







Animation Layers is an addon that simplifies the work with the NLA Editor into a standard animation layers workflow. You can quickly create, select and edit each layer, and always seeing the end result while working on any layer.
Add or Remove Layers quickly, or control their Influence using NLA's "Mute, Influence, Solo and its Blending modes" options.
When you are happy with your animation, you can always merge your layers or bake into a new layer.
If you want to keep the same amount of the overall keyframes after baking, then you can also use the smart bake option.





- The focus of this package is a set of modular cliffs. They will help you create realistic looking map edges, rocky shores or inland cliffs that blend nicely with the terrain. Each cliff module and the two big rocks come with a mask and two sets of two detail materials that are overlayed on top of basic material, with full control over their intensity and opacity. Their scale is world based so the level of detail is preserved and stays consistent when parent meshes are scaled.
- The terrain material is comprised of three tessellated paint-able height blended materials. The package also includes 2 types of shrubs, grass with three different material variations and a small tree. They are all wind enabled.
- All big objects have four LODs (100%, 50%, 25%, 12%), smaller ones have three LODs. All of them have tight collisions, except for the vegetation assets which don't have collision meshes.










- Type VII U-boats were the most common type of German World War II U-boat. The Type VIIC was the workhorse of the U-boat force, with 568 commissioned from 1940 to 1945. The Type VIIC was an effective fighting machine and was seen almost everywhere, U-boats operated severely limiting the time it could spend in the far reaches of the western and southern Atlantic without refueling from a tender or U-boat tanker. The VIIC came into service toward the end of the "First Happy Time" near the beginning of the war and was still the most numerous type in service when Allied anti-submarine efforts finally defeated the U-boat campaign in late 1943 and 1944. --- Mesh --- This is low-poly model. 8724 - polys. 9487 - vertices. --- Textures --- - U-Boat_VII_d.tif (giffuse); - U-Boat_VII_n.tif (normal); - U-Boat_VII_s.tif (specular); - U-Boat_VII_g.tif (glossines); - U-Boat_VII_b.tif (bump). All textures are 4096 p. --- Notes --- Included U-Boat_VII.psd (U-Boat_VII.zip) file with all layers for all maps, so you can change each texture as you want: change color or edit specular and normal. U-Boat_VII_s(FallOff) - this is extra map for falloff in V-Ray. The same like specular, but more light.



- Modeled and rendered in 3DS MAX 8 without plugins.The model has primarily quad based topology so you can easily choose the models resolution with a subdivision modifier, like TurboSmooth.
- All the models parts and scene helpers are organized via their naming scheme.
- The model has many moving parts including the doors, windows, rotors, landing gears, tail wing, and the cockpit controls that are linked to helper objects and wired to animation sliders, making it quick and easy to choose the model's pose.
- The preview renders show the model with 1 level of subdivision applied. At 0 levels of the subdivision the scene polygon count is 759,026 And with 1 level of subdivision, as seen in the renders, the scene polygon count is 2,940,196.
- The model is fully detailed inside and out with a full interior and cockpit, all scaled to real life size of 50 feet from the front of the fuselage to the tail.
- The textures are in JPG format and are 2048x2048 pixels and include a color, specular, transparency and reflection map.
- Click on the 1440x900 preview renders below this window for a clearer view.
- .Max file format notes:All the moving parts are animatable via sliders that are already setup and named! The objects are organized into layers and the render lighting setup is included.Rigged and ready to animate.
- .Obj file format notes:The texture coordinates are the same as the max version so all you have to do is apply the materials. simple instructions are included in case you need them.
- .Maya file format notes:Materials are applied and quads are intact so you can choose the level of subdivision you desire.This Maya file is not rigged.





- Forget about the limitations of outdated tools or simply stacking objects to do the blocking. Enjoy a much more creative workflow with great freedom to bring your ideas to life. Additionally, BlockSurfaces allows you to do the blocking of all types of characters, from the simplest for starting in character art to the most complex, with possibilities such as duplicating limbs and testing different compositions for your characters or creating muscles that simulate their behavior, you can pose the characters without rigging knowledge, and finally generate the mesh to sculpt and give it the finishing touch.
- You will achieve solid and professional results by focusing on the base shapes before adding details in the sculpting. This way you will build a solid structure going from general to specific.
- BlockSurfaces accelerates your workflow and makes tedious tasks easy, making character modeling fun and fast.
- With BlockSurfaces, you can quickly get started by learning to use 3 or 4 functionalities that you can already use to create characters. And as you progress and add more skills, you will be able to get the most out of it by making characters as complex as you want.
- With BlockSurfaces your imagination will have no limits.
Gumroad - X-Ray Selection Tools v4.8.2
https://captain-cirno.gumroad.com/l/DaLdj
Blender add-on that adds new box, circle and lasso selection tools that can automatically toggle x-ray shading, perform selection through with or without x-ray shading, select objects either inside or overlapping a selection area, change selection settings by changing drag direction of selection.


- The RizomUV Bridge provides the user with an easy to use UI which makes transferring objects and UV maps between Blender and RizomUV as simple as clicking a button.
- Instruction: Install only one version, if you attempt to enable multiple versions at the same time, it will cause problems. If you have done this and cannot install: delete all versions of the RizomUV Bridge from your Blender addons, then install the latest version.

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