
https://www.skillshare.com/en/classes/3d-product-visulization-how-to-model-texture-light-and-render-in-blender/2013913283
This hands-on course is designed to introduce students to the complete workflow in Blender, a powerful open-source 3D software. Whether you're aspiring to create photorealistic scenes, stylized assets, or game-ready models, this class will provide you with the technical skills and artistic insights needed to bring your ideas to life. The course follows a structured pipeline covering reference setting, modeling, lighting, shading, UV unwrapping, and rendering.
What You Will Learn:
-
Setting References:
- How to gather and organize visual references for your project.
-
3D Modeling Fundamentals:
- Creating basic shapes and modifiers.
-
Lighting Techniques:
- Using different types of lights (Point, Sun, Area, and HDRI lighting).
- Creating realistic lighting setups for various product visuliztion
-
Shading and Materials:
- Introduction to Blender’s Shader Editor.
- Building complex materials:, glass
-
UV Unwrapping and Texturing:
- Unwrapping techniques for efficient UV layout.
- Applying textures to 3D models within Blender.
-
Rendering with Blender:
- Introduction to Cycles render engines.
- Optimizing render settings for quality and performance
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