CGCookie - CORE
CGCookie - CORE | Fundamentals of Rigging in Blender
Rigging is the art of building the deformation structure and controls to articulate your 3d models. Rigging can be really complicated, so it's best to start at the start and go step by step. If your goal is to just learn enough to make that character you move - this is the course for you. If your goal is to learn to build super complicated rigs - this course is for you. Building a solid understanding of the fundamentals will help you achieve both of those goals.

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CGCookie - Fundamentals of Blender Materials and Shading
CGCookie - Fundamentals of Blender Materials and Shading
In this 40+ lesson course about the fundamentals of materials and shading, you’ll learn everything you need to know about creating materials. Bear in mind, we won't be doing any blender modeling or retopology, composting or blender animations, our focus is a deep dive on the subject at hand. You'll also learn about all of the different shaders in Cycles and Eevee, the basics of how to add textures in Blender, the principles of physically based rendering which will make your materials more believable. I'll show you how to avoid the most common shading pitfalls, the right workflows for rendering different types of material effects, and how to create your own custom Blender shaders that are super user friendly. Lighting in blender and UV unwrapping go hand in hand when working with materials, you can scroll down for links to further courses about these subjects.

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CGCookie - CORE
CGCookie - CORE | Fundamentals of Lighting in Blender
Even the best models look bad with bad lighting, but bad models can look half-decent with great lighting. Lighting is both the sauce that makes your meal, but also the spice to hide it's flaws. In this course, part of the CORE Blender Fundamentals series we'll dive into lighting. Covering all it's aspects ranging from Cycles to EEVEE Next lighting and going over some of the main lighting methods, taken directly from real life.

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CGCookie - CORE
CGCookie - CORE | Fundamentals of Digital Sculpting in Blender
You may be familiar with Mesh Modeling as the primary method of forming 3D shapes with Blender. But did you know Blender also offers 3D sculpting? Where mesh modeling can be a bit more like carpentry, sculpting offers a more artistically intuitive shape-forming approach - like being a kid again, building with digital clay! We designed this course for beginner sculptors. If you've never picked up a digital sculpting brush, you're in the right place! As the 3rd iteration of this course, the curriculum benefits from a decade of student results, feedback and suggestions. Beginners can trust this curriculum to guide them towards an intermediate level of understanding and beyond.

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Peter Coulson Photography - Bec Livefast Mag Shoot
Peter Coulson Photography - Bec Livefast Mag Shoot
While we were in Paris we did a shoot to submit for the awesome Livefast Magazine as they have been asking for more content from Peter. The space in the apartment was limited but the bedroom had a beautiful window light and looked classic Parisian, and we kept the styling super simple with just a sheet as every year in Paris we do a ‘sheet shoot’. This tutorial is a BTS of our shoot followed by a retouch.

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Peter Coulson Photography - Beautiful Light In Ugly Locations
Peter Coulson Photography - Beautiful Light In Ugly Locations
We have recieved lots of requests to film some more outdoor shoots, and are so excited to bring you this natural light tutorial now that Melbourne is out of lockdown and the weather is heating up! Natural light is Peter’s favourite, and a lot of the time he finds stunning light in the ugliest locations – like car parks, as he is able to get a direction of light from all the different railings and concrete blocks.

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Peter Coulson Photography - Beach Shoot At Night
Peter Coulson Photography - Beach Shoot At Night
We receive lots of requests so show how Peter shoots with flash at night time, and luckily we are in the middle of summer in Australia so it is finally warm enough to do a night time shoot. Peter’s approach to shooting with flash at night is fairly simple, and once he has his settings, that is it for the rest of the night.

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Peter Coulson Photography - Anne For Normal Magazine
Peter Coulson Photography - Anne For Normal Magazine
Normal is a high end art magazine that Peter is a big fan of and has worked with numerous times in the past, and have asked him to submit another set. As they are based in France, he decided it would fit their brand to do a shoot with Anne in the beautiful Parisian apartment we were staying in. This is a BTS of their shoot together, along with all the retouched images for the submission.

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Peter Coulson Photography - Anne Duffy in Paris
Peter Coulson Photography - Anne Duffy in Paris
This is the second time Peter got to shoot with Anne Duffy Paris, we had an amazing Airbnb with incredible natural light. Anne had a stunning cream slip to start with and Peters direction was for her to wear it a little bit like a floozy on a hot day in this incredible apartment.

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Proko - The Anatomy Survival Guide
Proko - The Anatomy Survival Guide
https://www.proko.com/course/the-anatomy-survival-guide
This course is what I've learned about anatomy from over a decade of being an artist, all boiled down to a "survival" guide for drawing human anatomy. It's a straightforward way to get you started with the basics. If you sign up, you'll dive into each part of the body in bits that are easy to handle. We're talking about the head, torso, arms, and legs, and yes, that includes both male and female forms. I put these lessons together to highlight how key it is to know the bones and muscles underneath to nail dynamic and realistic human figures. And don't get me started on gesture drawing—it's a big deal here because it's all about getting the feel of human movement down. Each part of this course is aimed at giving artists the tools to add those anatomical details to their work, no matter if you're into illustration, concept art, or 3D modeling. This stuff will help you get a solid grip on human anatomy for all kinds of artistic projects.


