![The Gnomon Workshop – Complete Lighting in Unreal Engine with Charleston Silverman The Gnomon Workshop – Complete Lighting in Unreal Engine with Charleston Silverman](https://www.gfxtra31.com/uploads/posts/2019-02/1548980608_t9adaw13.jpg)
In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting. Some of the topics covered include: general lighting dos and don’ts, standard light actors: points, spot, and directional, dynamic lighting techniques, light functions, IES profiles and post processing. Charleston then covers techniques to improve optimization, quality and performance as well as config modification to enable advanced features. For those looking for a thorough understanding of the lighting system in Unreal Engine, this title offers valuable insight, tips and techniques.
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