Categories: 3D Models & Addons

Getting throwing mechanics to feel just right in VR can be tricky, especially if you're asking the user to throw far and/or accurately. What feels right to the user is going to depend on tasks you're asking them to perform, the hardware they're physically holding, and their expectation of how thrown objects should behave in your virtual world.
Key Features:
Automatic Device Detection
Velocity Smoothing
Velocity Scaling
Grab/Release Threshold Adjustment
Aim Assistance
Release Friction Version: 1.1 Home Page: https://assetstore.unity.com/packages/tools/input-management/vr-throw-lab-161246
Automatic Device Detection
Velocity Smoothing
Velocity Scaling
Grab/Release Threshold Adjustment
Aim Assistance
Release Friction Version: 1.1 Home Page: https://assetstore.unity.com/packages/tools/input-management/vr-throw-lab-161246
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