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Oreilly - Game Development Essentials II with Unity LiveLessons (Video Training) - 9780133892178
Oreilly - Game Development Essentials II with Unity LiveLessons (Video Training)
by | Released November 2014 | ISBN: 0133892174


Game Development Essentials II with Unity LiveLessonsis aimed at teaching visual learners how to use this powerful engine to make their own games. In Volume II, Mike Geig builds on the success of his first LiveLessons to bring more intermediate level topics to the forefront so that developers can get the most out of this powerful game engine. DescriptionIn this video training, Mike Geig covers key 2D and 3D game development concepts beyond the basics and scripting (programming) concepts for featured game engines. Mike covers the latest version of Unity: what's new, what's changing, and what's important.The source code repository for this LiveLesson is broken up into multiple files for downloading; click on each lesson number to download the assets for that lesson: Lesson 1 Lesson 2 Lesson 3 Lesson 4 Lesson 5 Lesson 6 Lesson 7 Lesson 8About the InstructorMike Geigis a screencaster at Unity Technologies (the makers of the Unity game engine). Mike is also the author of Sams Teach Yourself Unity Game Developmentand the first volume of these LiveLessons. Related video:Game Development Essentials with Unity 4 LiveLessons Skill LevelIntermediateAdvanced What You Will LearnA foundation in game developmentKey 2D and 3D game development concepts beyond the basicsScripting (programming) concepts for featured game enginesNew and cutting edge features of the Unity game engine Who Should Take This CourseGame developers looking to get the most out of Unity, the powerful game engine to develop cutting edge 2D and 3D games (both mobile and desktop) Course RequirementsShould be familiar with the concepts of programming. The specific language should not be too important. Users should be familiar with the basics usage of software on their chosen operating system.Should be familiar with the Unity game engine, either through experience with Volume I of this LiveLesson or some other source ( Sams Teach Yourself Unity Game Development). Users should also be familiar with basic concepts of game development.Should be familiar with mathematics (basic operations and coordinate systems) and game elements (players, scores, enemies, etc.). Users should know how to navigate a PC or Mac and install software. Table of ContentsLesson 1: Working with the 2D Game ToolsLearning Objectives:Understand the basics of the 2D toolsImport sprite objectsPlace sprites in a sceneUse basic collidersUse the polygon colliderLesson 2: Working with the Mecanim Animation SystemLearning Objectives:Understand the Mecanim anatomy of an animationPrepare models for animationsPrepare animations for MecanimUse the animator component and animator controllerCreate animation statesCreate transitionsControl your animations with scriptLesson 3: Using Advanced Mecanim FeaturesLearning Objectives:Work with blend treesUse animator triggers and the Any StateCreate animator layersUse avatar masksLesson 4: Creating Animations in UnityLearning Objectives:Create your own animationsCreate 2D animationsBuild camera animation systemLesson 5: Creating Particle SystemsLearning Objectives:Understand particle systemsWork with the legacy particle systemsUse the current particle systemWork with the curve editorStudy the particle modulesCreate custom particlesScript with particle systemsLesson 6: Using Unity's New GUI SystemLearning Objectives:Use the Legacy GUI SystemWork with a CanvasImplement various GUI controlsCreate various types of GUI systemsAdd Mecanim animations to a GUILesson 7: Scripting with PhysicsLearning Objectives:Utilize raycastingFind colliders with an overlap sphereApply forces to game objectsPut it all togetherLesson 8: Building a 2D Platformer GameLearning Objectives:Design the gameBuild the platformsBuild the playerBuild the enemiesAdd a background and camera trackingImplement the player and enemy interactionCreate the player and enemy death effectsCreate the finish zoneImplement the player spawn effectLay out the levelAdd falling triggersAdd GUI elements About LiveLessons Video TrainingLiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more.  View all LiveLessons on InformIT at: http://www.informit.com/livelessons Show and hide more
  1. Introduction
    • Game Development Essentials II with Unity LiveLessons: Introduction 00:01:57
  2. Lesson 1: Working with the 2D Game Tools
    • Learning Objectives 00:00:33
    • 1.1 Understand the basics of the 2D tools 00:02:54
    • 1.2 Import sprite objects 00:08:41
    • 1.3 Place sprites in a scene 00:11:37
    • 1.4 Use basic colliders 00:17:25
    • 1.5 Use advanced colliders 00:08:47
  3. Lesson 2: Working with the Mecanim Animation System
    • Learning Objectives 00:00:38
    • 2.1 Understand the Mecanim anatomy of an animation 00:02:49
    • 2.2 Prepare models for animations 00:08:12
    • 2.3 Prepare animations for Mecanim 00:12:56
    • 2.4 Use the animator component and animator controller 00:02:46
    • 2.5 Create animation states 00:02:17
    • 2.6 Create transitions 00:03:39
    • 2.7 Control your animations with scripts 00:03:18
  4. Lesson 3: Using Advanced Mecanim Features
    • Learning Objectives 00:00:27
    • 3.1 Work with blend trees 00:11:02
    • 3.2 Use animator triggers and the Any State 00:07:21
    • 3.3 Create animator layers 00:04:32
    • 3.4 Use avatar masks 00:04:34
  5. Lesson 4: Creating Animations in Unity
    • Learning Objectives 00:00:33
    • 4.1 Create your own animations 00:12:55
    • 4.2 Create 2D animations 00:11:02
    • 4.3 Build a camera animation system 00:16:36
  6. Lesson 5: Creating Particle Systems
    • Learning Objectives 00:00:36
    • 5.1 Understand particle systems 00:02:14
    • 5.2 Work with the legacy particle systems 00:03:10
    • 5.3 Use the current particle system 00:02:57
    • 5.4 Work with the curve editor 00:04:42
    • 5.5 Study the particle modules 00:25:18
    • 5.6 Create custom particles 00:13:01
    • 5.7 Script with particle systems 00:06:24
  7. Lesson 6: Using Unity’s New GUI System
    • Learning Objectives 00:00:41
    • 6.1 Use the Legacy GUI System 00:03:51
    • 6.2 Work with a Canvas 00:08:30
    • 6.3 Implement various GUI controls 00:14:44
    • 6.4 Create various types of GUI systems 00:08:52
    • 6.5 Add Mecanim animations to a GUI 00:04:42
  8. Lesson 7: Scripting with Physics
    • Learning Objectives 00:00:33
    • 7.1 Utilize raycasting 00:07:34
    • 7.2 Find colliders with an overlap sphere 00:04:50
    • 7.3 Apply forces to game objects 00:12:02
    • 7.4 Put it all together 00:06:48
  9. Lesson 8: Building a 2D Platformer Game
    • Learning Objectives 00:00:46
    • 8.1 Design the game 00:02:02
    • 8.2 Build the platforms 00:04:22
    • 8.3 Build the player 00:06:19
    • 8.4 Build the enemies 00:12:59
    • 8.5 Add a background and camera tracking 00:08:05
    • 8.6 Implement the player and enemy interaction 00:06:00
    • 8.7 Create the player and enemy death effects 00:06:12
    • 8.8 Create the finish zones 00:05:27
    • 8.9 Implement the player spawn effect 00:03:15
    • 8.10 Lay out the level 00:05:35
    • 8.11 Add falling triggers 00:02:15
    • 8.12 Add GUI elements 00:07:59
  10. Summary
    • Game Development Essentials II with Unity LiveLessons: Summary 00:01:19
  11. Show and hide more

    Oreilly - Game Development Essentials II with Unity LiveLessons (Video Training)

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