Blender 101 - Blender311: Game Character Retopology
Duration: 1hr 47m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 632 MB
Genre: eLearning | Language: English
Duration: 1hr 47m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 632 MB
Genre: eLearning | Language: English
In this course we will use Blender’s Grease Pencil and BSurfaces tools to create a low resolution version of our high-resolution sculpt from the Blender301 course. And we will use the edge-flow ideas from that course as well, while we draw the low-poly topology with the Grease Pencil. We will finish the course by baking a Normal Map from the hi-res sculpt to the low-poly mesh and importing it into the Unity game engine. We will then test the texture map on our character in-game.
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