

English | 5+ Hours | Video: 720p | Proejct files | 1.2 GB
5+ hours of Zbrush Character Anatomy and Design tutorials, covering everything you need to know to sculpt a male character, from blocking out of a sphere to refining secondary details to the face. Then turning it into a new character, texturing and rendering inside of zbrush and composing it in photoshop.



-Value & Compositions Tutorial/Lesson (VOICE)
-Time-lapsed video of painting b&w to color (VOICE)
-Assignment sheet


Included in this -
-Assignment sheet + PSDs
-Lecture + Sketching Demo (1 hour 20 minutes voice)
-Painting video


We've already created more than 100 video-tutorials of Redshift 3D content. And we are still recording additional new chapters for our students. Our goal is to cover as much as possible topics about Redshift 3D rendering. So, we are creating more and more content. Updates will be in a monthly basis until end of the year.

In this beginner to intermediate level Substance Designer tutorial, we will be creating a tree bark material. The focus won't be on recreating any specific type of bark, but rather learning some techniques on how to approach it. At the end of this tutorial you will have good understanding of the techniques behind creating this type of material and a graph that is modifiable to create a wide variety of bark materials.
This tutorial is designed for all skill levels, especially beginners. The process is fully narrated and step-by-step from start to finish.
Levelup Digital - Futuristic Weapon Creation by Lennard Claussen
http://gumroad.com/l/levelup_futuristicweapon
One glimpse at Lennard Claussen's portfolio, and you'll understand why we're thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process. In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.


I explain my workflow and tips using my personal project from start to finish.
-
Part1 Introduction (3min)
-
Part2 Layout and Lighting (12min)
-
Part3-1 Modeling and Materials | Concrete ground (20min)
-
Part3-2 Modeling and Materials | Road (14min)
-
Part3-3 Modeling and Materials | Buildings (16min)
-
Part4 Props / Cars (12min)
-
Part5 Main tower and Xref (6min)
-
Part6 Rendering (5min)
-
Part7 Compositing (18min)


Download Contents:
• 1 Hour 30 Minute Lecture & Demo
• JPG Demo



From Sketch To Concept Art With Lorenzo Lanfranconi
https://videos.iamag.co/programs/lorenzo-lanfranconi-from-sketch-to-concept-art
Get behind the creative process of Lorenzo Lanfranconi with the replay of his Master Classes series happening every Friday at 5PM CET during three weeks.
Lorenzo Lanfranconi is an Italian concept artist and background artist based in Italy.
After having discovered landscape photography and concept art, back in 2014, he decided to start studying digital painting focusing on landscapes and nature.
After the release of his artbook "Evolution", published by Tatai Lab, he started working in the videogame industry on Valorant thanks to West Studio. From there he worked with clients like Epic Games, Eidos Montreal, West Studio, Netease, Sun Creature Studio, The Line Animation, Ocellus, Wizard of the Coast and more.
George Hull Creating Concept Art for the Movie Industry
https://masterclasses.iamag.co/programs/george-hull-creating-concept-art-for-the-movie-industry
A new packaged version of George Hull's Master Class recorded in Paris during IAMAG Master Classes 2018, featuring the screencast and on Stage version and a panel about freelancing featuring :
Marc Simonetti, George Hull, Emmanuel Shiu and Moderated by Allan McKay
Finnian MacManus - Civilization Design in Virtual Reality
https://masterclasses.iamag.co/programs/finnian-macmanus-civilization-design-in-virtual-reality
Follow Finnian presentation, a journey into art and VR with Oculus Medium; from design, composition, form languages and Inspiration, from the early stage of creation to the final illustration.

Join Feng Zhu for a unique Master Class about Design followed by a priceless two-hours Portfolio review session for anyone who would like to make its way into the movie or game industry
Nicolas Sparth Bouvier : Organized Cacophony + Creating a Good Portfolio + The Future of The Industry
https://videos.iamag.co/programs/nicolas-sparth-bouvier-organized-cacophony
In this new collection of videos, you will get through a Master Class by Nicolas Sparth Bouvier recorded in Paris in 2018 about Composition and will get some priceless advice from Industry leaders on how creating a great portfolio.
Panel features : Nicolas Sparth Bouvier, Goro Fujita, Emmanuel Shiu, Dmitry Kremiansky and Patrick O'kKeefe in an exclusive panel hosted by Allan McKay, and learn some insights from studios and how to improve your portfolio.
In addition, you can watch a added panel, the future of Industry featuring Sparth, Dylan Cole, Eytan Zana, Goro Fujita, Victor Navone and Marc Simonetti, hosted by Allan Mckay
Designing Assassin's Creed Saga by Raphael Lacoste
https://videos.iamag.co/programs/raphael-lacoste-designing-worlds-for-video-games
A series of Master Classes with Raphael Lacoste, going through the making of Assassin's Creed games and explaining his creative process, from behind the scenes of some his illustrations to Environment for Open Worlds video Games a unique collection of Master Classes
Top Rated News
- Finding North Photography
- Sean Archer
- John Gress Photography
- Motion Science
- AwTeaches
- Learn Squared
- PhotoWhoa
- Houdini-Course
- Photigy
- August Dering Photography
- StudioGuti
- Creatoom
- Creature Art Teacher
- Creator Foundry
- Patreon Collections
- Udemy - Turkce
- BigFilms
- Jerry Ghionis
- ACIDBITE
- BigMediumSmall
- Boom Library
- Globe Plants
- Unleashed Education
- The School of Photography
- Visual Education
- LeartesStudios - Cosmos
- Fxphd
- All Veer Fancy Collection!
- All OJO Images
- All ZZVe Vectors