CGCircuit – Realistic 3D Clothing

http://www.cgcircuit.com/course/realistic-3d-clothing

In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.


user Themelli     

CGCircuit - Rigging Techniques Cartoon to Realistic
CGCircuit - Rigging Techniques Cartoon to Realistic
https://www.cgcircuit.com/workshop/rigging-techniques-cartoon-to-realistic
Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way. You will see me work and learn how I approach rigging after having worked as a character TD at companies such Dreamworks PDI, Framestore, MPC, ILM and Atomic Fiction. This workshop is intended for riggers that already have some knowledge of rigging and is not meant as an Intro course.


user Themelli     

CGCircuit - STS102- Scratch to Substance Volume 2
CGCircuit - STS102- Scratch to Substance Volume 2
https://www.cgcircuit.com/tutorial/sts102--scratch-to-substance-volume-2
In this tutorial we cover from beginner to expert level knowledge of Substance Designer. Over 13 hours of lock step-by-step training.


user Themelli     

CGCircuit - Terrains using Satellite Data in Houdini
CGCircuit - Terrains using Satellite Data in Houdini
https://www.cgcircuit.com/tutorial/terrains-using-satellite-data-in-houdini
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.

user Themelli     

Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro

Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro

In this 10+ hours of quality content, recorded in 4k you will go into a deep dive in Houdini Flip Simulations and as a bonus, you will also receive a production-quality boat, with 4k textures.  If you want to bring your fluid skills to the next level this is the perfect course for you. In this course, you will learn how to approach fluid simulations in a systematic way, breaking our shots apart, separating all the individual elements, and merging them together seamlessly. You will learn how to design your flip, animate the boat procedurally, use rigid bodies solver, respecting the counter forces of the ocean and the center of mass of your ship. We will go through integrating your simulation into the large background ocean. You will learn how to simulate whitewater, both in the foreground hero splashes but also in the background ocean. And of course, the misty layer – who does not love some mist in a storm?


user Themelli     

CGcircuit - Total Destruction vol.5: Water and Snow
CGcircuit - Total Destruction vol.5: Water and Snow
https://www.cgcircuit.com/tutorial/total-destruction-vol.5-water-and-snow

  • In this online course, you will go beyond the basics of using Houdini’s Flip solver to create not only very common water simulations like waterfalls, splashes and oceans, but you will also learn to use it in more creative ways, as in magic effects or snow and dust type effects, while working on several very detailed tutorials, including a huge building falling into the ocean and producing a huge splash.
  • Find out how to use the Flip solver in a more experimental and fun way, here we will make use of several pop nodes to create an abstract effect that can easily be scaled and combined with other forces and effects to create very interesting visuals.
  • After watching this tutorial, you can expect to be very comfortable creating water simulations in Houdini 18.5, not only for destruction effects but for almost all purposes. You will have a solid understanding not only of how to use the shelf tools but you will also be able to create your DOP Networks from scratch, and on the way, learn to optimize your files and look out for common pitfalls when creating effects in production.

user Themelli     

Coloso - Character design from the basics
Coloso - Character design from the basics
https://coloso.co.kr/products/illustrator_nessi

“Most people start character drawing without any plan. However, you need to approach it based on perspective.” Everything you need to know about character design based on the basic art theory taught by NESSI, an illüstratör who is actively working both domestically and internationally !

user Themelli     

Coloso - Learn 3D Cartoon Rendering with Blender
Coloso - Learn 3D Cartoon Rendering with Blender
https://coloso.co.kr/products/creative_parksangwoo
  • Cartoon rendering has a thick fan base with a sensual look that fully captures the feeling of 2D illustrations ! It is used in various games and animations, and has now become established as a 'trend in the video/game industry' beyond a 'unique rendering technique' For illustrators who want to realize the characters they draw in 3D , and 3D artists who want to create cartoon rendering results of professional quality , a class by Park Sang-woo, an artist at Studio Mir , a renowned domestic animation company , has opened. A curriculum where you can learn the entire process from the basics of the free 3D tool Blender to basic character modeling, toon shading & rendering through 4 high-quality examples! Check out the top artist's 3D cartoon rendering secrets that you can't learn anywhere else at Colosso now.


user Themelli     

Coloso - Solo Production Case Study for C4D Motion Graphics Portfolio
Coloso - Solo Production Case Study for C4D Motion Graphics Portfolio
https://coloso.co.kr/products/motiongraphic_jungharam

  • Have you ever thought that realistic full 3D motion graphics, often seen in broadcasts and advertisements , could only be produced by professional design companies ? You can create dynamic effects with just C4D without complex simulations or third-party programs!
  • Not only the main techniques such as texturing, lighting, and animation using C4D and Octane, but also the correction and rendering using After Effects, and even the tips and know-how to improve the quality of the results! By revealing the entire process from planning to producing a motion graphic video in practice, we will help you increase your understanding of the one-person work process and apply it to your own works . Meet the C4D & Octane & After Effects class that will make your portfolio trendy now at Colosso.

user Themelli     

NMA / New Masters Academy - Complete Sight-Size Drawing Course
NMA / New Masters Academy - Complete Sight-Size Drawing Course
https://www.nma.art/v3/course-catalog/courses/334280/

