

Tribe Archipelago - 1888 AD LUTs
- 1888AD is the newest Tribe creation. Distinct from our other products, 1888AD is inspired by a deep love for analog photography. The presets and profiles are designed to reflect the clean, timeless spirit of film. 1888 pays homage to the year in which Kodak released their first commercially successful box camera for roll film, and forever changed the way we capture memories. This brand is wonderfully suited to hybrid film /digital shooters, and for anyone who reveres the enduring beauty of analog photography. We are 1888AD... Analog inspired Digital Presets and Creative Profiles.


Hello everyone, my name is Arsen Margaryan, and I am very glad to introduce you to the third part of the series Discovering Houdini Vellum, which is a logical continuation of the second series.

CGcircuit - Discovering Houdini Vellum 2
http://www.cgcircuit.com/tutorial/discovering-houdini-vellum-2
Hello everyone! my name is Arsen Margaryan, and I am glad to present to you the second part of my tutorial dedicated to Houdini Vellum, which is a logical continuation of the first part, so I strongly recommend watching it only after viewing the first volume.
Well, now I want to briefly describe the content of this lesson.
So, throughout this tutorial, we will take a detailed look at the vellum hair constraint, attach to geometry, stitch points, glue, weld, and finally the shape match constraint.
Since the base of this tutorial is the official documentation, we will study all the properties with respect to these constraints without any exception, similar to the documentation, and we will consider all this on specific examples, as I already did in the first volume.
I will also teach you many ways to manipulate these constraints using simple vex expressions.
In fact, these two volumes contain a huge amount of material regarding Houdini vellum, which I hope will come in handy in your future projects.

CGCircuit - Discovering Houdini Vellum
http://www.cgcircuit.com/tutorial/discovering-houdini-vellum
I am excited to introduce to you my new tutorial, which is dedicated to Houdini vellum.
What can be said about vellum? So, After the vellum was implemented in Houdini, it has become a much more powerful and self-contained program, as it expanded the list of Houdini's capabilities to perform many types of simulations, namely cloth, hair, soft-body, and grains.
Of course, before that, it was also possible to perform such kinds of tasks, but vellum has revolutionized these areas, and introduced a new approach to solving such tasks, and brought enormous potential.

CGCircuit – Applied Houdini – Rigids II – v2.0
https://www.cgcircuit.com/tutorial/applied-houdini---rigids-ii-version-2.0
Applied Houdini is back with a huge upgrade to one of my most popular tutorials, Rigids II – Structure Destruction! In this lesson we’re going to procedurally model a building that takes advantage of geometry instancing in order to create a super memory efficient and detailed rigid body simulation that is still art directable! This beautiful concrete and glass building will be held together with a custom constraint system, and then blown up over and over again when we run a bunch of simulations using Houdini’s new Procedural Dependency Graph (or PDG) workflow. These “wedges” will use TOPs nodes to run sims at the same time, render previews, burn in text, and even create final movies on disk that we can use to make decisions about our sim settings. Once we converge on a simulation that we like, we’ll shade, light, and render it in Mantra – but also as a bonus, I’ll show you how to optimally import our result into Solaris as well, using LOPs to bring our still instanced-enabled geometry over to USD so we can render our building collapse in Karma. There’s a lot to learn and love in this new update, and I hope you have fun exploring all the new ways making detailed destruction in Houdini is better than ever!

Applied Houdini Liquids IV - Fluid Interaction is here to show you how to control a complex liquid simulation using the Vellum Solver. We'll combine various ingredients with unique physical properties into a big bowl of ramen in order to show off the kind of interaction that Vellum makes possible. For each of them, we'll go over the external forces and internal properties that enable realistic physical behavior as well as enable art direction. And as usual we'll dive deep into how the simulation actually works, so that we can solve issues with buoyancy, collisions, simulation stability, rendering and a whole lot more. We'll finish up by processing our results into nice looking geometry and rendering in Karma, paying particular attention to capturing the soupy look of the ramen broth. Start making sophisticated liquid simulations now, with Applied Houdini Liquids IV - Fluid Interaction! Applied Houdini is a production quality oriented series created by Steven Knipping (imdb.com/name/nm3725241/), who has worked as a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic on films including Star Wars: Rise of Skywalker, Avengers: Endgame, and Space Jam 2. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Artstation - Creating a Painted Wood Material in Substance Painter
http://www.artstation.com/marketplace/p/MGKJo/creating-a-painted-wood-material-in-substance-painter
In this tutorial we will go over creating a Painted Wood Material in Substance Painter. We will make use of different features of Substance Painter to create this Smart Material. You can use this material on any your project or model. We will start by adding a Base Layer of Wood and then we will build further upon that adding different layers to make the material more realistic. We will add a Paint Layer and add some scratches and damages to it to give the material a better feel. We will finish the material by adding some Dust layers and Roughness Variation. At last we will learn to create a Smart Material out of all this and then we will try adding this material onto a different model and try to customize the look of it.




The brushes are crafted towards making graphic sketching. These are the brushes that I use every day for my Ideation sketches & thumbnail concept.



Alex Brush Regular
TTF | 11 KB
This Contemporary style reflects a modern hand-lettered feel. Modeled from a camel hair brush, it is a very legible flowing script.

Vincent van Gogh's self-portrait (1887)
Wall art print and poster design remix from the original artwork 2271436
Varina Sans Serif Font
OTF | CreativeULTRA | 150 KB
- Varina Sans Serif Font is a free sample font from our pack of 5 Premium Font Family. It contains multiple weights from Light to Bold.Varina font family is good for making creative templates and stationary. Varina typeface suits best for modern / clean designs, logos, headlines, banners and templates etc. It looks gorgeous in all caps with a wide-set spacing if you want to try a classy look, or beautiful on its own in capital and lowercase letters for something completely timeless.


Duration: 1hr 10m | Video: h264, yuv420p, 1920x1080 30fps | Audio: aac, 44100 Hz, 2 ch | 1.3 GB
Genre: eLearning | Language: English
Creating a CG nature scene is notoriously tricky, but it doesn’t have to be. In this course, you’ll learn how to model, shade, and place 6 different types of plants: weeds, mushrooms, ferns, leafy bushes, ivy, and moss.


Why Fluent is the greatest tool ever made ? ... A slick interface with a simple menu. It'

The FLIP Fluids addon is a tool that helps you set up, run, and render liquid simulation effects all within Blender! Our custom built fluid engine is based around the popular FLIP simulation technique that is also found in many other professional liquid simulation tools. The FLIP Fluids engine has been in constant development since 2016 with a large focus on tightly integrating the simulator into Blender as an addon. It just feels like a native Blender tool!
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