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http://www.artstation.com/marketplace/p/oVl3D/modular-town-design-in-3d-coat
Explore a new pipeline of 3D Coat that allows you to create a modular environment in a matter of days not weeks. It is a great way to do quick look development for playable game levels or 3D concept art. The course is made of small-length videos 1-2 minutes per tool. It makes it convenient to navigate and study. Long processes are recorded to timelapses with narration.

The first one is particularly suitable for animals and characters with fur, even realistic ones. It uses Fibrermesh from Zbrush, baked in a particular way to give a nice Fur effect!
The second technique is for more little pieces, or that requires less control on the direction of the hair like fur on clothes.
For the third one we'll use cards to break silhouette of the character.
You'll use :
Zbrush 2021.1.1 (Fibermesh)
Substance Designer / Painter (baking/texturing)
Marmoset Toolbag 3 (real time rendering)
Maya


https://www.artstation.com/artwork/OooqJK
19 Videos = ~ 4h of Step by Step Tutorial, Image Planes, Blockout, 3D Image Planes, Highpoly, Lowpoly, Uvs, Baking, Texturing, Rendering, Full Process with English Narration, Maya Scripts, Shelf and Marking Menus, unsmoothed Highpoly of the final Model, Textured Lowpoly
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