
English | April 4, 2021 | ISBN: N/A | ASIN: B091RMQNH1 | 593 pages | True EPUB | 25 Mb
This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, muldia, algorithms, classes, writing code, etc.
Many examples are based on video games because Python has become the language of choice for basic game development. It follows a practical just in presentation – material is given to the student when it is needed. Designed as a year one textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Companion files with source code, solved programming exercises, projects, and figures from the text are included(Files available for ing from the publisher by writing to
Features
+Introduces programming concepts using Python 3
+Covers basic computer concepts such as loops, strings, functions, files, graphics, muldia, algorithms, classes, writing code, etc.
+Develops graphics, exercises, and user interface with Pygame
+Includes many examples based on video game development
+4 color throughout with game demos on the companion files(Files available for ing from the publisher by writing to
+New chapters on parsing (14) and graphics(15)
+Instructor ancillaries for use as a textbook
Table of Contents
0: Modern Computers. 1: Computers and Programming. 2: Repetition.3: Sequences. 4: Functions. 5: Files. 6: Classes.
7: Graphics. 8: Manipulating Data. 9: Muldia. 10: Basic Algorithms. 11: Programming for the Sciences. 12: How to Write Good Programs. 13: Communicating with the Outside World. 14: Parsing. 15: Communicating Using Graphics. Index.
On the Companion Files
(Files available for ing from the publisher by writing to
+Source code for the Python examples and projects
+All images from the text (including 4-color screenshots)
+Solutions to selected programming exercises
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