Three-dimensional model design, especially the creation of human or animal-like characters, requires some knowledge in this area and, most importantly, a set of suitable tools for the job. For those who made some 3D creations using various specialized software solutions and need to work on them without having to install each program again, a utility like Metasequoia can be the right choice. This application manages to provide a strong set of features and make them available from a really friendly interface. There are several modes to operate Metasequoia, namely Beginner, Modeling (string), Modeling (icon) and Mapping.
Powerful modeling functions Home Page - http://metaseq.net/
Metasequoia has basic polygon editing functions. And it also has functions to assist in the finer processing.
The following features have been added and improved, in ver.4.0 or later.
N-gon (5 or more points in a face)
You can make a polygon with 5 or more points. And you can easily add edges (divide a face) or erase edges (merge faces).
Armature
By [Armature], you can create an object shape along the center line. You can create an object by specifying only the center line and the line width. This feature will reduce the time to create the object. And you can edit the generated object in more detail by modeling capabilities.
Bone and Morph
Setting the [Bone], the object can be linked to the deformation of bones. And [Morph] is a function to slide the vertex. You can create such as facial expressions. Bone and Morph settings can be exported to the corresponding file format, FBX or PMD.
Measure (Metasequoia 4 EX only)
You can measure the size of the object. This function is for business use or 3D printer output.
View Unit
You can display units such as millimeters or inches on the screen. And, it is possible to make the input of numerical value with the unit.
Measure a length, an angle and a thickness
You can measure the distance, angle, thickness of any position. Changes in the numerical values associated with the movement or deformation of the object are displayed immediately.
UV Edit
[UV edit] function is greatly improved. New features; automatic unwrapping, and splitting or stitching, etc. are added. UV editing is more efficient.
OpenSubdiv
OpenSubdiv; a Pixar's subdivision surface; is now supported. By setting the weights to the vertex or line, the edges of the object are generated. And, you get the texture whose distortion of UV is less. If you export OpenSubdiv object to FBX file, you can transfer the shape data between compatible software.
Ambient occlusion (Metasequoia 4 EX only)
Ambient occlusion makes dark in the secluded part, and bright in the opening part. This results are exported to the vertex colors, and you can check the objects from any direction.
Supporting RenderMan
You can get high-quality rendering image by RenderMan with Metasequoia 4.
Import / Export
Metasequoia supports several file formats of third-party 3DCG software. You can pass files to each other with most of 3DCG software.
When you import or export, Metasequoia will support the conversion of the coordinate axes, and reversing the surface direction, and specifying the magnification factor. It will resolve the differences of each software.
Import
Export
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