In the walkthrough, I discuss some of the techniques you can use to include cloth in your animation pipeline. What is great about this is that you can even use mocap animation and or hand animation and this method will not hamper your work.
We are going through how to plan your cloth animation simulation without using ncloth in Autodesk Maya, we are instead going to use Marvelous to run the simulation and cache the geometry out More info - https://www.skillshare.com/classes/Marvelous-Designer-and-MayaCloth-Animation-Workflow/1559274709
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