Published 2/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 8.98 GB | Duration: 11h 33m
Start your 3D Modeling Journey and Build Strong Foundations with this Thorough Course for Bners in Autodesk Maya What you'll learn You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools for modeling and workflow optimization Block out your ideas using simple shapes and their components which will work as a base for more intricate work You will learn the basics of retopology and how to apply its tools to create clean topoly of a 3D model Create a hard surface model from any reference image, add color and set up a scene for rendering Build a high poly model with lots of details and create its low poly version for games You will know how to work with UV maps and how to create them that way preparing your model for texturing Requirements No need to have any previous experience with 3D modeling or Maya. You should have Autodesk Maya installed to be able to follow along with this course. Description Start your 3D modeling journey with CGBLAST and take your first steps towards a career in the film and games industry!If you’re curious about the 3D world and would like to learn how to build 3D models yourself, but don’t know where to start, this 3D modeling course for bners will teach you how to create 3D models from scratch. No prior knowledge is needed.In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for modeling. Our main objective is to introduce you to 3D modeling techniques and practices through different tasks and projects which will help you build a solid foundation in 3D modeling.How is the course structured?Our 3d modeling course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.At the bning of the course we are focusing on simple object creation which will help you get familiarized with the Maya software and its toolset.As you move forward with each section we go over some new aspects of theory and use it in practice by gradually creating more complex objects, adding more detail and realism.Once you’ve covered the majority of the modeling tools and techniques, and feel comfortable within the Maya scene, we move onto our biggest project of the course and create a 3D model full of intricate details. While building this model you will also learn about high poly and low poly modeling techniques for games.Finally, you will finish the course having the knowledge and skills of how to create UV maps and prepare your model for texturing. Overview Section 1: Introduction to Maya & Modeling Tools Lecture 1 Overview of Maya Interface & Navigation Lecture 2 Editing Polygon Primitives & their Parameters Lecture 3 Customizing Interface & Optimizing your Workflow Lecture 4 Overview of the Modeling Toolkit & Object Components Lecture 5 Sword Project: Blocking out the Handle. The Multicut Tool Lecture 6 Sword Project: Adding More Details Pt. 1. The Extrude Tool Lecture 7 Sword Project: Adding More Details Pt. 2 Lecture 8 Sword Project: Finishing Touches. Smooth vs. Sharp Edges Lecture 9 Sword Project: Organizing & Cleaning Up the Scene Section 2: Modeling a Simple Object from the Reference Lecture 10 Axe Project: Blade Pt. 1. Importing the Reference Lecture 11 Axe Project: Blade Pt. 2. Mirroring & Soft Selection Lecture 12 Axe Project: Blade Pt. 3. Meg & Bridging Components, Combining Objects Lecture 13 Axe Project: Handle Lecture 14 Axe Project: Leather Straps. Deformers Lecture 15 Axe Project: Final Details & Coloring Section 3: Introduction to Retopology and its Tools Lecture 16 Overview of the Manual Retopology Using the Quad Draw Tool Lecture 17 Retopologizing the Head: Creating First Loops. Symmetry Lecture 18 Retopologizing the Head: Nose & Mouth Lecture 19 Retopologizing the Head: Technique for Reducing Density Lecture 20 Retopologizing the Head: Ears. Technique for Increasing Density Section 4: Hard Surface 3D Modeling Lecture 21 Post Apocalyptic Tank Project: Concept Art Analysis & Main Shape Blockout Lecture 22 Post Apocalyptic Tank Project: Wheels Lecture 23 Post Apocalyptic Tank Project: Main Body in More Detail Lecture 24 Post Apocalyptic Tank Project: Windows & Headlights Lecture 25 Post Apocalyptic Tank Project: Front Grille Lecture 26 Post Apocalyptic Tank Project: Tracks Lecture 27 Post Apocalyptic Tank Project: Gun & Exhaust Pipes Section 5: Finalizing Post Apocalyptic Tank Project & Rendering Lecture 28 Post Apocalyptic Tank Project: Final Details Lecture 29 Post Apocalyptic Tank Project: Organizing & Cleaning Up the Scene Lecture 30 Staging & Cameras Lecture 31 Introduction to Materials Lecture 32 Introduction to Scene Rendering Section 6: High Poly Modeling Lecture 33 Tram Robot Project: Analyzing the Reference & Setting Up the Scene Lecture 34 Tram Robot Project: Blocking Out the Main Shapes Lecture 35 Tram Robot Project: Windows & Doors Lecture 36 Tram Robot Project: Rooftop, Side Panels & Bumper Lecture 37 Tram Robot Project: Legs Lecture 38 Tram Robot Project: Adding More Details Lecture 39 Tram Robot Project: Arms Lecture 40 Tram Robot Project: Screen & Frame Lecture 41 Tram Robot Project: Pantograph Lecture 42 Tram Robot Project: Working on the Smallest Details Lecture 43 Tram Robot Project: Fast Forward Detailing Lecture 44 Tram Robot Project: Adding Imperfections Lecture 45 Tram Robot Project: Modeling Details by Using Deformers Lecture 46 Tram Robot Project: Summary Section 7: Low Poly Modeling for Games Lecture 47 Tram Robot Project: Fixing Mistakes & Cleaning Up the Scene Lecture 48 Tram Robot Project: Creating a High Poly Version Lecture 49 Tram Robot Project: Working on the Low Poly Version Lecture 50 Tram Robot Project: Reducing the Polygon Count Lecture 51 Summarizing the Differences Between Low Poly & High Poly Versions Section 8: Introduction to UVs and UV Tools Lecture 52 Understanding UVs Lecture 53 Overview of Default Texture Maps Lecture 54 Importance of the Seams and Resolution Lecture 55 Polygon Clean Up Lecture 56 Editing UV Maps. Overview of the UV Toolkit Lecture 57 Cutting & Sewing UV Maps Lecture 58 Laying Out UV Shells Lecture 59 Creating & Projecting UV Maps Lecture 60 Unfolding UV Maps Lecture 61 Distributing UV Shells Section 9: Preparing a Model for Texturing: UV Mapping in Practice Lecture 62 Final Preparations & Planning for UV Mapping Lecture 63 Working on UVs: Front Panel Lecture 64 Working on UVs: Bumper & Rooftop Lecture 65 Working on UVs: Pantograph Lecture 66 Working on UVs: Screen & Side Panels Lecture 67 Working on UVs: Leg Detail Lecture 68 Working on UVs: Fast Forward Arms, Legs & Other Details Lecture 69 UV Layout This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling.,This course was designed for bners that want to learn how to create 3D models from scratch and lay a solid foundation for future work.,This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry. 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