






- Want to step up your illustration game? Use Lineart techniques to create attractive characters that have a powerful visual impact.
- This in-depth class will teach you the A-Zs of creating a unique Lineart illustration.
- You'll learn basic principles of lines, character & worldbuilding skills, and specific Lineart techniques for drawing different body parts.
- Experience how lines can instantly enhance the quality and depth of your illustrations.


- Hikari Akida is an illustrator who is active mainly in secondary creation and is well-known for her expression of skin and clothing texture and poses . In this article, we will teach you techniques for expressing natural poses, attractive composition, and the texture of the human body and clothing , which are necessary for persuasive illustrations . First, you will learn the steps required to start drawing illustrations , such as the points to clearly decide what you want to draw, and how to effectively collect and use materials, and solidify your basic knowledge. After that, you will learn how to pose to bring out the charm of the illustration , how to express texture according to the body type, how to express lighting that gives the illustration a three-dimensional feel, and how to change the angle of reflected light through examples. In addition, we will explain the painting that finishes off an attractive illustration , such as how to decide the taste, how to add shadows and reflected light, and other points to note when painting, and demonstrate actual painting and finishing work. We will clearly explain the know-how to complete a natural, eye-catching and attractive character illustration . Understand the importance of skin and cloth texture, posing, composition, and painting, and experience the secrets to applying them to your illustrations with Coloso!

- Creating Illustrations in which the Background and the Character Blend Together Seamlessly
- Is your drawing boring with only one figure on a white background? Are you afraid that adding a background may conflict with the character?
- One of the most popular illustration instructors. KanashiKumo will provide an in-depth guide on sketching Instagrammable drawings in a fun and easy manner.
- Learning only the theories won’t do! Apply the 7 key theories to practice as you master them through hands-on exercises and applications!
- From creating backgrounds that blend in with the situation of the character to incorporating space-appropriate lighting, color, and design. Join the class now!

- Are you new to the world of drawing and struggling to draw even the simplest of figures?
- Through this class, you’ll develop the most essential skills, such as how to hold tools and draw lines, then move on to guide drawing, an easy and simple approach for beginners!
- You’ll also learn about anime-style stylization, detailed figure depiction, how to practice croquis and force drawing, and more. So take the first step into figure drawing with COSMOS’s class, available right now at Coloso.
- What is "Guide Drawing"?
- A drawing method that breaks down the complicated structure of the human body into basic shapes to make it easy to understand three-dimensionality and depth.

- Are you struggling to find a reliable course that will help you secure a job in character concept art? This 21-chapter intensive curriculum is designed to save you time and accelerate your job search. We’ll guide you step by step through the process of creating a professional portfolio from start to finish.
- Before diving into the design process, you'll first build a solid foundation, learning everything from human anatomy and dynamic poses to the basics of concept art design. You'll also explore detailed character drawings by role and discover how to shift your mindset for success.
- Minwoo Ki, a seasoned character concept artist with 20 years of experience on renowned game projects like *Dungeon & Fighter* and *Lost Ark*, shares his insider tips and techniques!

- If you are still looking for books on basic concept art techniques and theory, look no more! This class will help you strengthen your foundation quickly and enjoyably. Concept artist DOKSA — whose classes are in such high demand that the waitlist is endless — has finally launched a Coloso class to help character design beginners!
- With a systematic learning process and extensive class materials, get ready to grow exponentially in your observational and drawing skills. The class consists of comprehensive tutorials on key theory and relevant exercises, from creating various thumbnails to producing complete concept art based on worldviews! Discover the fundamentals of character design with renowned instructor DOKSA!


Coloso - Unrivalled quality everything you need to know about Redshift video production
https://coloso.co.kr/products/motiongraphic-kimyeseong2
EN SUB ADDED
- Redshift, the king of fast rendering and detailed work expression, now apply it to 'video' and create a real high-quality project.
- 3D artist Kim Ye-seong will teach you how to create a Redshift video that stands out from others with eye-catching details based on practical work processes.
- Echina illustration image
- From standard materials that express gorgeous scattering and newly added node-based utility materials, to light attributes that can be applied to various scenarios, and rendering takes and optimization know-how that can reach the peak of look dev,
- follow the leading lecturer in this field, Yesung Kim, to fully utilize the Redshift function and level up your skill ability to Advanced!


