Oreilly - Understanding Movement and Rotation in C#: Demystifying the Fundamentals of Movement and Rotation for Objects
by Alan Thorn | Released January 2019 | ISBN: 9781484244425
Create great games that feature characters and objects that move and rotate constantly: spaceships, enemies, aliens, vehicles and more! This video shows you that being able to code movement and rotation is therefore a critical skill for any games programmer. In this comprehensive course, games-development expert Alan Thorn demystifies the fundamentals of movement and rotation for objects using C#. You'll explore how to move objects smoothly at a specified speed, how to work with collisions and movement, how to rotate objects to face specific directions, how to rotate objects around pivot points, and lots more. Finally, you will see how vectors and quaternions interact to create complex motion and rotation in 3D space. This course features everything you need to get started making objects move and rotate predictably for professional-grade games. At the end of it you will become a rock-solid gameplay programmer capable of solving sophisticated spatial problems by understanding how objects move and rotate with C# in Unity.What You Will LearnUnderstand core concepts such as transformation, vectors and quaternionsCreate effective scripts and programs for making great gamesUnderstand important practical applications: make objects face directions, move smoothly, and moreBalance gameplay mechanics for making interesting experiencesWho This Video Is ForPeople interested in learning games programming and who are looking to improve their skills and have fun making games. Show and hide more
- Introduction 00:01:09
- Movement and Rotation Fundamentals 00:08:14
- Vectors and Positions 00:08:14
- Consistent Speeds 00:06:29
- Collisions 00:07:46
- Quaternions 00:07:41
- Rotate Objects 00:05:45
- Practical Transformations 00:01:01
- Advanced Motion 00:01:01
- Directional Movement 00:08:30
- Facing Objects 00:06:18
- Global vs Local Space 00:07:32
- Rotate Around Arbitrary Axes 00:06:14
- Camera Aligned Movement 00:09:02
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