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Whenever I post a high-rendered concept on social media, I am always asked if I have a tutorial for that image but I never do, so I created this course to address exactly that. Think of this course as a direct continuation of where my first course stops. While my other course ends before I do all of the details and show a fully polished render, in this course, you'll be following me through my process of creating a highly detailed scene from concept to completion, and then we're going to take it a step further by animating it in Lumafusion.
I'll be showing you every step of my process as I work on my idea of a mischievous girl snagging some food from a sleeping chef's food stand. You'll get to see my preparation stage, watch as I do a highly detailed concept painting from idea to final polish, and follow along as I make it come to life with animation and camera movement. And, of course, I'll be showing you how to use clever tricks in Procreate and Lumafusion to do this. Get ready to learn a lot throughout this whole process as we bring an idea to a fully polished painting and animated scene!
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Modeling, painting, animation, simulation, rendering...is there anything you CAN'T do in Blender? The possibilities are seemingly endless, and 3D tools like Blender have made visual storytelling even more attainable for artists, while also giving artists the tools they need to be able to create the high-level 3D art that creative industries seek today. In this course, 3D generalist, lead environment artist, and matte painter, Sonja Christoph, will teach you all the tools and techniques you need to get started in creating your own 3D art in Blender!
Sonja will share her extensive knowledge of Blender from her experience in the film and game industries to show you, step-by-step, how to use the software and all of the game-changing features it offers. From basic modeling principles and tools, to creating textures and materials, to lighting, animation & effects, and even sculpting & painting, Sonja will teach you how to harness the power of Blender to create eye-catching 3D work of your own.
Oh, and did we mention that by Lesson 9, you'll be using everything you've learned to complete your final assignment: building your own SPACE STATION?! That's right! By the end of the course, you'll have created and modeled an entire space station that is fully rendered, detailed, and animated in Blender. So if you're ready to join Sonja in creating art that's truly out of this world, check out this course today!
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This course was developed by concept designer and illustrator, Airi Pan, to share with you her many concept art painting methods, since they are so varied and widespread. Over 9 lessons, Airi will teach you numerous methods of painting while simultaneously giving some insight as to how concept art functions within the entertainment industry as a whole, and provide you with a brand new outlook on concept art.
Airi will provide demonstrations and give assignments that will explore topics like light and color, photorealistic painting, photobashing, speedpainting, and presenting your work so that, by the end of the course, you'll have the skill sets you need to be able to compose incredible images for film, video games, or animation. This course encapsulates exactly what people would look forward to most when expecting a course from Airi Pan, and she presents her vast knowledge of concept painting in a way that is, well, foolproof!
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Welcome to my course, where I will guide you through reverse engineering a grade from scratch using behind-the-scenes images. These images are captured with still cameras, while the films were shot on various cinema cameras, each with its own color science. The goal of this course isn’t to perfectly match a single frame. Instead, we will focus on analyzing the scopes and building a simple node tree to achieve a look similar to the original film.
We will explore the popular “orange and teal” techniques, and I will share my perspective on the most effective and visually pleasing ways to create a complementary color scheme. This includes developing a basic node tree that allows us to replicate the looks of different movies using a minimalist approach.The objective is not just to imitate, but to examine scopes, deepen your understanding of color harmony, and adopt a straightforward, efficient method. This approach will enable you to work quickly and consistently.
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