Lighting for Painting Heads/Faces
Lighting for Painting Heads/Faces
 English | Video: 1080p | PSD
https://gumroad.com/l/MEdE
Included in this pack - -Assignment Sheet -Lighting Tutorial (Voice!) -Relevant PSD files to follow along

 


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Ahmed Aldoori - World Building 02 - Setting the Stage
Ahmed Aldoori - World Building 02 - Setting the Stage
https://medders.gumroad.com/l/tsJaM

Included in this -

-Assignment sheet + PSDs
-Lecture + Sketching Demo (1 hour 20 minutes voice)
-Painting video


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Gumroad – Character Portraits + Real Time
Gumroad – Character Portraits + Real Time
https://gumroad.com/l/zbKtB
In this tutorial i will show you my process that i developed over years for portraits you will also learn how use, utilize references and inspiration to sketch and paint your unique character portraits.

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3D Rendering for VFX, Motion Design and Games – ULTIMATE Online Course
https://gumroad.com/l/redshift
We've already created more than 100 video-tutorials of Redshift 3D content. And we are still recording additional new chapters for our students. Our goal is to cover as much as possible topics about Redshift 3D rendering. So, we are creating more and more content. Updates will be in a monthly basis until end of the year.

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Tutorial
https://www.artstation.com/marketplace/p/9ev26/sci-fi-architecture-panels-kit-vol-05

In this beginner to intermediate level Substance Designer tutorial, we will be creating a tree bark material. The focus won't be on recreating any specific type of bark, but rather learning some techniques on how to approach it. At the end of this tutorial you will have good understanding of the techniques behind creating this type of material and a graph that is modifiable to create a wide variety of bark materials.

This tutorial is designed for all skill levels, especially beginners. The process is fully narrated and step-by-step from start to finish.


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Levelup Digital - Futuristic Weapon Creation by Lennard Claussen

Levelup Digital - Futuristic Weapon Creation by Lennard Claussen

http://gumroad.com/l/levelup_futuristicweapon

One glimpse at Lennard Claussen's portfolio, and you'll understand why we're thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process. In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.


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Blender Bros - Beginners Guide to 3D Modeling in Blender
https://theblenderbros.gumroad.com/l/qwuLs
Welcome to The Beginners Guide to 3D Modeling in Blender! This course is meant to provide a complete introduction to 3D modeling for those that have never been exposed to it, or who have limited experience. This course has 2 instructors: Josh Gambrell and Ponte Ryuurui, both seasoned Blender users. We use Blender every day and make a living from it.  You'll learn how to create two AWESOME SciFi containers from start to finish, add materials to them, render them, and create a final composite. By the end of this course, you'll be able to crate your own simple models from scratch!  This course is just under 6 hours long, so you can finish it in a day and get up to speed with Blender - a much better solution than jumping around finding videos that suit your needs. This course is an all-in-one, and has everything you need to get started with modeling in Blender.

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Cinematic Shot Design - Masashi Imagawa
https://masashivfx.gumroad.com/l/qxwsre
 

I explain my workflow and tips using my personal project from start to finish.

  • Part1 Introduction (3min)

  • Part2 Layout and Lighting (12min)

  • Part3-1 Modeling and Materials | Concrete ground (20min)

  • Part3-2 Modeling and Materials | Road (14min)

  • Part3-3 Modeling and Materials | Buildings (16min)

  • Part4 Props / Cars (12min)

  • Part5 Main tower and Xref (6min)

  • Part6 Rendering (5min)

  • Part7 Compositing (18min)

 


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Foundation Patreon - Sci-Fi Design Part 1, 2 and 3 with Keshan Lam
http://foundation-patreon.gumroad.com/l/tnemq?layout=profile
http://foundation-patreon.gumroad.com/l/uyxwm?layout=profile
http://foundation-patreon.gumroad.com/l/usrnc?layout=profile

 


