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Udemy - Blender Environment Artist: Create 3D Worlds From Scratch
Udemy - Blender Environment Artist: Create 3D Worlds From Scratch

Welcome to the brand new Blender 2.8 and it's stunning Eevee rendering engine. There’s never been a better time to start creating amazing 3D environments and preview them in real time!


Description

This course is continually updated in response to student suggestions and feedback. If you would like to see something else relevant in the course just let us know.

Whether you’re an absolute beginner, or someone with years of artistic experience, Blender has everything you need to do the following...

  • Create assets for video games.

  • Make unique environment props.

  • Become an experienced world creator.

  • Express yourself through 3D artwork.

Blender is completely free to use and allows you to export your creations into any game engine, including Unity and Unreal.

This course starts simple, so no previous experience with 3D modelling is required. We cover modelling, texturing, lighting, layout, and many more core aspects needed for an environment artist. With our online tutorials, you'll be amazed what you can achieve.

Michael Bridges is an experienced 3D artist who has taught more than 100,000 students how to create 3D artwork.  

The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

For each model you build you will follow this process…

  • Be challenged to build the entire model yourself.

  • Be shown step-by step how to build it.

  • Apply your knowledge regularly.

  • Encouraged and Supported throughout your journey

You will get full lifetime access for a single one-off cost for the course. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you'll be very confident in not just the basics of Blender, but also how to master the software. You'll be able to mock up environments quickly including lighting and textures and go on to create your own textures as well!

No matter what your background, your skills, or your interest, this course will give you a new set of skills that that will make you a much more capable 3D Environment Artist.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands other students.

Dive in now, you won't be disappointed!

Para quem é este curso:
  • Blender beginners who wish to make wonderful environments.
  • Experienced Blender users who want to turn bland into beautiful.

Course content

  • Section 1 - Getting Started
    • Welcome To The Environments Course
    • Getting Blender 2.8 Installed
    • Rendering in 2.8
    • Adding Objects
    • Transforming Objects
    • Basic Model Organisation
    • Quiz 1
    • The Boolean Modifier
    • What Are ".blend1" Files?
    • Appending Another Blender Project
    • The Array Modifier Basics
    • Duplicating Objects
    • Quiz 2
    • Your First Instructor Hangout
    • Setting Up The Camera
    • Material Quick Tip: Base Colour
    • Repeating The Last Operation
    • Snapping
    • Randomize Transform
    • Quiz 3
    • Selection Methods
    • Rendering And Sharing Your Work
    • Getting Started Mid Section Challenge
    • Reflective Materials
    • Basic Lamps and Lighting
    • Quiz 4
    • Quick Tip: Basic World Lighting
    • 3 Point Lighting Setup
    • Viewport and Camera Clipping
    • Default Workspaces
    • Volumetric Basics
    • End Of Getting Started Hangout
    • Getting Started End Of Section Challenge
    • Quiz 5
    • Getting Started Wrap Up
  • Texturing Basics
    • Welcome To Texturing Basics
    • Creating A New Work Space
    • Introduction To The UV Image Editor
    • What Is A Texture?
    • Quiz 6
    • Material Node Introduction
    • What Is UV Mapping?
    • Setting Up Material Studies
    • Using A Height Or Displacement Map
    • Making Links
    • Normal Maps
    • Height Map from Color Map
    • Height Map to Normal Map
    • Quiz 7
    • Introduction To Hand Painting
    • Introduction To UV Unwrapping
    • Checking UV Mapping
    • Transforming UV Maps
    • Quiz 8
    • Pivot Points and Snapping UV Maps
    • Challenge: Pivot Points and Snapping UV Maps
    • Online Texture Sources
    • Quiz 9
    • Node Wrangler Introduction
    • Multiple Materials
    • Baking Base Colour To One Texture
    • Multiple UV Unwraps
    • Generated Textures
    • Quiz 10
    • Quick Tip: Replacing Nodes
    • Mixing Nodes Together
    • Quick Tips: Node Wrangler Short Cuts
    • The Color Ramp Introduction
    • Introducing the Bevel Modifier
    • Quiz 11
    • Texturing Basics End Of Section Challenge
  • Section 3 Procedural Worlds
    • Procedural Worlds Introduction
    • Checking For Updates To Blender
    • Generated Textures Are Different
    • Real Displacement Using Textures
    • Displacement Texture Coordinates
    • Quiz 12
    • Displacement Quick Tip- Transforms
    • Procedural Study Spheres
    • Layering Displacements
    • Vertex Groups
    • Weight Painting
    • Smoothing Out Details
    • Quiz 13
    • Empties And Their Uses
    • Projecting Textures
    • Moving An Object's Origin
    • Material Inputs: Object Info
    • Node Grouping
    • Quiz 14
    • Material Inputs: Texture Coordinate
    • Masking With Textures
    • Deciding How to Mix Materials
    • Repeating A Generated Texture
    • The Mapping Node
    • Quiz 15
    • Finish Off Our Plank
    • Render Time Displacement (Cycles)
    • Procedural Worlds Wrap Up
  • Section 4 - Sketching Geometry
    • Introduction To Sketching Geometry
    • Adding a Grease Pencil Object
    • Setting Suitable Background Colours
    • Editing Grease Pencil Strokes
    • Quick Tip Duplicating
    • Converting Your Sketch To A Curve
    • Quiz 16
    • Making A Curve 3 Dimensional
    • Refining Shadows In Eevee
    • Subsurface Scattering In Eevee
    • Drawing On A Surface
    • Quick Tip: Drawing Curves
    • Quiz 17
    • Snapping To The Grease Pencil
    • Bend Angle
    • Optimising And Cleanup - Dissolve
    • Drawing With Symmetry
    • Joining Curve and Mesh Data
    • Fun With Arrays
    • Particle System Basics
    • Sketching Geometry Wrap Up
  • Continuing Your GameDev Journey
    • BONUS LECTURE: Our Other Courses

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