Getting Started with Procedural Generation for Game Artists in 3ds Max
Duration: 1hr 41m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 602 MB
Genre: eLearning | Language: English | +Project files

 

In this 3ds Max tutorial you’ll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets.


Procedural games are becoming more and more prominent in the games industry today and I for one am really excited. Procedural games have lots of advantages like, no playthrough is exactly the same as the last, or environments can be designed completely by code.

While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists.

So by the end of this 3ds Max training, you'll know where to start on how to create 3d content for procedural games in Unity.

 

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Getting Started with Procedural Generation for Game Artists in 3ds Max
  


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