  • Academies and ateliers around the world are increasingly teaching an American realist approach to drawing and painting known as sight-size. Taught today by the students of American artists R. H. Ives Gammell and Richard Lack, this popular approach has been exported throughout the world and is now taught in dozens of schools.
  • In sight-size, the easel and the subject matter are positioned in such a way that the artist makes one-to-one horizontal comparisons for a high level of optical accuracy.
  • Hosted by Florence Academy of Art founder Daniel Graves, this massive course is the most comprehensive breakdown of the sight-size approach ever produced online.
  • Senior sight-size instructors, Leo Mancini-Hresko and Joe Altwer will teach you the materials, set-up, exercises, and process which are taught in top ateliers from the comfort and convenience of home. You can use course either as an alternative to attending an atelier or academic art school or as a preparation or even supplement to one.
  • You will utilize the historical Charles Bargue plates, plaster casts and live models to develop your drawings from simple light-and-shade straight line patterns, to full beautifully rendered tonal works.
  • By the end of this course, you’ll be an expert in the approach and be ready to take on Sight Size Painting Course, scheduled for a 2020 release.

user Themelli     

 

ArtStation - Intro to UE4 lighting Exterior and Interior Tutorial
ArtStation - Intro to UE4 lighting Exterior and Interior Tutorial
http://www.artstation.com/marketplace/p/GJOy/intro-to-ue4-lighting-exterior-and-interior-tutorial
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional lights, volumetric height fog, and skylights. Then moving on to setting up a scene using UE4's light baking system and how to modify the results and trouble shoot any factors that occur during the process. Finishing with showcasing post process features and how to modify basic materials and their relationships with the lighting results.

 


user Themelli     

Lighting Otto's Office : How to think like a cinematographer when lighting in Blender

https://www.artstation.com/marketplace/p/dBVGx/lighting-otto-s-office-how-to-think-like-a-cinematographer-when-lighting-in-blender

In this video series, I walk you through six lighting setups for an interior office environment, looking at individual light placement and describing the intention behind each decision. The series begins with a quick survey of the Blender lights that will be used throughout the setups.

This is not a technical deep dive into lighting or rendering but rather a brief overview of the creative decisions involved in lighting like a cinematographer. I think this information will be especially helpful for those who are new to lighting in 3D applications or just want to push their lighting to the next level.


user Themelli     

 

Artstation - Illustration tutorial Mineko: raid
https://www.artstation.com/marketplace/p/6ln3q/mineko-raid
In this section you will get :
-Full time drawing video: 1080p for 10 hours 57m (real-time)
(I also updated the youtube link for you to easily watch, just in case you don't want to download it here)
-High-quality image: 4k
-The brushes I used
-PSD file

 


user Themelli     

Artstation - Mastering Rock Sculpting Tutorial in Zbrush Vol 01

Artstation - Mastering Rock Sculpting Tutorial in Zbrush Vol 01

https://www.artstation.com/marketplace/p/grmnm/mastering-rock-sculpting-tutorial-in-zbrush-vol-01

In this tutorial you will learn how to sculpt rock in zbrush. We work in 4 projects in about 5 hours. These videos are without sounds and just have a background music. In this pack I will give you my best 4 works too.
- full process video
-  4 ZTL Files
- Brushes used
Software used in the tutorial:
-ZBrush


user Themelli     

ZBrushCentral - OLD GUN Tutorial ( Modeling, Texturing, Lighting )
ZBrushCentral - OLD GUN Tutorial ( Modeling, Texturing, Lighting )
http://www.artstation.com/marketplace/p/rvPa8/old-gun-tutorial-modeling-texturing-lighting
In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya.
Who is this course for?
This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset.
Course requirements:
Basic knowledge of 3ds Max's interface and shortcuts or any other DCC tools of choice
Basic knowledge of unwrapping/unfold 3d interface and shortcuts
Basic knowledge of Substance painter and texturing
Required skill level: Intermediate

user Themelli     

 

Aseprite Pixel Art Bootcamp Complete 2D Retro Game Masterclass
https://www.skillshare.com/en/classes/Aseprite-Pixel-Art-Bootcamp-Complete-2D-Retro-Game-Masterclass/786155995

Are you a game designer, 3D or concept artist or video game fanatic looking to create the ultimate retro pixel art gaming experience?

Look no further than our newest venture into the world of using a free trial software called Aseprite where we'll take you through every step of the process of transforming real-life photos into pixel art for games.