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Foundation Patreon - Still Life Study: Lighting & Brush Texture with Lixin Yin
https://foundation-patreon.gumroad.com/l/wuawd?layout=profile

Download Contents:

• 1 Hour 30 Minute Lecture & Demo
• JPG Demo


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Master Sculpting Heads - 3D Blender Course - New Update! (V1.4)
https://yansculpts.gumroad.com/l/mastersculptingheads?layout=profile
Sculpting can be a challenging and complex subject to tackle, yet it is one of the most satisfying skill to have. It is an amazing skill to learn, and with this course, it will be possible for you to start mastering sculpting heads in Blender, both male and female!  I am YanSculpts known for my Youtube channel of over 500,000 subscribers and many sculpts with years of experience in sculpting and teaching. I also taught thousands of students on Gumroad on digital sculpting. I made this course to focus teaching how to sculpt heads, which is a popular request from my audience and students.

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The Making Of
 The Making Of "The Ruined King " Trailer With Almu Redondo
https://masterclasses.iamag.co/programs/the-making-of-the-ruined-king-trailer-with-almu-redondo
Axis were approached by Riot Forge to create the trailer for the upcoming turn-based RPG, Ruined King: A League of Legends Story, developed by Airship Syndicate. Showcasing the wrath of the Ruined King for the first time, our team leapt at the opportunity to introduce this thrilling and perilous story to League of Legends fans.

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Craig Mullins : Painting Ian McQue's Vehicle
 Craig Mullins : Painting Ian McQue's Vehicle
https://masterclasses.iamag.co/programs/on-stage-craig-mullins-painting-ian-mcque-vehicle-bf0326
Craig Mulins Live demo, painting a sketch by Ian McQue

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From Sketch To Concept Art With Lorenzo Lanfranconi

 From Sketch To Concept Art With Lorenzo Lanfranconi

https://videos.iamag.co/programs/lorenzo-lanfranconi-from-sketch-to-concept-art

Get behind the creative process of Lorenzo Lanfranconi with the replay of his Master Classes series happening every Friday at 5PM CET during three weeks.

Lorenzo Lanfranconi is an Italian concept artist and background artist based in Italy.

After having discovered landscape photography and concept art, back in 2014, he decided to start studying digital painting focusing on landscapes and nature.

After the release of his artbook "Evolution", published by Tatai Lab, he started working in the videogame industry on Valorant thanks to West Studio. From there he worked with clients like Epic Games, Eidos Montreal, West Studio, Netease, Sun Creature Studio, The Line Animation, Ocellus, Wizard of the Coast and more.


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George Hull Creating Concept Art for the Movie Industry

George Hull  Creating Concept Art for the Movie Industry

https://masterclasses.iamag.co/programs/george-hull-creating-concept-art-for-the-movie-industry

A new packaged version of George Hull's Master Class recorded in Paris during IAMAG Master Classes 2018, featuring the screencast and on Stage version and a panel about freelancing featuring :

Marc Simonetti, George Hull, Emmanuel Shiu and Moderated by Allan McKay


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Finnian MacManus - Civilization Design in Virtual Reality

Finnian MacManus - Civilization Design in Virtual Reality

https://masterclasses.iamag.co/programs/finnian-macmanus-civilization-design-in-virtual-reality

Follow Finnian presentation, a journey into art and VR with Oculus Medium; from design, composition, form languages and Inspiration, from the early stage of creation to the final illustration.

 


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Feng Zhu - Designing for the Entertainment Industry
Feng Zhu - Designing for the Entertainment Industry
https://masterclasses.iamag.co/programs/feng-zhu-designing-for-the-entertainment-industry

Join Feng Zhu for a unique Master Class about Design followed by a priceless two-hours Portfolio review session for anyone who would like to make its way into the movie or game industry


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Nicolas Sparth Bouvier : Organized Cacophony + Creating a Good Portfolio + The Future of The Industry

 Nicolas Sparth Bouvier : Organized Cacophony + Creating a Good Portfolio + The Future of The Industry

https://videos.iamag.co/programs/nicolas-sparth-bouvier-organized-cacophony

In this new collection of videos, you will get through a Master Class by Nicolas Sparth Bouvier recorded in Paris in 2018 about Composition and will get some priceless advice from Industry leaders on how creating a great portfolio.

