Fade anything you can imagine, your player, enemies... And anything else you want in your game, only your imagination is the limit! The most complete fade system of the Marketplace:
Fade Nanite (only from UE5.1 and higher). Fade foliage. Fade Static mesh. Fade Skeletal mesh. Fade enemies (bye-bye camera bad angle problems!). Fade Player Character if too close with camera (bye-bye camera bad clipping effect!). All Fades Replicated. Works also with First person character, thanks to the "Fade in front of character" mode. You prefer to Fade by component? Or by Material? Both solutions are provided, and work perfectly together (zero conflict when used at the same time). Version: 5.1 Home Page: https://www.unrealengine.com/marketplace/en-US/product/fade-anything
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