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Udemy - Hard Surface Vehicle Modeling in Maya
Udemy - Hard Surface Vehicle Modeling in Maya

Hard Surface Vehicle Modeling - Maya Tutorial
[11hr 40min] Project Files Included

This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level.  You will see this motorcycle created from start to finish.  Start by learning advanced reference techniques using Sketchfab.  Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, Importing Vector Art and more in over 11 hours of instructional video.   Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way.  This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.


Description

Hard Surface Vehicle Modeling - Maya Tutorial[11hr 40min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. Start by learning advanced reference techniques using Sketchfab. Master techniques such as Circularize, Lattice Deformer, Append to Polygon, Quad Draw, Bevel, Snap Together, Extruding Along a Curve, Animation Snapshot, ImportingVector Art and more in over 11 hours of instructional video. Watch this video from start to finish to see the entire process or jump into any lesson to see how a tool or technique is done in a practical way. This tutorial assumes you have a understanding of the Maya Interface. You will be provided a project files to follow along.

Files: All files need Maya 2020 or newer to open

Video TutorialsThere are 57 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

This is part of the Creating Advanced Hard Surface Vehicles in Maya Series: The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included, UVMapping, Creating ColorIDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.

Who this course is for:
  • Intermediate to Advanced Modelers

Course content

  • Introduction
    • Introduction
    • Maya Project Folder (Contains all lessons)
    • 001 SketchFab Reference
    • 002 Images Planes in Maya
    • 003 Aligning Images
    • 004 Blocking 01
    • 005 Blocking 02
    • 006 Blocking 03 Start with Circles
    • 007 Blocking 04
    • 008 Blocking 05 Bridge
    • 009 Lattice Deformer
    • 010 Append
    • 011 Quad Draw
    • 012 Duplicate Face
    • 013 Appending Circles
    • 014 Multiple Edge Loops
    • 015 Bevel and Snap Together Tool
    • 016 Grouping
    • 017 Blocking Motor 01
    • 018 Blocking Motor 02
    • 019 Blocking Motor 03 Bridging
    • 020 Blocking Motor 04 Sketchfab Hiding
    • 021 Blocking Motor 05
    • 022 Quad Draw
    • 023 Symmetry
    • 024 Mirror and Breaks
    • 025 Holes
    • 026 Tight Edge Loops
    • 027 Hollow Pipes and Delete History
    • 028 Tight Edge Loops Motor
    • 029 Fixing Poles
    • 030 Merging Verts and Cleaning Geometry
    • 031 Importing Missing Parts
    • 032 Equal Resolution
    • 033 Normal Map or Model
    • 034 Adding Missing Parts
    • 035 Creating Holes
    • 036 Convert Edge to Curve
    • 037 Animation Snapshot
    • 038 Hub Cap
    • 039 Chain Guard
    • 040 Finishing Wheel and Round End Caps
    • 041 Breaks
    • 042 EP Curve Tool
    • 043 Extrude Along Curve
    • 044 Animation Snapshot and Extrude Curve
    • 045 Bevel Edge and Modeling Foot Petal
    • 046 Adding More Detail
    • 047 Adding More Detail 02
    • 048 Adding More Detail 03
    • 049 Bend Deformer
    • 050 Edge Flow Cleanup
    • 051 Final Pieces
    • 052 Cleaning Edge Flow
    • 053 Logo
    • 054 Bend Deformer
    • 055 Soften and Harden Normals
    • 056 Outliner Cleanup
    • 056 Outliner Cleanup Part 2
    • 057 Measure Life Size

Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part1.rar

Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part2.rar

Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part3.rar

Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part4.rar

Hard_Surface_Vehicle_Modeling_in_Maya_2020_by_David_Bittorf.part5.rar


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