 

 


user Themelli     

Artstation - Environment Concept Art Vol.1 - Overpainting, photobashing and refining keyarts
Artstation - Environment Concept Art Vol.1 - Overpainting, photobashing and refining keyarts
https://www.artstation.com/marketplace/p/9nAP6/environment-concept-art-vol-1-overpainting-photobashing-and-refining-keyarts

  • This tutorial will give you an insight about the process of finishing an environmental concept keyart. From the raw image straight out of the renderer to the final concept art, heavily based on cinematic look and feel. Using techniques of painting in details, using photobash to enhance and change the image, creating decals and illustrative elements, using and painting VFX to final colour correction and using steps to finalise a finished environmental concept keyart. Everything narrated in a live demo and explained to follow the process from start to finish.
  • You will also gain a bit more insight about the dystopian Alley project this tutorials is based on. Furthermore we will also explore some of the blender files and then focus on the final keyarts in Photoshop while explaining layering and having a look at all the other keyarts.
  • This tutorial is mostly aiming at intermediates but can be equally interesting for starters and experts alike. Not only for concept artists but also for every artist that wants to look into creating keyarts. I will go through processes, explain steps and approaches while at the same time not going too much into detail. So we will not look at the very fundamentals but carefully create those keyarts as if we were working on this project alongside, slowly sharing tips and tricks on the way to the finished concept.
  • Also if you just want to have a look at what my approach is and how those keyarts are organised and made, this tutorial, especially the exploration part, is for you.

user Themelli     

Wingfox - Character Concept Design: Explosion-proof Mecha and Universe Knight
Wingfox - Character Concept Design: Explosion-proof Mecha and Universe Knight
https://www.wingfox.com/c/9011
Content: HD Videos + Project Files | Duration: 46 hours / 77 lessons | Software: 3DCoat4.9.58、Keyshot10、ZBrush2022、Photoshop2019 | System: CPU: Intel i7 8-core; Memory: 16GB; HDD: 200GB; GPU: NVIDIA GTX1060 or above | Project file: Keyshot material library, ZBrush brushes and Photoshop brushes | Suitable for Trainees: Character designer, mecha designer, concept designer or any one who is interested in these fields | Type of translation: Subtitle


user Themelli     

Wingfox - How to Draw A Cute Anime School Girl Step by Step
Wingfox - How to Draw A Cute Anime School Girl Step by Step
https://www.wingfox.com/c/8807
Content: HD videos + Project files | Duration: 8 hours | Software: Photoshop 2021 | System: No limitation | Project file: Brushes


user Themelli     

Wingfox - CG Sketch Painting: Head Portrait
Wingfox - CG Sketch Painting: Head Portrait
https://www.wingfox.com/c/8586
Content: HD Videos + Project Files | Duration: About 4 hours | Software: Photoshop CC 2018 | System: No Special Requirements | Project file: Brushes


user Themelli     

Wingfox - Applied Illustration Tutorial: Realistic Portrait Painting Processes and Techniques
Wingfox - Applied Illustration Tutorial: Realistic Portrait Painting Processes and Techniques
https://www.wingfox.com/c/8716
Content: HD Videos + Project Files | Duration: About 12 hours | Software: Adobe Photoshop 2020 | System: Graphics tablet,and any devices that can run Photoshop CC. | Project file: References, Photoshop brushes and Photoshop project files.


user Themelli     

Coloso - Introduction to drawing human figures
Coloso - Introduction to drawing human figures
https://coloso.co.kr/products/illustrator_kimrockhe
If you lack the basics of the human body, you can more easily produce natural poses and angles by learning the method of drawing. From the basic concepts of drawing and perspective to the core drawing skills that accurately express the body as a plane, and the movement and angle according to the movement of each part! Learn the solid drawing standards for drawing the human body from the best illustrator Kim Rak-hee, who has worked on various illustrations and concept art works in Korea and abroad as well as in the large comics market such as Marvel, and create an efficient human body drawing routine!
EN SUBTITLES ADDED


user Themelli     

Coloso - The 50-Chapter Guide to Blender 3D for Graphic Designers

Coloso - The 50-Chapter Guide to Blender 3D for Graphic Designers

https://coloso.global/en/products/50chapter-3dgraphicdesigner-jungseyoon-us

Have you ever wanted to learn how to add 3D elements to your work and break away from typical, two-dimensional designs? My name is Seyoon Jung, and I’m here to help you master 3D graphic design skills through fun, easy-to-follow lessons. Learn modeling, texturing, and animation skills using the free 3D tool "Blender," without any other expensive programs or renderers. You’ll learn how to implement procedural textures and motions such as plastic, metal, glass, or fur, and how to use Mixamo Rigging and Adobe tools to support your designs. I’ll teach you how to expand the spectrum of your work with Blender’s 3D expression techniques optimized for graphic designs as well as complete 3D artworks that are the center of attention in a number of fields including branding, packaging, illustrations, and NFTs.


user Themelli     

Coloso - Elevating Character Illustrations with Distinctive Colors and Textures
Coloso - Elevating Character Illustrations with Distinctive Colors and Textures
https://coloso.global/en/products/illustrator-johnkafka-us
Do you feel like your illustrations lack personality? If that’s the case, begin coloring in a way that reflects your distinctive style and personality! John Kafka is well-loved by illustration fans around the world for his bold yet harmonious use of colors and expressive textures. Discover his unique coloring and mood-setting techniques at Coloso. From color training and adjusting to apply complementary and primary colors in your drawings, to enhancing personality through texture and touch, learn to simplify complex backgrounds using simple composition. Explore effective color combinations and lighting techniques that emphasize characters as well as efficient and high-quality working methods that have been proven by a professional.


user Themelli     


Categories


rss