Coloso – Mastering C4D A Step-by-Step Guide to Unleashing Your Potential
https://coloso.global/en/products/motiongraphic-c4dadvanced-us
English subtitles
Do you wish to independently produce short films with a Hollywood quality?

Are you having trouble locating the right place to acquire advanced C4D skills?

Look no farther if you want to further your career or if your goal is to work at an international studio. Work on the “Sci-Fi Short Film: WAI” project and gain practical knowledge of the whole production process from three C4D artists: Woosung Kang, Gryun Kim, and Taehoon Park.
This class will walk you through the process of developing visually striking designs, using KitBash to create spaces and objects, character rigging, motion capture animation, and compositing in addition to high-quality texturing. Improve your C4D skills, produce unique pieces, and include them in your portfolio.


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Future Fashion with Marvelous Designer & Cinema4D
https://coloso.us/mediadesign/3ddesign_nicholsbryant_us

The future of 3D design will rely heavily on the creation and use of digital avatars and digital garments.

Get a look at how to start creating realistic designs,direct your own fashion line,and make realistic characters in Cinema 4D.


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NMA / New Masters Academy - Vehicle Design and Sketching
NMA / New Masters Academy - Vehicle Design and Sketching
https://www.nma.art/v3/course-catalog/courses/2833994/
In this 5-week course, join instructor John Frye to learn the art of hard-surface vehicle design and sketching. Discover the fundamental differences between hard surface and organic sketching, focusing on creating designs that feel solid and manufactured. John will guide you through aesthetic development, aiming for universally appealing designs while considering the narrative context. Explore symmetry, movement, and perfecting your line work for manufactured objects. This course will sharpen your skills in both conceptual thinking and practical execution, making it ideal for artists who aspire to bring unique, story-driven vehicle designs to life in film, gaming, or personal creative projects.


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NMA / New Masters Academy - An Introduction to Painting with Steve Huston
NMA / New Masters Academy - An Introduction to Painting with Steve Huston
https://www.nma.art/v3/course-catalog/courses/35265/
Master artist Steve Huston offers you a carefully-constructed introduction to painting in this Learning Path. Whether you're new to the medium or a seasoned painter, Steve's approach to painting offers something for everyone to learn.


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Live Action Houdini, Volume 1: Wall Destruction in Houdini
https://www.cgcircuit.com/tutorial/lah-101--live-action-houdini-volume-1

In this video we cover the rare training for incorporating Houdini pyrotechnics effects with live action incorporation.

 


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Live Action Houdini, Volume 2: Ground Hole Explosion
https://www.cgcircuit.com/tutorial/lah-102--live-action-houdini-volume-2
 
In this tutorial we cover how to use Houdini's Grain's to composite a hole explosion in Deep. We cover Deep compression options as well as how to setup render layers for proper matte/phantom workflows.    NOTE: See Houdini's requirements for computer specs. You will need 45 gigs of free space for geometry cache and minimum of 16 Gig of RAM.

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NKE 102: Advanced Keying in Nuke
https://www.cgcircuit.com/tutorial/nke-102--advanced-keying-in-nuke
 

In this tutorial I take from what I've learned from industry pros using advanced keyer templates and techniques.  These techniques are used widely in the industry today.


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CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite

CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite

https://www.cgcircuit.com/tutorial/nke-105---deep-compositing-in-nuke

This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff). It is also a continuation of LAH102 from which the rendered elements are from.


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Rigging Productivity Boost Small scripts to 10x your productivity

 

Carlo Sansonetti | Duration: 2:05 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 521 MB | Language: English


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CGCircuit – Realistic 3D Clothing

http://www.cgcircuit.com/course/realistic-3d-clothing

In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.


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CGCircuit - Rigging Techniques Cartoon to Realistic
CGCircuit - Rigging Techniques Cartoon to Realistic
https://www.cgcircuit.com/workshop/rigging-techniques-cartoon-to-realistic
Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way. You will see me work and learn how I approach rigging after having worked as a character TD at companies such Dreamworks PDI, Framestore, MPC, ILM and Atomic Fiction. This workshop is intended for riggers that already have some knowledge of rigging and is not meant as an Intro course.


