




-
Combo buffering
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Hitbox
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Hit reactions and block reactions (Directional) also, based on attack strength
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Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)
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Counter attack mechanic
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Parry mechanic
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Lock on enemies - 3 types - Free look, Free pitch only, Lock control rotation
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Directional dodging and rolling system
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4 custom made dodging anims
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Levelling system - XP and skill points
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Skill system - Skill video preview (UI)
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Character stats - Lives count, HP, Stamina, and Fear (Posture)
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Melee weapon system - Support dual weapon state
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All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state
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Enemy AI
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Boss AI
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Camera closeups for finishers, counter attacks and special attacks
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Example anims and VFX included
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... and more!
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