
Hey there! Welcome to "UV Unwrapping Basics: Blender's UV Atlas Workflow"!
Are you ready to dive into the world of UV atlas creation in 3D design? In this friendly and engaging course, you'll learn three unique techniques using Blender, with fun options to explore Substance Painter and Photoshop, too!
We’ll cover the fundamentals of UV atlas creation, work efficiently with 3D models, and create ID materials. Plus, we’ll tackle challenges like UV "bleeding" together, helping you streamline your workflow. Each lesson is designed to be hands-on and practical, allowing you to apply what you learn immediately.
With real-world examples and interactive projects, you’ll gain confidence as you progress. I encourage you to ask questions and share your work; I’m here to support your learning journey!
By the end of this course, you'll have essential 3D design skills that are in high demand in the industry, making your creative projects in gaming, film, and animation even more exciting and valuable!
Join me on this journey, and let’s unlock the full potential of your 3D designs together! You’ll leave with a portfolio of work that showcases your new skills, ready to impress potential employers or clients.
Let’s embark on this exciting adventure into UV mapping and transform your 3D design capabilities!

Shape your UVs with everyone’s favourite and time-tested lattice deformer. Bring FFD-style control to your UV editing workflow. Transform, skew, corner pin, reshape, tweak and fine-tune in a direct and predictable manner.

Blender 4.2 - 4.5
- This extension bypasses Blender's default 8-UV limit, allowing you to add and organize as many UV channels as you need for your project. It replaces the standard UV Unwrap panel with a new one, adding buttons to reorder, duplicate, and copy data between UV maps.


Easy to use Unwrap tools for Archviz, Gamedev and more.
- UV Tools 3.3.05 transforms UV workflow in Autodesk 3ds Max (supporting 2018–2026) with specialized utilities that streamline unwrapping, distortion correction, and texture optimization. This essential plugin tackles complex UV challenges through automated tools like Smart Unwrap—generating distortion-free seams based on mesh curvature—and UV Packer, which arranges islands with pixel-perfect precision while preserving texel density. Artists gain real-time feedback via visual diagnostics (stretch heatmaps, distortion vectors) and leverage batch processing to handle multiple objects simultaneously. Version 3.3.05 introduces enhanced Relax Brushes for manual smoothing of stubborn areas, improved Texel Density Matching across assets, and UDIM support for multi-tile workflows. Its non-destructive workflow integrates directly into Max’s UV Editor, allowing quick fixes without disrupting existing mappings—ideal for game assets, VFX models, or architectural visualization. Key features like UV Copy/Paste, Seam Stitching, and Automatic Alignment eliminate tedious manual work, while customizable presets ensure consistency across projects. Designed for texture artists and modelers, UV Tools accelerates production with professional-grade results, reducing unwrap times from hours to minutes.

Easy to use Unwrap tools for Archviz, Gamedev and more.
Script requirements:
- 3dsMax 2013+


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Zen UV is a comprehensive, professional-grade add-on for Blender designed to overhaul and supercharge the UV unwrapping pipeline. Built by the Zen Masters Team—veterans of the game development industry—this tool is engineered to replace Blender’s native, often tedious UV workflow with a fast, intuitive, and highly automated system. Whether you are a hard-surface modeler crafting complex mechanical assets or an environment artist optimizing trim sheets, Zen UV transforms UV mapping from a chore into a precise, one-click operation.
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