Lynda - V-Ray 3.0 for 3ds Max Essential Training - 161810
Lynda - V-Ray 3.0 for 3ds Max Essential Training
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with state-of-the-art V-Ray tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.


Table of Contents

  • Introduction and Important Information
  • V-Ray 3.1 to 3.3 Updates
  • V-Ray 3.4 to 3.6 Updates
  • 1. Getting Ready to Render with V-Ray
  • 2. Key Lighting Tools
  • 3. Global Illumination
  • 4. V-Ray Materials and Maps
  • 5. Quality Control with Image Sampling
  • 6. Working with Cameras: The V-Ray Physical Camera
  • 7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
  • 8. The V-Ray FX Tools
  • Conclusion
  • Lynda - V-Ray 3.0 for 3ds Max Essential Training


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