Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawns over time? This system is for you!
I have included two types of tree chopping logic. You choose which one you prefer.
Material Offset based on a static mesh. The only thing you have to do is select your mesh in the configurable and it will work! It has fewer visual effects but is predictable and stable.
Chaos-based trees. Looks amazing! But needs some work to configure. Less predictable and stable.
Spawns logs when tree falls down, it is fully configurable
Respawn logic
4 different trees included Version: 5.1 Home Page: https://www.unrealengine.com/marketplace/en-US/product/hyper-choppable-trees-v2
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