![Gumroad – Blitz 3D Scene – Cinema 4D scene tutorial and Octane render](https://www.gfxtra31.com/uploads/posts/2021-05/1622209841_1560608250_f2pvalnn.jpg)
![Gumroad – Blitz 3D Scene – Cinema 4D scene tutorial and Octane render](https://www.gfxtra31.com/uploads/posts/2021-05/1622209798_1560608228_080h2rj9.jpg)
![Gumroad – Blitz 3D Scene – Cinema 4D scene tutorial and Octane render](https://www.gfxtra31.com/uploads/posts/2021-05/1622209839_1560608287_y9i6ysmi.jpg)
Blitz' is an Artwork released in march 2019. I worked on it over the course of 6 Months and spend many hours concepting, planing and realizing it to the form you can see here: https://corneliusdammrich.com/blitz Every content of the package you can buy here is entirely made from scratch and made for that artwork. It contains over An 8min long video that explains how to navigate the scene, how the dust is setup using octane scatter, how materials use the texture masks and where to find the light. 16 Highres Passes rendered in 32bit Linear OpenEXR (if you would render the scene, it would output exactly these), a JPG showing the final image with postwork applied and a clayrendering. The 3D Scene, with all materials and Textures. The Scene doesn't take up too much resources, you can render it using a 980ti since it's doesn't take more than 6gb of Vram. It contains over 20 Individual Assets. [Scene Introduction & Navigation Video]
[Highres Renderoutput]
[3D Scene File + Textures]
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