.

Luckily, tools for texturing have improved and provide that all-important photorealistic look, BUT only once you’ve learned the software and figured out an efficient and complete workflow — essential for DAZ Studio content creators.


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Rebelway - Houdini Fundamentals Master the Basics of Houdini
Rebelway - Houdini Fundamentals Master the Basics of Houdini
https://www.rebelway.net/houdini-fundamentals
In this course, you'll learn the basics of Houdini in the most exciting and immersive Houdini introduction course in the world. This course will teach you the basics of Houdini through a multi-week learning experience. There's never been a better way to learn the world's most important VFX software.


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CGMasterAcademy - Environment Art for Games in Unreal Engine
CGMasterAcademy - Environment Art for Games in Unreal Engine
https://www.gameart.cgmasteracademy.com/courses/166-environment-art-for-games-in-ue4
A comprehensive 10-week course where students are introduced to the creative environment pipeline creation process from start to finish. Students will bring a concept to life using industry standard tools and techniques using Unreal


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Daz3D - dForce Expert Guide : Tutorial Course
Daz3D - dForce Expert Guide : Tutorial Course
https://www.daz3d.com/dforce-expert-guide--tutorial-course

"How do I successfully add dForce modifiers to hair or clothing to get that elusive realism?"
If you are a content creator, getting a complete understanding of dForce is one of the holy grails needed to create attractive content to customers.
Everyone wants dynamic, realistic clothing or hair and there is an expectation to see real folds, real creases and real draping for content.
"How can I extend the use of dForce to add realism to scenes and environments?"
If you are an artist, you may want to have your scenes "more lived in" and discover other extraordinary uses dForce has in DAZ Studio. You may want to convert older clothing assets to use dForce.
But dForce can be tricky. By its very nature you need to run a ton of simulations to understand it, adjust it, let alone apply it to your content.
Once you understand dForce and can successfully apply it to your content, you are in a pole position as a vendor or artist.
Richard Schafermeyer presents this nine tutorial video course who is an expert on the dForce engine. He has helped many artists in the DAZ forums understand and explore dForce's capabilities. Richard gives a solid foundation for the dForce basics and goes over all of the surface parameters in depth before going onto more advanced topics. This course is suitable for both beginners and more advanced users of dForce.

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CG Master Academy - Houdini Production Studio: Destruction FX
https://www.cgmasteracademy.com/courses/25-houdini-production-studio-destruction-fx/
  An 8-week course on creating feature-film-quality destruction effects for film

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