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Udemy - Unreal Engine 4: Beginners Guide to Lighting
Udemy - Unreal Engine 4: Beginners Guide to Lighting

Lighting inside of Unreal Engine is hard. Not only are there literally hundreds of options for controlling lighting, but there are multiple menus for controlling the lighting that you might not even know about. This can leave you feeling overwhelmed. What light to select, how to use it, and when to use it seems impossible to wrap your head around. 


Description

What really would be useful is a systematic approach to explaining the different lights and how to use them inside of Unreal. You would understand the different menus and options that affect the lighting. Finally, you would take all that knowledge and use it in real scenes to apply what you just learned in a practical way. 

This course is designed to do just that for you. In this course we will be covering the whys of the lighting system inside of Unreal engine. This course will give you practical understanding and knowledge of how to set up your lighting. Then you will be guided through case study scenes that will use the knowledge you just gained to light full production levels. Finally you will have access to a long list of common issues and fixes that can appear when working with lighting inside of Unreal engine. This course will leave you with not just an understanding of how to light your scenes in Unreal engine but the confidence to understand what will result in the best quality and performance for your project. This course is built to help you stop struggling with understanding lighting and finally master the concepts of creating great lighting inside of Unreal engine. 

Who this course is for:
  • Is looking to understand how to light scenes inside of Unreal Engine 4
  • Curious about the technical knowledge of lighting so you can make better informed decisions
  • Looking for the ability to make smart choices about lighting that lead to great final results
  • If you're looking to finally get a grasp of how to make great lighting and improve your art and skillset

Course content

  • Welcome
    • Overview of Course
  • Getting Started with Unreal
    • Section overview
    • Installing Unreal Launcher
    • Installing the proper unreal engine version
    • Setting up a project in the Unreal Engine
    • Unreal Engine Quick Layout overview
    • Navigation and Manipulation in Unreal Engine
    • Congrats! : Review what you learned
  • The basics of lighting in Unreal Engine
    • Section overview
    • The different types of lights in Unreal
    • Creating a test scene for our lighting
    • Building our Test Scene Lighting
    • Congrats! : Review what you learned
  • Breaking Down the Systems
    • Section overview
    • Adaptive Eye and its effects on lighting
    • Static Lighting / Stationary Lighting / Movable Lighting
    • Cleaning up our test scene
    • Engine Scalibilty settings and its effects on lighting
    • Build settings : Lighting Quality and its effects on quality
    • Congrats! : Review what you learned
  • Lighting Test Scene: Static Lighting
    • Section overview
    • Setting up our test scene for static lighting
    • Lightmaps
    • Lightmap resolution
    • Lightmap Optimization and Scale Preview
    • Lightmass / Global Illumination / Swarm Agent
    • Lightmass Importance Volume
    • Moveable Objects in Static Lighting
    • Congrats! : Review what you learned
  • Stationary Lighting / Moveable Lighting
    • Section overview
    • Getting Started with Stationary Lighting
    • Shadow on Movable Objects from Stationary Lighting
    • Setting our scene up for a Moveable light / performance considerations
    • When to use a movable light
    • Congrats! : Review what you learned
  • Workshop Case Studies
    • Section overview
    • Adding content to our Case Study project
    • Downloading the Case Study scene
    • Installing the Case Study Base Map
    • Case Study: Baked day time lighting : Preparation
    • Case Study : Baked day time lighting : Setting up our scene
    • Case Study: Baked day time lighting : Adding Skylight and refining
    • Case Study: Baked day time lighting : Fog and Reflections
    • Congrats! : Review what you learned
  • Case Study: Real Time Lighting
    • Section overview
    • Real Time Lighting setup
    • Distance Field Ambient Occlusion
    • Distance Field Shadows
    • Polishing our Real time lighting daylight scene
    • Night Time Real Time Lighting
    • Congrats! : Review what you learned
  • Common Issues and Fixes
    • Section overview
    • Why is there shadow splotches on my static mesh?
    • Seams in between modular meshes
    • What does this red X over my light mean?
    • Overlapping lightmap uvs : Warning message
    • Lightmass Portals
    • IES Light profiles
    • Light Shafts / Bloom
    • Emmisive Lighting
    • Congrats! : Review what you learned
  • Conclusion and next steps
    • Conclusion and next steps


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