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CGCircuit - STS102- Scratch to Substance Volume 2
CGCircuit - STS102- Scratch to Substance Volume 2
https://www.cgcircuit.com/tutorial/sts102--scratch-to-substance-volume-2
In this tutorial we cover from beginner to expert level knowledge of Substance Designer. Over 13 hours of lock step-by-step training.


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CGCircuit - Terrains using Satellite Data in Houdini
CGCircuit - Terrains using Satellite Data in Houdini
https://www.cgcircuit.com/tutorial/terrains-using-satellite-data-in-houdini
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.

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Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro

Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro

In this 10+ hours of quality content, recorded in 4k you will go into a deep dive in Houdini Flip Simulations and as a bonus, you will also receive a production-quality boat, with 4k textures.  If you want to bring your fluid skills to the next level this is the perfect course for you. In this course, you will learn how to approach fluid simulations in a systematic way, breaking our shots apart, separating all the individual elements, and merging them together seamlessly. You will learn how to design your flip, animate the boat procedurally, use rigid bodies solver, respecting the counter forces of the ocean and the center of mass of your ship. We will go through integrating your simulation into the large background ocean. You will learn how to simulate whitewater, both in the foreground hero splashes but also in the background ocean. And of course, the misty layer – who does not love some mist in a storm?


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CGcircuit - Total Destruction vol.5: Water and Snow
CGcircuit - Total Destruction vol.5: Water and Snow
https://www.cgcircuit.com/tutorial/total-destruction-vol.5-water-and-snow

  • In this online course, you will go beyond the basics of using Houdini’s Flip solver to create not only very common water simulations like waterfalls, splashes and oceans, but you will also learn to use it in more creative ways, as in magic effects or snow and dust type effects, while working on several very detailed tutorials, including a huge building falling into the ocean and producing a huge splash.
  • Find out how to use the Flip solver in a more experimental and fun way, here we will make use of several pop nodes to create an abstract effect that can easily be scaled and combined with other forces and effects to create very interesting visuals.
  • After watching this tutorial, you can expect to be very comfortable creating water simulations in Houdini 18.5, not only for destruction effects but for almost all purposes. You will have a solid understanding not only of how to use the shelf tools but you will also be able to create your DOP Networks from scratch, and on the way, learn to optimize your files and look out for common pitfalls when creating effects in production.

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Coloso - Character design from the basics
Coloso - Character design from the basics
https://coloso.co.kr/products/illustrator_nessi

“Most people start character drawing without any plan. However, you need to approach it based on perspective.” Everything you need to know about character design based on the basic art theory taught by NESSI, an illüstratör who is actively working both domestically and internationally !

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Coloso - Learn 3D Cartoon Rendering with Blender
Coloso - Learn 3D Cartoon Rendering with Blender
https://coloso.co.kr/products/creative_parksangwoo
  • Cartoon rendering has a thick fan base with a sensual look that fully captures the feeling of 2D illustrations ! It is used in various games and animations, and has now become established as a 'trend in the video/game industry' beyond a 'unique rendering technique' For illustrators who want to realize the characters they draw in 3D , and 3D artists who want to create cartoon rendering results of professional quality , a class by Park Sang-woo, an artist at Studio Mir , a renowned domestic animation company , has opened. A curriculum where you can learn the entire process from the basics of the free 3D tool Blender to basic character modeling, toon shading & rendering through 4 high-quality examples! Check out the top artist's 3D cartoon rendering secrets that you can't learn anywhere else at Colosso now.


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Coloso - Solo Production Case Study for C4D Motion Graphics Portfolio
Coloso - Solo Production Case Study for C4D Motion Graphics Portfolio
https://coloso.co.kr/products/motiongraphic_jungharam

  • Have you ever thought that realistic full 3D motion graphics, often seen in broadcasts and advertisements , could only be produced by professional design companies ? You can create dynamic effects with just C4D without complex simulations or third-party programs!
  • Not only the main techniques such as texturing, lighting, and animation using C4D and Octane, but also the correction and rendering using After Effects, and even the tips and know-how to improve the quality of the results! By revealing the entire process from planning to producing a motion graphic video in practice, we will help you increase your understanding of the one-person work process and apply it to your own works . Meet the C4D & Octane & After Effects class that will make your portfolio trendy now at Colosso.

