
- PREREQUISITES: Basic knowledge using Zbrush , a 3d modelling package (Maya,Max,Blender etc.) ,Photoshop and Marmoset Toolbag or Unreal engine. Fundamentals of Substance, Zbrush for Concept and Iteration
- MATERIALS:Substance Painter, Zbrush, 3D Modeling package (Maya, Max, Blender, etc) Photoshop, and Marmoset ToolBag or Unreal Engine
- This course will cover how to create believable and realistic characters inside Substance Painter. During this course we will go over how to create complex materials from scratch. Texture a character while working through primary, secondary and tertiary reads, as well as painting believable skin and the maps required to supplement the shader creation in Marmoset Toolbag. We will address good practices when tackling some of the more technical aspects of texture creation for games which ranges from UV map creation, to baking our high poly sculpt to our low poly model.
- By the end of this course students will have taken multiple pieces through the process of texturing, as well as taking them to the final stages of look development and presentation. The purpose of this course is to provide students the techniques and fundamentals needed to texture AAA game characters.
Week #1: Intro to Painter Instructor Intro | Week one introduction | Substance UI | Creating a scene | How to use layers and masks | What are pbr materials | Creating your first materials | Create Materials Week #2: Material Definition and Texturing What is material definition | Reference is key | Create a color block in and defining your materials | Color and Roughness breakup | Tertiary details Week #3: UVs Baking Exporting and shaders UV mapping a head | Model bake prep | Baking in painter | Exporting textures | Shader set up in Marmoset Week #4: Texturing Skin in Painter Approaches to texturing skin | Skin demo Week #5: Skin Utility maps Creating roughness map | Creating thickness map | Create cavity map | Creating a detail weight map | Face paint and makeup Week #6: Skin Shader Setup and Presentation Skin shader setup | Lighting our work | Creating our final renders
What you'll learn

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