Panel features :  Nicolas Sparth Bouvier, Goro Fujita, Emmanuel Shiu, Dmitry Kremiansky and Patrick O'kKeefe in an exclusive panel hosted by Allan McKay, and learn some insights from studios and how to improve your portfolio.

In addition, you can watch a added panel, the future of Industry featuring Sparth, Dylan Cole, Eytan Zana, Goro Fujita, Victor Navone and Marc Simonetti, hosted by Allan Mckay


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Designing Assassin's Creed Saga by Raphael Lacoste

 Designing Assassin's Creed Saga by Raphael Lacoste

https://videos.iamag.co/programs/raphael-lacoste-designing-worlds-for-video-games

A series of Master Classes with Raphael Lacoste, going through the making of Assassin's Creed games and explaining his creative process, from behind the scenes of some his illustrations to Environment for Open Worlds video Games a unique collection of Master Classes


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The Art Of Nicolas Weis : Master Classes Collection

The Art Of Nicolas Weis : Master Classes Collection

https://videos.iamag.co/programs/the-art-of-nicolas-weis-master-class-and-live-demonstration

Nicolas Weis has been a visual development artist working for the animation and video games industries in Los Angeles for over ten years. He worked for Dreamworks and Paramount on animated features such as Astroboy, How to train your dragon, The Croods and on the Sonic Boom project for Sega/Big red button.


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Vfxgrace - Blender Animal Full Tutorial
Vfxgrace - Blender Animal Full Tutorial
https://www.vfxgrace.com/product/tutorial-bundle/
From modeling to texturing, fur, rigging, and animations, we provide a one-stop solution to all your animal character creation needs. Tailored for both Blender beginners and intermediate to advanced artists, this course offers a complete experience in creature effects.

 


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NMA / New Masters Academy - Eric Michael Wilson - The Dynamic Anatomy Figure in Clay
https://www.nma.art/v3/course-catalog/courses/552479/
Are you ready to take your anatomical knowledge to the next level? In this course instructor Eric Wilson will teach you step-by-step how to make your own dynamic posed écorché (flayed) figure. This course is a great follow-up to Rey Bustos' popular course: Sculpt Your Own Anatomy Figure in Clay. You can follow along Eric using Oil Based Clay or you can work digitally. Your reference will be the unique New Masters Academy Dynamic Anatomy Figure, which is a digital model of the sculpture you will be creating complete with the ability to take measurements, orbit the camera and change the lighting.

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New Masters Academy - Penciling and inking for comics

New Masters Academy - Penciling and inking for comics

http://www.nma.art/courses/penciling-and-inking-for-comics/

In this 5-week course, instructor Ryan Benjamin will provide an informative guide on drawing comics. To begin, you will learn the drawing and inking materials needed for the course. Ryan will teach you the basics of cross-hatching. Then, you will explore the importance of primitives in constructing complex shapes. Ryan will show you how to apply the fundamental lighting principles to render comic characters. You will watch him set up a comic scene from a script. Lastly, you will study the different inking techniques used in comics. After this course, you will be able to create comics with speed and confidence.


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NMA / New Masters Academy - Cedeno & Quaife-Hodge - Walk and Run Cycles in Animation
https://www.nma.art/courses/walk-and-run-cycles-in-animation/

In this 5-week course, instructors Michael Cedeno and Kathleen Quaife-Hodge will take you through a super informative journey on how to animate walk and run cycles. Kathleen will introduce you to the treadmill walk and the basic progressive walk. Then, Michael will show you how to take these walks to another level by adding character and attitude. You will also explore the dynamics of animating the basic progressive run and the treadmill run. After this course, you will gain greater confidence in creating animations that walk or run off your page.


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