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NMA / New Masters Academy - Complete Sight-Size Drawing Course
NMA / New Masters Academy - Complete Sight-Size Drawing Course
https://www.nma.art/v3/course-catalog/courses/334280/

  • Academies and ateliers around the world are increasingly teaching an American realist approach to drawing and painting known as sight-size. Taught today by the students of American artists R. H. Ives Gammell and Richard Lack, this popular approach has been exported throughout the world and is now taught in dozens of schools.
  • In sight-size, the easel and the subject matter are positioned in such a way that the artist makes one-to-one horizontal comparisons for a high level of optical accuracy.
  • Hosted by Florence Academy of Art founder Daniel Graves, this massive course is the most comprehensive breakdown of the sight-size approach ever produced online.
  • Senior sight-size instructors, Leo Mancini-Hresko and Joe Altwer will teach you the materials, set-up, exercises, and process which are taught in top ateliers from the comfort and convenience of home. You can use course either as an alternative to attending an atelier or academic art school or as a preparation or even supplement to one.
  • You will utilize the historical Charles Bargue plates, plaster casts and live models to develop your drawings from simple light-and-shade straight line patterns, to full beautifully rendered tonal works.
  • By the end of this course, you’ll be an expert in the approach and be ready to take on Sight Size Painting Course, scheduled for a 2020 release.

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ArtStation - Intro to UE4 lighting Exterior and Interior Tutorial
ArtStation - Intro to UE4 lighting Exterior and Interior Tutorial
http://www.artstation.com/marketplace/p/GJOy/intro-to-ue4-lighting-exterior-and-interior-tutorial
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional lights, volumetric height fog, and skylights. Then moving on to setting up a scene using UE4's light baking system and how to modify the results and trouble shoot any factors that occur during the process. Finishing with showcasing post process features and how to modify basic materials and their relationships with the lighting results.

 


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Lighting Otto's Office : How to think like a cinematographer when lighting in Blender

https://www.artstation.com/marketplace/p/dBVGx/lighting-otto-s-office-how-to-think-like-a-cinematographer-when-lighting-in-blender

In this video series, I walk you through six lighting setups for an interior office environment, looking at individual light placement and describing the intention behind each decision. The series begins with a quick survey of the Blender lights that will be used throughout the setups.

This is not a technical deep dive into lighting or rendering but rather a brief overview of the creative decisions involved in lighting like a cinematographer. I think this information will be especially helpful for those who are new to lighting in 3D applications or just want to push their lighting to the next level.


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Artstation - Illustration tutorial Mineko: raid
https://www.artstation.com/marketplace/p/6ln3q/mineko-raid
In this section you will get :
-Full time drawing video: 1080p for 10 hours 57m (real-time)
(I also updated the youtube link for you to easily watch, just in case you don't want to download it here)
-High-quality image: 4k
-The brushes I used
-PSD file

 


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Artstation - Mastering Rock Sculpting Tutorial in Zbrush Vol 01

Artstation - Mastering Rock Sculpting Tutorial in Zbrush Vol 01

https://www.artstation.com/marketplace/p/grmnm/mastering-rock-sculpting-tutorial-in-zbrush-vol-01

In this tutorial you will learn how to sculpt rock in zbrush. We work in 4 projects in about 5 hours. These videos are without sounds and just have a background music. In this pack I will give you my best 4 works too.
- full process video
-  4 ZTL Files
- Brushes used
Software used in the tutorial:
-ZBrush


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ZBrushCentral - OLD GUN Tutorial ( Modeling, Texturing, Lighting )
ZBrushCentral - OLD GUN Tutorial ( Modeling, Texturing, Lighting )
http://www.artstation.com/marketplace/p/rvPa8/old-gun-tutorial-modeling-texturing-lighting
In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya.
Who is this course for?
This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset.
Course requirements:
Basic knowledge of 3ds Max's interface and shortcuts or any other DCC tools of choice
Basic knowledge of unwrapping/unfold 3d interface and shortcuts
Basic knowledge of Substance painter and texturing
Required skill level: Intermediate

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