Categories: Tutorials » Photography and Video
Action Scene Editing Techniques
1h 30m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 2 GB
- Throughout these lessons, we'll delve into the considerations an editor needs to take when working with action scenes. We will examine footage from both documentary/sports style footage and edits as well as fictional action scenes. We cover considerations for this type of editing, common practices, and techniques to make your action scenes flow well. After this course, you will have the tools and knowledge to start putting together successful action scenes. Software required: Adobe Premiere Pro CC.
Accelerating The Face Rigging Process in Maya
4h 31m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 2 GB
- In this Maya tutorial, we'll explore node-centric, pose-based deformers as drivers for corrective blend shapes. We'll learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel, as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. By the end of this Maya training, you'll have learned new strategies for completing the rigging process quickly and efficiently. Software required: Maya 2015, abAutoRig 6.0.3.
Accelerating The Character Rigging Process in Maya
4h 31m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 2 GB
- Throughout these lessons, you will learn how to accelerate the rigging process by using a free MEL script called abAutoRig.mel as well as several code snippets and Python utilities to create a character rig, skin the model, paint weights, and apply corrective blend shapes. This course will introduce you to some new thoughts and strategies for completing these tasks quickly and efficiently. We will explore Maya node-centric pose based deformers as drivers for corrective blendshapes. Software required: Maya 2015, abAutoRig 6.0.3.
3Ds Max To Motionbuilder Integration
2h 13m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 1.6 GB
- In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! We'll learn efficient ways animation can then be modified in both applications to improve character performances. In the end, you'll learn how to use the rigging and animation tools in both 3ds Max and MotionBuilder to retarget and enhance your character animations with time-saving techniques. Software Required: Autodesk 3ds Max 2013
3Ds Max 2012 Reference Library World Space Modifiers
1h 34m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 500 MB
- In this series of 3ds Max tutorials, we will take an in depth look at the world space modifiers in 3ds Max. Each video in this collection of tutorials is a self-contained lesson centering on one of 3ds Max's world space modifiers. This means that these tutorials can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons, we will discuss all of the parameters and options found in 3ds Max's world space modifiers. Software required: 3ds Max 2012.
3D Concept Creation In V Ray For Maya
2h 5m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 810 MB
- In this V-Ray for Maya tutorial, we'll explore the techniques involved in creating a 3D concept creation. We'll start by using image-based lighting to setup advanced lighting and shading techniques within V-Ray for Maya. Then we'll use MARI to texture assets, followed by creating our final concept using NUKE. By the end of this V-Ray for Maya training, you'll have a solid understanding of the workflow that is required to create a working 3D concept in V-Ray for Maya and NUKE. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 9.2X.
3D Assisted Facial Morphing in CINEMA 4D and NUKE
4h 11m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 2.3 GB
- In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE. We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D's MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE. Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render. By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable. Software required: CINEMA 4D R15, NUKE 7.0V6, After Effects CC 12.0.0.404
Categories: GFXTRA Special » Special Fonts
YWFT Ultramagnetic Rough Font Family | 15 x TTF
https://www.youworkforthem.com/font/T8626/ywft-ultramagnetic-rough/
- We grabbed the soft-yet-gothic Ultramagnetic while it was totally unaware, dragged it into the alley out back, and roughed it up somethin' fierce to create a tougher, edgier, and grittier version of one of YouWorkForThem's bestselling fonts.Ultramagnetic Rough features the same soft architecture as its predecessor, with varied distressing that increases in three stages. Wise beyond its years, it's more than earned its street-smarts. While Ultramagnetic Rough has hardened itself around the edges, deep down it remains a big old softie.
Categories: GFXTRA Special » Special Fonts
Forjada Font Family | 8 x TTF
https://www.youworkforthem.com/font/T8651/forjada/
- Forjada Family comes in 3 weights—Light, Regular and Bold—with matching italics and includes alternate swash caps and ligatures plus Ornaments and Catchwords sets that provide a wide range of choices for creating the most beautiful designs. The font character set supports 212 languages.Forjada is well-suited for branding, packaging, food & drinks menus, wedding invitations, party invitations, guidebooks to old cities or any glamorous design you want to add a fresh and modern touch to!
Categories: GFXTRA Special » Special Fonts
TG Hagia Font Family | 3 x TTF
https://www.youworkforthem.com/font/T8645/tg-hagia/
- Tg Hagia is contemporary serif font inspired by Modern Culture. This font is highly recommended for use as display and body text. Tg Hagia is available in three widths namely regular, semi-bold and bold
Categories: GFXTRA Special » Special Fonts
Taleeq Font Family | 3 x TTF
https://www.youworkforthem.com/font/T8629/taleeq/
- The word Taleeq is the Arabic for Fluent (or Freed). Taleeq is an Arabic typeface with a chirographic flavour. It consists of three weights and it suits various applications including publication, print and advertising.
