

Artstation - Skatetron - Tutorial Full Process(Plasticity)
https://www.artstation.com/marketplace/p/Lrmll/skatetron-tutorial-full-process-plasticity
This is a full process tutorial of Modeling, Unwrapping, Texturing and Rendering our Skatetron, (10 hours and 49 minutes unnarrated video). If you're ready to dive deep into our latest tutorial, get your tools out!




Artstation - Little Flying Boat - Tutorial full process
https://www.artstation.com/marketplace/p/WmpPO/little-flying-boat-tutorial-full-process
This is a full process tutorial of modeling, unwrapping,sculpting,texturing and rendering Our Little Flying Boat. (27h unnarrated video) It is better to have some basic information about working with these programs


Artstation - Steampunk Gun Tutorial - Tutorial Full Process(With Subtitle) + Free Game Asset
https://www.artstation.com/marketplace/p/BnrBL/steampunk-gun-tutorial-tutorial-full-process-with-subtitle-free-game-asset
This is a full process of modeling, unwrapping, and texturing a steampunk gun . It is better to have some basic information about working with programs, although all the shortcuts and information are subtitled as much as possible. ( the final model and project files are Free to use ) Modeling ( Duration : 4 hours ) The modeling process is done in blender and in two parts :Part 1 : Polygon modeling Part 2 : Process of optimizing the product to achieve the minimum number of polys and a clean topology ( 22 K )



Artstation - Steampunk Engine - Tutorial Full Process-Asset
https://www.artstation.com/marketplace/p/wwnKz/steampunk-engine-tutorial-full-process-asset
This is an older tutorial, priced lower for that reason, but the core workflow is still fully relevant. It’s been one of our long-time bestsellers, and we may release an updated version in the future. This object made in blender, unwrapped in unfold 3d, textured in substance painter , rendered by V-Ray 5 in 3ds max2021






Yunshang Education - Keyshot Product Rendering Post-Production Advanced Course
Extremely practical! The material depiction of the product is spot-on; it basically meets the requirements for proposals in professional design firms. I’ve seen many case studies from training institutions, and most of them focus on rendering scenes cluttered with props. While they seem to teach how to represent various materials, their actual ability to showcase the product itself is quite weak—it’s more like a basic introduction to KeyShot’s functions rather than professional execution.

Theportraitsystem - 50+ and Fabulous Workshop
https://theportraitsystem.com/course/50-and-fabulous/
Women over 50 are everything to me. Over the years I’ve loved building my folio for women over 50. She is the matriarch of the family unit. She desires photos of herself and her children, and will organize and bring in multiple generations to your studio. And often she’ll pay for the lot. As a client she’s extraordinary. And these women are GREAT BUSINESS! Statistically women over fifty are the wealthiest demographic in the world. Yet they are almost completely ignored in international marketing. In this NEW 2-Day live event I’ll not only be teaching you how to shoot, market, and sell to this incredible demographic. We will showcase fabulous photographers starting their own studio businesses in their 50’s and beyond!

Skillshare - Shading / Learn to Draw the Figure in Dramatic Light & Shadow
https://www.skillshare.com/en/classes/shading-learn-to-draw-the-figure-in-dramatic-light-and-shadow/89094433
- Shading is the most sought after figure drawing skill. If you can shade basic volumes like spheres and cylinders, this course will teach you how to use those same skills to shade the human body. You’ll be led step by step through the figure shading process from simple light and shadow patterns to highly rendered anatomical details. In addition to Brent’s award winning instruction this course includes a set of 50 photographs of beautifully lit, fully nude figure models. These photographs were created specifically for this course and will provide hours of shading practice. Each lesson in this course focuses on a specific step of the shading process. At the end of each lesson you’ll be given a specific exercise. By the end of the course you’ll have your own fully shaded and rendered figure drawing. Because this course features photographs of fully nude models, it is important that you conduct yourself maturely and appropriately in the course. This is a challenging figure drawing course. It is highly recommended that you complete my GESTURE / An Introduction to the Art of Figure Drawing course as well as VOLUME & STRUCTURE / Learn the Art of Dynamic, 3D Figure Drawing before taking this course.


Coloso - Hand-Drawn Style Character Animation with Blender
https://coloso.global/en/products/3dcgcreator-ocowa-us
Beginner~Advanced | Total 20 videos, 11Hours 40Minutes | Audio: Japanese | Subtitle: English by GFXTRA.COM | Class materials included
- In this class, well renowned 3DCG creator Ocowa will teach you the basics of creating 3D animation with a cel-shaded look using Blender. The class will guide you through the initial setup and basic operations in an easy-to-understand manner, so that even beginners can create animations using Blender. Master the skills to create animation by following a practical process, from character modeling to making outlines and texturing, which are key to making characters look hand-drawn. Once you fully understand the flow of animation production, challenge yourself by creating a full-fledged 3D animation. You’ll learn how to create backgrounds that express mood and the way light enters, and how to enhance your character's personality to increase your animation quality. Discover the secrets to 3D animation production with a cel-shaded style that’s gaining worldwide attention. Only at Coloso!


