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Lynda - Unreal: Substance Designer Workflow - 653218
Lynda - Unreal: Substance Designer Workflow
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.


Table of Contents

  • Introduction
  • 1. Create Substance Graph
  • 2. Substance Export
  • 3. Using Substance in Unreal
  • 4. Substance with Displacement
  • Conclusion
  • Lynda - Unreal: Substance Designer Workflow


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