2D Racing Game Series in Unity: Volume 5
48m 57s | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 323 MB
Welcome to Volume 5 of the 2D Racing Game Series in Unity. In this tutorial, we will be discussing the final processes before packaging up our game. We'll start out by learning how to set up a main menu. Here we'll learn about how to display an image for our background and how to create the buttons needed to load our level or quit the game. From there, we'll discuss how to reduce memory usage by learning about the information displayed in the Stats window. Then we'll open the profiler and discuss how it can help us see any areas in our game that may be taking up too much memory. Here we'll also discuss some possible solutions, like consolidating scripts, that will reduce our memory usage. After that, we'll create a material manager script that will help us reduce the number of materials we have in our project, thus reducing the GPU usage. Then we'll wrap us the series by learning how to build our final version of the game. We'll discuss what options need to be set up in order to create a stand-alone version of your game that can then be distributed to your desired platform.
2D Racing Game Series in Unity: Volume 4
3h 10m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 1.1 GB
In this course, we will continue building up the core game systems like the powerups and the enemy behavior. We'll get started by cleaning up any issues we have with our powerups. Here we will create the exact behavior of each powerup and keep each one balanced during gameplay. After that, we'll learn how to keep the player on the track by allowing the player to drive full speed while on the track but at half speed while in the grass. Once we have these systems finished, we need to give the player some feedback on what powerup is currently equipped. We'll also learn how to display the speed and current lap. When all of that is finished, we'll jump into learning how to create AI for our game. We'll first learn how to create waypoints for the enemy to follow and then we'll learn how to physically move the enemy using the waypoint system. Then we'll learn how to set up the 2d animations for the enemy car. Then we'll wrap up the course by creating the game state which will control when the race starts and when it ends.
10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE
1h 19m | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 350 MB
- In this series of tutorials, we'll learn ten tips and techniques you can apply to any Maya or NUKE compositing project to speed up your workflow and create a higher-quality composite. We're going to be covering many topics, such as why we break Maya scenes into layers, getting the most information out of Maya for high-dynamic-range composites, and how to process EXRs for much faster interaction in NUKE. From there, we'll examine some render pass and layer workflows that will eliminate errors and give us much more flexibility in NUKE. Finally, we'll jump completely into NUKE by looking at some compositing techniques for CG renders and finally unraveling the proper premultiply workflow. Software Required: Maya 2012 and NUKE 6.3v1.
PencilKings - Full Collection June 2017
MP4 | 34.6 GB ZIP | Graphic Tutorials | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Genre: eLearning | Language: English
Thousands of Artists Already Using Pencil Kings Online Art Training to Level up Their Art and Careers
https://goo.gl/ifcK33
Categories: Tutorials
Ultimate Designer Tutorial Pack 8
MP4, FLV, AVI | 1280x720 | Photoshop, Illustrator, After Effects, 3Ds Max, Maya, Houdini, Cinema 4D, Zbursh, Unreal Engine and MORE... | Win & Mac | RAR & ISO FILES
Graphic Design, 3D Animation, Web Design, Video Animation, Game Development and MORE...
CHOOSE AND DOWNLOAD
Categories: Tutorials
Ultimate Designer Tutorial Pack 7
MP4, FLV, AVI | 1280x720 | Photoshop, Illustrator, After Effects, 3Ds Max, Maya, Houdini, Cinema 4D, Zbursh, Unreal Engine and MORE... | Win & Mac | RAR & ISO FILES
Graphic Design, 3D Animation, Web Design, Video Animation, Game Development and MORE...
CHOOSE AND DOWNLOAD
Categories: Tutorials
Ultimate Designer Tutorial Pack 5
MP4, FLV, AVI | 1280x720 | Wordpress, Html5, CSS3, javascript, Csharp, Python, MySQL | Win & Mac | RAR FILES
Web Development, Software Development and Network Training
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Categories: Tutorials
Ultimate Designer Tutorial Pack 4
MP4, FLV, AVI | 1280x720 | Photoshop, Illustrator, After Effects, Lightroom, Muse | Win & Mac | RAR FILES
Graphic Design, Photography, Digital Photography and MORE...
CHOOSE AND DOWNLOAD
Categories: Tutorials
Ultimate Designer Tutorial Pack 3
MP4, FLV, AVI | 1280x720 | Photoshop, 3Ds Max, Maya, Zbursh, V-Ray and MORE... | Win & Mac | RAR FILES
CHOOSE AND DOWNLOAD
Categories: Tutorials
Ultimate Designer Tutorial Pack 2
MP4, FLV, AVI | 1280x720 | Photoshop, Illustrator, After Effects, Lightroom, Sony Vegas, Final Cut, CSS 3, Wordpress, Html 5, javascript and MORE... | Win & Mac | RAR FILES
Graphic Design, Web Design, Video Editor, Photography, Digital Photography and MORE...