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Defender: Top Down Shooter v1.7.8 (4.27, 5.0-5.1)



Support engine version: 4.27, 5.0 - 5.2.


Defender is a Action Shooter RPG Template with 280+ Blueprints such as Advanced AI, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Save/Load, Damage Text and also many masterpiece features

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Daily Life AI v4.24-4.27, 5.0


Make your humanoid civilizations stand out from other games without wasting months coding.

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Creating Portal To Another Reality v5.1


This asset allows you to easily create portals to worlds that will be slightly different from the original worlds.

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Advanced Multiplayer Inventory V2 v4.23-4.27, 5.0-5.1


Plug n' play Advanced Multiplayer Inventory V2. Convince yourself by playing the Demo!

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FLOXY v1.02 4.26+


Floxy is an Emergent Vector Generator designed to simulate a variety of flocking behaviors using CPU calculated attraction and repulsion forces. Floxy is ideal for general purpose solutions requiring small flocks of scene actors.

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Endless Random Procedural Worlds (With Level Streaming) v5.1


Create an endless world by dynamically streaming levels as the player moves (similar to Minecraft chunks).

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EZProjectiles - Realistic Bullet Simulation v5.0-5.2


This simple Projectile blueprint has all the functionality of a real bullet! Wind Drag, Surface Penetration, Richochet, Energy Loss, and more!

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Dynamic Volumetric Sky v5.1-5.2


Simplified and optimized fully dynamic sky system with volumetric clouds, dynamic weather system, day and night cycle and time of day.

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Dynamic Grass System v5.1


Easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, ground blending and more effects included by default.

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Dynamic Combat System - Bundle v5.1


Third Person Combat System implemented entirely in Blueprints.

Bundle containing all modules of Dynamic Combat System.

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Interaction System Starter Pack v5.1


This Interaction System Starter Pack is an advanced interaction system that saves you countless hours of programming! Start focusing your time on programming gameplay built off the backbone of this advanced system!

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Hyper Swimming System V2 v5.1


Have you ever wanted to transition smoothly from land movement into the water and start swimming? I did! That is why I bought a mocap suit and started to lie on an object and started to record some swimming animations. I've built a fully adaptable swimming system because of it!

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Hyper Skill Level Manager v2 v5.1


Manage all your skill levels, gain XP for them and use it to unlock things.

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Hyper Scalable Interaction System V2 v5.0-5.2


Interact with any object in the world the easy and scalable way. Perfect for systems that need any interaction like inventory, puzzle, building, quest, dialogue, farming, etc.

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Hyper Outliner and Symbol System V2 v5.0-5.2


Toggle an outline or symbol on any actor in the world from any place. Perfect for any game which benefits from highlighted item like inventories , building systems, puzzles, etc.

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Hyper Mineable Rocks v2 v5.1


Fill your world with rocks to mine ores from. Two types of logic included, static Mesh and Chaos Rocks.

Are you making a production where you need someone to mine rock and get some ores from it? Do you want to fill your world with these ore-rich rocks and make sure it optionally respawns over time? This system is for you!

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Hyper Interactive Foliage v2 v5.1


Spawn foliage procedurally or manually in your world and pick it up. Includes berry picking.

Have you ever walked in an open world and seen all kinds of foliage around you to pickup like sticks, rocks, flowers, berries from in bushes, leaves, feathers, mushrooms, and more? Do you also want this in your game? This is the system for you!

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Hyper Equipment Manager v2 v5.1


Manage all your static and skeletal mesh equipment. Includes master posed skeletal mesh.

Have you ever wanted to swap a tool, equip a weapon, hat, ring, backpack, or even change clothing like a shirt? Have you asked yourself how to manage all your relative offsets easily over a hundred equipment items? How to Dual Wield? How to manage genders in equipment? How to replicate it? This is your solution!
Key Features

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Hyper Choppable Trees V2 v5.1


Are you making a production where you need to chop down every tree you see and salvage logs from them? Do you want to fill your world with these trees and make sure it optionally respawns over time? This system is for you!

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Hyper Building System v2 v5.1


Adaptable and datatable driven building system for any survival, RPG or openworld games.

Have you ever played a survival game? All of them have a cool building system. You probably want to supercharge your project for months. Use this fully adaptable and replicated building system!

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Hyper Attribute Manager v2 v5.0-5.2


Manage Attributes and state effects for any type of game like RPG and Survival.

Does your character need attributes like health and many others? Does your character need to be set on fire when he is in the middle of a fire particle? Do you want to subtract Stamina or Mana when performing an action? This and many other things it will do for you!

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Horror Mechanics v1.5 (5.2)


Horror Mechanics is a base template that includes most common features found in first person horror games, such as first person arms/body, interactive objects, drawers, doors, interactive lights, puzzles, inventory system, examinable objects and keys, all integrated into a "generic checkpoint system" interface.

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Do you want Flying/Hover Vehicles for your Sci-Fi games? This asset includes fully drivable 7 unique flying/hover Cars! Realistic and interactive Control with high resolution textures


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The Fluid Flux is a powerful water system based on 2D shallow-water simulations.


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