- In this volume, the viewer will learn everything needed to generate fracturing in preparation for destruction effects, fracturing is fundamental in achieving realistic and controllable results and is one of the most important steps in the generation of Rigid Body Dynamic simulations.
- When used effectively, fracturing can also be a powerful procedural modeling technique.
- We will go beyond Voronoi fracturing and learn many ways to add detail to each fragment while still keeping low-resolution geometry for later simulations, we will also learn the pros and cons of boolean fracturing and even create fragmentation manually for ultimate control. Finally we will learn all about the new RBD Fracturing workflow in Houdini 17 and above; the RBD Material Fracture.
- This course has been designed for beginner to intermediate level Houdini users wanting to specialize in destruction effects for television, films or games.
- After viewing this course, people can expect to be able to generate fracturing using many different techniques, not only in a controllable way but also in an efficient manner, depending on the specific needs of the effects they need to create.

- In this online course, you will learn everything needed to create Particle simulations, to enhance your destruction FX, we will go way beyond creating particle trails and learn to control emission, forces and attributes to a high degree.
- After watching this tutorial, you can expect to be very comfortable using particles in Houdini 18, not only for destruction effects but for almost all purposes.
- You will have a solid understanding of the basic forces to manipulate them, and more importantly you will understand how to take advantage and even modify point attributes from your scene's geometry for birthing and emitting particles in a very controlled way.

- In this comprehensive online course, participants will gain invaluable insights into the intricate process of presenting characters through advanced look development and lighting techniques, utilizing industry-standard software such as Maya and Arnold. Building upon the foundation of character modeling and texturing from previous courses, this tutorial will equip students with the skills needed to render their characters for an impressive portfolio.
- Designed for both beginners and intermediate learners with a passion for character design, this course will not only cover the technical aspects but also delve into the artistic nuances that elevate character rendering for TV and Film to a professional level.
- Prior knowledge of Maya and Arnold is recommended, as this course focuses on refining the workflow rather than providing software-specific tutorials.

- This series of tutorials will serve as an in-depth introduction to Rigging, starting from scratch, with an introduction about rigging in Maya with the basics, and then step by step on how to create the rig for a human character. The level is beginner to intermediate as we advance in the tutorial. 18 hours of lessons! You can follow it with the same model as in the videos or apply it to your own models.
- This course is split in 10 parts, as it used to be a 10-week course, where we cover the following:
- Part 1 - Introduction to Rigging, Part 2 - Skeleton Placement and Orientation, Part 3 - Spine Rig, Part 4 - Neck Rig, Part 5 - Arm Rig, Part 6 - Fingers Rig, Part 7 - Leg Rig, Part 8 - Limbs Twist Setup, Part 9 - Finalize Rig, Part 10 - Skinning the Character
https://www.artstation.com/marketplace/p/MggXA/hard-surface-zbrush-tutorial-modeling-a-uh-60-rotor Over the years, I’ve done a lot of hard surface modeling in Zbrush and found myself learning many different techniques and workflows. I thought it might be useful to someone out there if I recorded it all on video and talked through the process with you. If you’re interested in learning more about that, this tutorial will include:
Artstation – Hard-Surface Masters Vol 1 with Mathew O´Halloran
In this tutorial Mathew O’Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.
ArtStation – How to make Metal Railway in Substance Designer
https://www.artstation.com/marketplace/p/yrwqD/metal-railway-tutorial-vol-08
Continuing the designer training series, we want to create a Metal Railway with pebbles for this episode. You will learn how to combine height data from different surfaces and control them to reach complex material. So, in this video, we will show you how to achieve this result in the substance designer and enjoy creating these types of materials in substance designer!


- In this tutorial you will learn how to create a procedural bush plant in Houdini 19. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. Then we will add the branches whose size and angle we will set in Houdini. We will create the UVs and assign the materials from Unreal Engine. After finishing HDA, in Unreal Engine we will be able to change the size of the branches, branches random seed, branches density and change the seasons. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural look. As texture we will use vegetation atlas. Can be reused in different projects with different types of styles and provides the ability to speed up the creation of content for games.

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