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Proko - Drawing For Experienced Beginners
Proko - Drawing For Experienced Beginners
https://www.proko.com/course/drawing-for-experienced-beginners
Drawing is everything. Whether you are an illustrator, painter, animator, character designer, vis dev artist, comic book artist, or anything in between, your success hinges on your ability to draw. In this class, I will help you establish strong, indispensable fundamentals to help you quickly make progress with the most important aspect of your art. If you are a pure beginner, or someone with a little bit of experience, this is the course for you.
Each chapter is a lesson that was essential to my own learning - allowing me to draw everything from characters, to environments and backgrounds. It will be like a road map, highlighting each important stop on my own route to becoming a professional artist. I will be teaching through the lens of how I learned the concepts when I was a beginner artist, with insights into how I still use them today.
The concepts and fundamentals will be shown both in a theoretical way using lectures and deconstruction of artworks, and then immediately applied to real-world uses, as I draw through many demonstrations. The demonstrations also act as homework assignments, as they are specifically targeted to drill the principles and fundamentals presented.


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Realistic Interiors - THE ULTIMATE  Corona Official Course
Realistic Interiors - THE ULTIMATE  Corona Official Course
https://realisticinteriors.com/
CHAOS CORONA for 3DS MAX
Learn Chaos Corona for 3ds Max and the Art of Lighting, Composition and Animation. Unique didactic approach


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Unreal For VFX - Unreal to Nuke Masterclass
Unreal For VFX - Unreal to Nuke Masterclass
https://www.unrealforvfx.com/nuke
Combine Footage in Unreal, Industry-Ready Training, your path to VFX mastery, Start as a complete beginner to compositing in Nuke with confidence, Filmmaker Focused


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Unreal For VFX - Unreal Fundamentals
Unreal For VFX - Unreal Fundamentals
https://www.unrealforvfx.com/fundamentals
Want to Create BLOCKBUSTER Films WITHOUT the Hollywood Budget?
LEARN UNREAL 5 THE FUN WAY
Kickstart Your Filmmaking Dreams and Make Your Own Movies with Unreal Engine 5


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Schoolism - Painting in Procreate & Animation in LumaFusion
Schoolism - Painting in Procreate & Animation in LumaFusion
https://schoolism.com/courses/painting/painting-in-procreate-animation-in-lumafusion-nikolai-lockertsen

Whenever I post a high-rendered concept on social media, I am always asked if I have a tutorial for that image but I never do, so I created this course to address exactly that. Think of this course as a direct continuation of where my first course stops. While my other course ends before I do all of the details and show a fully polished render, in this course, you'll be following me through my process of creating a highly detailed scene from concept to completion, and then we're going to take it a step further by animating it in Lumafusion.

I'll be showing you every step of my process as I work on my idea of a mischievous girl snagging some food from a sleeping chef's food stand. You'll get to see my preparation stage, watch as I do a highly detailed concept painting from idea to final polish, and follow along as I make it come to life with animation and camera movement. And, of course, I'll be showing you how to use clever tricks in Procreate and Lumafusion to do this. Get ready to learn a lot throughout this whole process as we bring an idea to a fully polished painting and animated scene!


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Schoolism - Introduction to Blender
Schoolism - Introduction to Blender
https://schoolism.com/courses/concept-art/introduction-to-blender-sonja-christoph

Modeling, painting, animation, simulation, rendering...is there anything you CAN'T do in Blender? The possibilities are seemingly endless, and 3D tools like Blender have made visual storytelling even more attainable for artists, while also giving artists the tools they need to be able to create the high-level 3D art that creative industries seek today. In this course, 3D generalist, lead environment artist, and matte painter, Sonja Christoph, will teach you all the tools and techniques you need to get started in creating your own 3D art in Blender!

Sonja will share her extensive knowledge of Blender from her experience in the film and game industries to show you, step-by-step, how to use the software and all of the game-changing features it offers. From basic modeling principles and tools, to creating textures and materials, to lighting, animation & effects, and even sculpting & painting, Sonja will teach you how to harness the power of Blender to create eye-catching 3D work of your own.

Oh, and did we mention that by Lesson 9, you'll be using everything you've learned to complete your final assignment: building your own SPACE STATION?! That's right! By the end of the course, you'll have created and modeled an entire space station that is fully rendered, detailed, and animated in Blender. So if you're ready to join Sonja in creating art that's truly out of this world, check out this course today!


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Schoolism - Foolproof Concept Painting
Schoolism - Foolproof Concept Painting
https://schoolism.com/courses/concept-art/foolproof-concept-painting-airi-pan

This course was developed by concept designer and illustrator, Airi Pan, to share with you her many concept art painting methods, since they are so varied and widespread. Over 9 lessons, Airi will teach you numerous methods of painting while simultaneously giving some insight as to how concept art functions within the entertainment industry as a whole, and provide you with a brand new outlook on concept art.

