Lynda - V-Ray 3.0 for 3ds Max Essential Training
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with state-of-the-art V-Ray tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.
Table of Contents
Introduction and Important InformationV-Ray 3.1 to 3.3 UpdatesV-Ray 3.4 to 3.6 Updates1. Getting Ready to Render with V-Ray2. Key Lighting Tools3. Global Illumination4. V-Ray Materials and Maps5. Quality Control with Image Sampling6. Working with Cameras: The V-Ray Physical Camera7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera8. The V-Ray FX ToolsConclusion