Artstation - Nintendo Game Boy - Tutorial Full Process
https://www.artstation.com/marketplace/p/366mW/nintendo-game-boy-tutorial-full-process
his is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy. 11 h and 30 min unnarrated video, It is better to have some basic information about working with these programs. Plasticity , Blender , unfold3d , substance 3d painter , photoshop


Artstation - Leather Backpack - Tutorial Unwrapping/Texturing/Rendering Process
https://www.artstation.com/marketplace/p/GOK9M/leather-backpack-tutorial-unwrapping-texturing-rendering-process
This is a full process tutorial of modelling, unwrapping, texturing and rendering Our Leather Backpack. 15 h and 16 min unnarrated video. It is better to have some basic information about working with these programs. Blender , ZBrush, unfold3d , substance 3d painter , photoshop





FlippedNormals - Advance Feather System Using Yeti
https://flippednormals.com/product/advance-feather-system-using-yeti-60495
Skill Level: All Skill Levels | Duration: 6 hours 30 minutes | Published: 5 months ago | Category: Animals & Creatures, Characters, Film & VFX, Game Art, Hair & Fur, Organic, Rendering, Animation, Anatomy, Modeling, Tutorials | Software: Maya, Arnold, Substance 3D Painter, ZBrush

Rebelway - Rigging in Houdini
https://www.rebelway.net/rigging-houdini-course
In this course, you'll learn how professional Houdini artists rig in a studio environment context. Houdini has long been fantastic tool for creating FX, but it is increasingly used now to rig characters and machines for professional animation pipelines. In this exclusive course from Rebelway, we’ll take a deeper look into the rigging techniques inside Houdini through the KineFX toolset. Along the way, we’ll explore concepts like IK, skeletons, muscle creation, hand articulation, run cycles, paths, and more. If you’ve ever wanted to get serious about rigging for professional animation or VFX projects, this is the course for you.


Gumroad - Digital Art Courses - 3D Creature Production: Rigging, Animation, CFX
https://80lv.gumroad.com/l/3d-creature-production-and-animation
This Digital Art course covers creature animation from start to finish, including rigging and CFX. Experienced Animator Nav Singh will guide you through all the steps and details of creating a realistic moving mammoth in Maya, explaining the thought process behind it.


Diptorial - Real Cinematic Process in Cinema4D
https://www.diptorial.com/classes/269541
Audio: English
TRUE LINK ADDED




Gumroad - Flycat - Robot Girl
https://flycatfly.gumroad.com/l/znmjd
Robot Girl Modeling full process videos & source files - Blender 4.0
Apps: Blender 4.0 - Photoshop - Substance Painter, 47 HD videos (1920*1080), Sources file: project files (*blend), references (pureref), texture maps Videos status: Non-commentary - Screen cast keys & mouse.



Artstation - Darrell Abney - Alien gun texturing and rendering tutorial
https://dabney.artstation.com/store/dJx/alien-gun-texturing-and-rendering-tutorial-substance-painter-maya-vray-headus
Alien gun texturing tutorial - Substance Painter, Maya, Vray, Headus UV Layout Learn how to texture an alien weapon from scratch with Substance Painter, Maya and Vray. Sneak Peek video: https://www.youtube.com/watch?v=td8ewoqBclc
Every major step is covered with full commentary and HD video. I show you production texturing and shading techniques, lighting in Vray techniques, as well as share some custom maya scripts and settings to speed up your workflow as well as providing my gun production model, shaders, substance file, and Vray file.

Gumroad - CGimagine - Tropical Islands in Houdini and Redshift
https://cgimagine.gumroad.com/l/NTIpN
- Islands are really complex environments. I am really excited to announce the new course from CGimagine: Tropical Island using Houdini and rendered in Redshift. Learn from scratch how to create an amazing photorealistic environment. You will learn many tools that will help you create the most diverse high end environments.
- This course requires that you have some basic understanding of Houdini and Redshift. Join me now in this journey to this tropical Island. It is 5 hours of 4k recorded classes. My name is Diogo Guerreiro, senior VFX supervisor at CGimagine, and I will be your instructor in this very special course!
- After this course you will feel confident and will have a deep understanding of the creation of terrains, creation of beaches, rice fields, scattering plants and rocks, and rendering in Redshift. We will use a lot of cool tricks and will cover so many different technics hardly found in other courses. Also, you will receive the CGimagine RS Oceans Plugin/HDA to create super realistic oceans in seconds. Specially designed for Redshift. And also as a Bonus you will get a atmospheric system HDA that will help you to add fog into your scenes.



FlippedNormals - Ultimate Weapons Masterclass
https://flippednormals.com/product/ultimate-weapons-masterclass-10393
Skill Level: Advanced | Duration: 28 hours 15 minutes | Category: Tutorials, Hard Surface, Modeling, Props, Texturing | Software: 3ds Max, Photoshop, Substance 3D Painter, ZBrush, Marmoset Toolbag
- Embark on a journey to become a professional games artist in our Ultimate Weapons Masterclass! Learn how to make a professional AAA weapon using industry-standard techniques. Push your game art to the next level and make killer props for your portfolio. Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4. Emiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games as an Environment Artist and Material Artist. This masterclass is made for high-intermediate to advanced 3D artists who already have experience with 3d modeling, texturing, and rendering.
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