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Introduction to Maya 2017

Introduction to Maya 2017

MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 11.5 Hours | 3.73 GB
Genre: eLearning | Language: English


  • In this course, you'll get an in-depth look at how to work in the different areas of Maya using a project-based approach. Software required: Maya 2017.
  • This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya from two experts. In the first portion of this tutorial, you'll get familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, you'll move into exploring some of the modeling features found in Maya and begin building the mining pod, which will be your central project for the remainder of this course. From there, you go through the entire process of adding textures and materials to the pod. Then, you'll see the process of adding animation controls, animated movement, and dynamics. Finally, you'll discover how to add lights, shadows, and how to output your final animated sequence. This course is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some really good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya course, you'll be at point where you can feel very comfortable using the software. Software required: Maya 2017.

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  • Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist. As a tutor, Justin enjoys collaborating with fellow tutors, especially on projects like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of “Master Justin” by those he has helped. Welcome to his dojo.
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  • Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art.Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models. While teaching with Pluralsight, Eddie has had the opportunity to contribute to many exciting projects. He's also contributed creative training articles to both Photoshop Creative and ImagineFX. Eddie's favorite project as a tutor has been taking part in the Transforming Robot Production Pipeline series. So if you're ready to learn environment art, texturing, or rendering from the ground up, or your graphic designs lack that special "it" factor, let Eddie unlock your potential as an artist.

Course Overview
1m 41s
Course Overview 1m 41s
Getting Started with Maya
59m 49s
Navigating the Viewport 5m 33s
Using the Maya Interface 8m 36s
Creating a Maya Project 4m 27s
Saving Scene Files from Maya 6m 51s
Viewport Shading and Selection Modes 5m 32s
Transforming Objects in Maya 5m 13s
Using Component Mode 8m 45s
Accessing Scene Objects 6m 25s
Grouping and Parenting in Maya 5m 3s
Using the Hotbox 3m 18s
Basic Modeling with Maya
56m 9s
Adding Reference Images 5m 54s
Creating a Blank for the Body 8m 0s
Adding Top Pieces 9m 39s
Finishing the Top Pieces 5m 6s
Creating the Windscreen 5m 11s
Modeling the Front Bumper 8m 6s
Detailing the Front Vent Section 7m 38s
Adding the Vent Slats 6m 33s
Detailing and Smoothing Workflows
1h 22m
Modeling the Back Vents 9m 43s
Building the Back Piece 5m 3s
Modeling an Engine 12m 29s
Adding the Front Control Panel 5m 39s
Adding Edges to the Body for Smoothing 8m 23s
Using Creasing Around the Windscreen 5m 56s
Building the Arm Front 9m 16s
Finishing the Arm Front 8m 0s
Building the Arm Connector 9m 11s
Adding the Arm Back 8m 53s
Finishing and Preparing Models
1h 33m
Modeling the Lower Connector 7m 4s
Building the Lower Arm 9m 15s
Smoothing the Lower Arm 5m 52s
Adding Detail to the Lower Arm 9m 53s
Finishing the Lower Arm 10m 29s
Building the Claw 7m 28s
Finishing the Claw 6m 22s
Building the Claw Base 8m 49s
Adding the Claw Arm 9m 10s
Adding a Reference Texture 5m 56s
Hierarchy and Model Preparation 13m 25s
Materials and Textures
2h 10m
Applying and Manipulating Simple Materials 12m 45s
Working with Shading Networks 15m 22s
Using File Textures with Materials 12m 1s
Creating UVs Using Planar Projections 13m 33s
Creating UVs Using Cylindrical Projections 12m 35s
Modifying UV Projections 14m 22s
Applying Multiple Materials to an Object 6m 36s
Understanding and Using 2D and 3D Procedural Textures 7m 32s
Understanding Color Space and Linear Workflow 17m 41s
Using Bump Maps 7m 45s
Using Layered Textures 10m 7s
Rigging for Animation
54m 1s
Adding Control Curves 8m 37s
Fixing Swimming Textures 3m 58s
Adding Custom Attributes 6m 54s
Creating Joints 3m 43s
Adding Spline IK 5m 36s
Connecting the Arm Control 5m 26s
Using Set Driven Keys 8m 25s
Setting Up the Claw Spin and Close 6m 24s
Parenting for Movement 4m 53s
Animating with Maya
55m 1s
Assembling the Scene 4m 9s
Setting Animation Preferences 3m 13s
Starting Basic Animation 6m 3s
Smoothing Animation with the Graph Editor 8m 9s
Finishing the Flight Animation 8m 21s
Animating the Claw Arm 9m 6s
Finishing the Claw Arm Animation 5m 27s
Setting Up the Sphere Pick Up 5m 23s
Finalizing the Animation 5m 6s
Dynamic Simulations with Maya
31m 55s
Adding a 3D Fluid Container 5m 43s
Changing the Look of the Dust 3m 52s
Placing and Adjusting the Emitter 8m 34s
Adding the Second Dust Emitter 9m 38s
Finalizing the Dust Look and Speed 4m 6s
Lighting and Rendering
2h 0m
Understanding Various Light Types 10m 29s
Controlling Light Color and Intensity 12m 41s
Adjusting Light Decay and Specular Contribution 11m 15s
Altering the Render Stats of Maya Objects 8m 43s
Creating Lights to Match the Environment 10m 19s
Adding a Physical Sky and Skydome Light 11m 24s
Fine Tuning Materials for Rendering 10m 50s
Color Managing Arnold Textures 8m 47s
Preparing Dust Simulations for Rendering 6m 41s
Configuring Sampling and Render Quality 16m 6s
Configuring Output Settings and Rendering the Final Sequence 13m 6s

 

Introduction to Maya 2017


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