
- PREREQUISITES: Knowledge of ZBrush and digital sculpting strongly recommended; basic knowledge of Maya and ZBrush is required; basic knowledge of Photoshop strongly recommended; course pre-reqs include Anatomy for Production
- MATERIALS: Zbrush, Maya (3DS Max or Blender ok), & Photoshop (or equivalent software)
- In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop. In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colors in ZBrush.

https://www.cgmasteracademy.com/courses/28-motion-graphics
An 8-week course introducing the fundamental principles of making exceptional motion graphics using industry-standard methods
CGMA - Intro to Substance for Environment Art with Ben Keeling
https://www.cgmasteracademy.com/courses/55-fundamentals-of-substance-for-environment-art
A 6-week course using the Substance Suite to create pattern based, hard-surface, and organic materials. Students will learn how to create an asset in a texturing pipeline.
CGMA - The Art of Color and Light With Ryan Lang
https://www.cgmasteracademy.com/courses/73-the-art-of-color-and-light/
The Art of Color and Light is an exploration of the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues. Students will learn to render their artwork with the intent of developing a scene that expresses meaning and direction. Through art study lectures and practical application, students gain insight into the techniques required to develop imagery designed for conceptualization in the entertainment industry.

This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

Duration 10 Week | Video: 1080p
CGMA - Rigging for Games https://www.cgmasteracademy.com/courses/12-rigging-for-games An 8-week course focused on developing game-ready rigs in Maya This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
CGMA - Stylized Characters in 3D http://www.cgmasteracademy.com/courses/109-stylized-characters-in-3d The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, the course will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.

CGMA - Art of Color and Light
https://2d.cgmasteracademy.com/art-of-color-and-light.html
The Art of Color and Light is an exploration in the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues.

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