Did you know there is not one single cube used in Minecraft? Have you ever looked at Minecraft and wondered, "how did they build it?". And a great thing to ponder it is. If you haven't and think that programming a whole bunch of cubes is child's play, then think again. On the surface Minecraft looks as though it would be a simple world to recreate in Unity. Start placing cubes around a scene and see how far you get before the frame-rate grinds to a mind-numbing halt. So wonder and fret no longer as this course reveals the secrets of programming and rendering procedurally generated voxel worlds, like Minecraft, with C# in Unity. In this course, Penny teaches all the invaluable skills you will require to build a blocky world from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics. But hold on tight as you'll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about 3d data structures, building meshes from scratch, using noise algorithms to generate terrain features and caves, and texturing blocks you will be programming your own world in no time.
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