Airi will provide demonstrations and give assignments that will explore topics like light and color, photorealistic painting, photobashing, speedpainting, and presenting your work so that, by the end of the course, you'll have the skill sets you need to be able to compose incredible images for film, video games, or animation. This course encapsulates exactly what people would look forward to most when expecting a course from Airi Pan, and she presents her vast knowledge of concept painting in a way that is, well, foolproof!


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Schoolism - Drawing Workout
Schoolism - Drawing Workout
https://schoolism.com/courses/drawing/drawing-workout-iain-mccaig
Being an artist is not just a career-it's a way of life. Legendary artist and visual storyteller Iain McCaig demonstrates some of the artistic workouts he uses to sharpen his skills and imagination, as well as how to stay inspired and fearless in a face-off with the empty page.


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Schoolism - Introduction to ZBrush
Schoolism - Introduction to ZBrush
https://schoolism.com/courses/concept-art/introduction-to-zbrush-justin-goby-fields
ZBrush is an industry standard sculpting tool for today's entertainment artist that combines 3D/2.5D modeling, texturing, and painting. This unique program that is more akin to traditional sculpting than others, has limitless potential in the concept, illustration, 3D printing and production pipeline worlds. During the nine weeks of this course, I'll be imparting to you my knowledge of the basics to begin sculpting out your own models, and will have made significant strides by the end of the class.


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Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
Pragmatic VEX - Volume 1
http://www.pragmatic-vfx.com/
Pragmatic VEX is a highly planned, highly edited series aimed to increase the technical capacity of the artists and TDs. This series will enable you to tackle more complex production shots with complete control and ease by acquiring a deeper technical understanding of how things work in Houdini at the lowest level with a strong applied focus on high-end feature film visual effects production.
Created by Yunus "animatrix" Balcioglu, currently a Senior FX Technical Director at Industrial Light & Magic. Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean: Dead Men Tell No Tales, Justice League and many more.


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PixelFront - The Breach - Production Series FLIP in Houdini
PixelFront - The Breach - Production Series FLIP in Houdini
http://pixelfront.net/the-breach-production-series-flip-houdini/
This is an intermediate to advanced production oriented course with the focus on FLIP. You will go through the entire process from the initial brief until the very end: the final composite. On the way You will be learning all the tips and tricks to speed up your workflow and enhance your fx skillset. Whether you are already working in the industry looking to expand your knowledge o trying to get your foot into the door: this is the perfect course for getting your next project to a whole new level. Creating effects that look great is one thing but getting that setup to work procedurally is key if you have to implement that same effect over and over. You will learn how to apply it to different types of scenarios and learn how to set up complex shots from start to finish. It’s an in depth training on FLIP, whitewater, smoke and mist as well as the creation of an appealing environment with the help of terrains, vegetation, ocean spectrums, fog and clouds. We will learn how to assemble and efficiently split up massive fx scenes.So if you want to up your FX skills and always wanted to learn how to create a project like this but didn’t dare to jump into the waters of FLIP: now is the time. Let us show you the world of FLIP-Fluids and the process of creating a final project in a production environment.


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PixelFront - Full Introduction to Grooming for VFX in Houdini
PixelFront - Full Introduction to Grooming for VFX in Houdini
https://pixelfront.net/full-introduction-to-grooming-for-vfx-in-houdini/
In this course you will learn from the very best. Mario Reitbauer (CFX Supervisor, Groom TD & CGI Generalist) will walk you through his entire grooming process in Houdini. Mario has taken a user friendly approach to teaching and broken down each step clearly. You will learn how to use reference imagery to develop a truly breathtaking photo real result.


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Mono Nodes - REVERSE ENGINEERED GRADES
Mono Nodes - REVERSE ENGINEERED GRADES
https://mononodes.com/course-reverse-engineering-the-grade/

Welcome to my course, where I will guide you through reverse engineering a grade from scratch using behind-the-scenes images. These images are captured with still cameras, while the films were shot on various cinema cameras, each with its own color science. The goal of this course isn’t to perfectly match a single frame. Instead, we will focus on analyzing the scopes and building a simple node tree to achieve a look similar to the original film.

We will explore the popular “orange and teal” techniques, and I will share my perspective on the most effective and visually pleasing ways to create a complementary color scheme. This includes developing a basic node tree that allows us to replicate the looks of different movies using a minimalist approach.The objective is not just to imitate, but to examine scopes, deepen your understanding of color harmony, and adopt a straightforward, efficient method. This approach will enable you to work quickly and consistently.


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Logos by Nick - The Inkscape Master Class
Logos by Nick - The Inkscape Master Class
http://logosbynick.com/inkscape/
The Inkscape Master Class is a comprehensive series of 80+ videos where I go over every tool, feature and function in Inkscape and explain what it is, how it works, and why it’s useful. Think of it as an interactive user manual, in video format, that you can refer to any time you want.


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