Learn to Design Intuitively in Zbrush
In this course, you will learn about 3D design for products, Metaverse, and 3D printing using Zbrush and basic 2D elements. While this course is geared towards 2D graphic designers looking to expand their horizons, literally anyone with a desire to learn about 3D can take this course.
For graphic designers that are new to 3D, using this tool will help you bridge the gap between 2D and 3D design. Most 3D software requires a lot of technical knowledge and takes a long time to create content. Zbrush works in a more intuitive way than traditional artists and designers can understand better. The problem is that Zbrush has a very complicated UI. I help you navigate that and get right to the buttons and tools that you need to begin designing today! We will cover the basic document setup and everything else needed to get you up and running with Zbrush. The basics of 3D geometry and other components like lights and cameras Working with a real-world scale between different programs and geometry. Knowing the different file formats of Zbrush Creating geometry from 2D images Painting textures on models using 2D images. Creating objects for the metaverse. Creating Objects for 3D printing. Creating content for Spark AR, Snap Lens, and other mobile devices, like Oculus Zbrush is a powerful and intuitive tool that is both modeler and texturing software. It differs from other 3D softeware in its artist's focused feature set. This allows the designer to focus more on the form and less on the technical details to make it possible.
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