
Do you wish to independently produce short films with a Hollywood quality?
Are you having trouble locating the right place to acquire advanced C4D skills?
Look no farther if you want to further your career or if your goal is to work at an international studio. Work on the “Sci-Fi Short Film: WAI” project and gain practical knowledge of the whole production process from three C4D artists: Woosung Kang, Gryun Kim, and Taehoon Park.
This class will walk you through the process of developing visually striking designs, using KitBash to create spaces and objects, character rigging, motion capture animation, and compositing in addition to high-quality texturing. Improve your C4D skills, produce unique pieces, and include them in your portfolio.

The future of 3D design will rely heavily on the creation and use of digital avatars and digital garments.
Get a look at how to start creating realistic designs,direct your own fashion line,and make realistic characters in Cinema 4D.



In this video we cover the rare training for incorporating Houdini pyrotechnics effects with live action incorporation.


In this tutorial I take from what I've learned from industry pros using advanced keyer templates and techniques. These techniques are used widely in the industry today.
CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite
https://www.cgcircuit.com/tutorial/nke-105---deep-compositing-in-nuke
This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff). It is also a continuation of LAH102 from which the rendered elements are from.

Carlo Sansonetti | Duration: 2:05 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 521 MB | Language: English

http://www.cgcircuit.com/course/realistic-3d-clothing
In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.



Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro
In this 10+ hours of quality content, recorded in 4k you will go into a deep dive in Houdini Flip Simulations and as a bonus, you will also receive a production-quality boat, with 4k textures. If you want to bring your fluid skills to the next level this is the perfect course for you. In this course, you will learn how to approach fluid simulations in a systematic way, breaking our shots apart, separating all the individual elements, and merging them together seamlessly. You will learn how to design your flip, animate the boat procedurally, use rigid bodies solver, respecting the counter forces of the ocean and the center of mass of your ship. We will go through integrating your simulation into the large background ocean. You will learn how to simulate whitewater, both in the foreground hero splashes but also in the background ocean. And of course, the misty layer – who does not love some mist in a storm?

- In this online course, you will go beyond the basics of using Houdini’s Flip solver to create not only very common water simulations like waterfalls, splashes and oceans, but you will also learn to use it in more creative ways, as in magic effects or snow and dust type effects, while working on several very detailed tutorials, including a huge building falling into the ocean and producing a huge splash.
- Find out how to use the Flip solver in a more experimental and fun way, here we will make use of several pop nodes to create an abstract effect that can easily be scaled and combined with other forces and effects to create very interesting visuals.
- After watching this tutorial, you can expect to be very comfortable creating water simulations in Houdini 18.5, not only for destruction effects but for almost all purposes. You will have a solid understanding not only of how to use the shelf tools but you will also be able to create your DOP Networks from scratch, and on the way, learn to optimize your files and look out for common pitfalls when creating effects in production.


- Cartoon rendering has a thick fan base with a sensual look that fully captures the feeling of 2D illustrations ! It is used in various games and animations, and has now become established as a 'trend in the video/game industry' beyond a 'unique rendering technique' For illustrators who want to realize the characters they draw in 3D , and 3D artists who want to create cartoon rendering results of professional quality , a class by Park Sang-woo, an artist at Studio Mir , a renowned domestic animation company , has opened. A curriculum where you can learn the entire process from the basics of the free 3D tool Blender to basic character modeling, toon shading & rendering through 4 high-quality examples! Check out the top artist's 3D cartoon rendering secrets that you can't learn anywhere else at Colosso now.

- Have you ever thought that realistic full 3D motion graphics, often seen in broadcasts and advertisements , could only be produced by professional design companies ? You can create dynamic effects with just C4D without complex simulations or third-party programs!
- Not only the main techniques such as texturing, lighting, and animation using C4D and Octane, but also the correction and rendering using After Effects, and even the tips and know-how to improve the quality of the results! By revealing the entire process from planning to producing a motion graphic video in practice, we will help you increase your understanding of the one-person work process and apply it to your own works . Meet the C4D & Octane & After Effects class that will make your portfolio trendy now at Colosso.

- Academies and ateliers around the world are increasingly teaching an American realist approach to drawing and painting known as sight-size. Taught today by the students of American artists R. H. Ives Gammell and Richard Lack, this popular approach has been exported throughout the world and is now taught in dozens of schools.
- In sight-size, the easel and the subject matter are positioned in such a way that the artist makes one-to-one horizontal comparisons for a high level of optical accuracy.
- Hosted by Florence Academy of Art founder Daniel Graves, this massive course is the most comprehensive breakdown of the sight-size approach ever produced online.
- Senior sight-size instructors, Leo Mancini-Hresko and Joe Altwer will teach you the materials, set-up, exercises, and process which are taught in top ateliers from the comfort and convenience of home. You can use course either as an alternative to attending an atelier or academic art school or as a preparation or even supplement to one.
- You will utilize the historical Charles Bargue plates, plaster casts and live models to develop your drawings from simple light-and-shade straight line patterns, to full beautifully rendered tonal works.
- By the end of this course, you’ll be an expert in the approach and be ready to take on Sight Size Painting Course, scheduled for a 2020 release.

https://www.artstation.com/marketplace/p/dBVGx/lighting-otto-s-office-how-to-think-like-a-cinematographer-when-lighting-in-blender
In this video series, I walk you through six lighting setups for an interior office environment, looking at individual light placement and describing the intention behind each decision. The series begins with a quick survey of the Blender lights that will be used throughout the setups.
This is not a technical deep dive into lighting or rendering but rather a brief overview of the creative decisions involved in lighting like a cinematographer. I think this information will be especially helpful for those who are new to lighting in 3D applications or just want to push their lighting to the next level.

-Full time drawing video: 1080p for 10 hours 57m (real-time)
(I also updated the youtube link for you to easily watch, just in case you don't want to download it here)
-High-quality image: 4k
-The brushes I used
-PSD file
Artstation - Mastering Rock Sculpting Tutorial in Zbrush Vol 01
https://www.artstation.com/marketplace/p/grmnm/mastering-rock-sculpting-tutorial-in-zbrush-vol-01
In this tutorial you will learn how to sculpt rock in zbrush. We work in 4 projects in about 5 hours. These videos are without sounds and just have a background music. In this pack I will give you my best 4 works too.
- full process video
- 4 ZTL Files
- Brushes used
Software used in the tutorial:
-ZBrush

Who is this course for?
This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset.
Course requirements:
Basic knowledge of 3ds Max's interface and shortcuts or any other DCC tools of choice
Basic knowledge of unwrapping/unfold 3d interface and shortcuts
Basic knowledge of Substance painter and texturing
Required skill level: Intermediate
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