
Explore Tower Defence Game Mechanics through the creation of a game level by learning the programming and art creation.
What you'll learn Work with pathfinding to create autonomous characters that navigate a 3D environment. Translate Tower Defence Game Mechanics into C# Code in Unity Use Blender to create modular 3D game objects for use in level design Design and develop moveable 3D models that can be programmatically moved with C# code in Unity Description Have you ever wanted to create your own computer game from scratch? Are you a programmer that would like to also create your own 3D art assets? Then this course is for you. In it, you will follow along learning both the coding and art side of game development giving you the necessary skills required to be an independent game developer. Dive right into over 20 hrs of hands-on content. This course takes a holistic view at creating a Tower Defence game level through the examination of game mechanics, coding exercises in C# with the Unity Game Engine (works in all versions of Unity including Unity 6!), and 3D art asset creation in Blender. Through the investigation of this simple but compelling casual gaming genre, the course is broken into 2 parts that can be taken separately or together: In Part A learn how to program and work with: In Part B learn how to design and work with: In this course, Penny and Mike teach all the invaluable skills you will require to design, program, and model your own Tower Defence game from scratch. You will learn from their combined 40 years of knowledge about Unity and Blender through detailed descriptions and hands-on workshops. What students are saying about Penny and Mike's other courses: Udemy - Build a Tower Defence Game with Unity 6 and Blender 02. Part A.02 Building A Tower Defence World 03. Part A.03 Developing Tower Placement Mechanics 04. Part A.04 Creating a User Interface 05. Part A.05 Tower Defence Artificial Intelligences 06. Part A.06 Building Destructible Enemies 07. Part A.07 Customising with Scriptable Objects 08. Part A.08 Sounds and Visual Effects 09. Part A.09 Tower Defence Game Mechanics 11. Part B.03 New To Blender Start Here! 12. Part 2 B.04 Establishing Our Pipeline 13. Part 2 B.05 Modular Models 14. Part 2 B.06 Procedural Materials

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