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Animating a Water Splash in Harmony
Animating a Water Splash in Harmony
1h 14m | FLV 1280x720 | Project Files | 440 MB
  • This course covers the key things you'll need to know when animating splashes in Harmony. We'll begin by sketching the impact formation of the splash. From here, we'll focusing on key moments of the animation's phases by sketching their formations. We'll also discuss how these phases transition into each other. Next, we'll add some polish by sketching ripples and adding color. Finally, we'll integrate the splash into a scene by creating a reflection of the splash. After watching this course, you'll be ready to tackle your own splash animations in Toon Boom Harmony. Software required. Software required: Toon Boom Harmony Premium 12.2

user Unity     

Animating Cartoon Eyes in CINEMA 4D
Animating Cartoon Eyes in CINEMA 4D
1h 50m | FLV 1280x720 | Project Files | 6 GB
  • In this CINEMA 4D tutorial, we'll learn how to setup and modify an eye rig. We'll also learn how to model, unwrap, and texture the eyes in CINEMA 4D, BodyPaint and Photoshop. We'll discuss how to animate eyes to have a believable and lifelike character performance and then how to convert the rig to be used on a totally different pair of eyes. By the end of this CINEMA 4D training, you should have a clear understanding of how to animate cartoon eyes. Software required: CINEMA 4D, BodyPaint, Photoshop.

user Unity     

Animating and Compositing Futuristic Menus in After Effects
Animating and Compositing Futuristic Menus in After Effects
8h 18m | FLV 1280x720 | Project Files | 6 GB
  • In this series of tutorials, we will learn how to animate and composite a futuristic menu interface with footage of an actor. This course is a follow-up course to Designing Futuristic Menus in Illustrator. If you have any interest in learning how to make all of the pieces that we will be animating, you may want to watch that first. We start out by importing all of the assets in the various ways that will best interface with after effects for animation. We then learn how to make the pieces move with the actors motions and how to use expressions to make some of the secondary pieces have visual interest as they rotate, scroll, and reveal. Towards the end of the course, we go over some great compositing tips for making your menu look better integrated with your shot. This course will teach you how to efficiently animate multiple objects and maintain visual consistency that mimics the design of a real life interface. By the end of this course, you will have your own composited shot of an actor interacting with a futuristic interface. You'll also be armed with knowledge on how to create complex animations using expressions with ease. Software required: After Effects CS6

user Unity     

Animating a Walking Quadruped in Toon Boom Harmony Premium
Animating a Walking Quadruped in Toon Boom Harmony Premium
1h 48m | FLV 1280x720 | Project Files | 700 MB
  • In this Toon Boom Harmony Premium tutorial, we'll learn how to animate a walking quadruped. We'll learn how to create all the poses needed to animate a walk for any type of quadruped. We'll begin by providing an overview of the cutout horse rig we'll be using to create these poses. From here, we'll spend several lessons creating the key poses for the horse followed by copying and pasting keyframes to create the remaining poses needed to complete the walk. Following this, we'll spend some time editing some in-between poses and animating the tale and mane. We'll conclude by seeing how we can cycle and translate the horse through a scene over time. By the end of this Toon Boom Harmony Premium training, you'll have a better understanding of how to animate any type of quadruped. Software required: Toon Boom Harmony Premium 12.1.

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Animating a Multi-Plane Scene in Toon Boom Animate Pro
Animating a Multi-Plane Scene in Toon Boom Animate Pro

 

47m 9s | FLV 1280x720 | Project Files | 350 MB
  • Welcome to this Toon Boom Animate Pro tutorial on creating a multi-plane scene. In the following lessons we'll learn how we can create the illusion of depth in a scene by positioning various layers in three dimensional space using the camera, side, top, and perspective views. We'll also use tools from the advanced animation toolbar to position our layers. From here we'll learn how we can add and animate a camera across the multiple planes of our scene to get the full effect of depth within it. Finally, we'll learn how we can enable 2D drawing layers to be rotated in 3D space along some 3D camera rotation. After watching this Toon Boom Animate Pro training you'll have the knowledge you need to create your own animated multi-plane scenes. Software required: Toon Boom Animate Pro 3.

user Unity     

Animate and Rig a Bouncing Ball in Maya
Animate and Rig a Bouncing Ball in Maya
5h 43m | FLV 1280x720 | Project Files | 2 GB
  • Throughout these lessons, we'll explore modeling, rigging and animating a bouncing ball. We'll cover rigging rationales and methods for rigging two distinct types of balls. We'll discuss methods of animating these balls naturally and as distinct characters in and of themselves. This course discusses music as a starting point for timing and presents methods for executing a short animation. The course concludes by discussing lighting and rendering techniques applicable to enhance the storyline. Software required: Maya 2016

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Altering Body Weight in ZBrush
Altering Body Weight in ZBrush
1h 53m | FLV 1280x720 | Project Files | 670 MB
  • Throughout this ZBrush tutorial we'll explore how to sculpt models to look more realistic by understanding fat allocation on the human body. We'll aim to challenge your anatomy skills and make you think outside the box in regards to what is 'realism' by adding weight to our characters. First we'll focus on character archetypes, then move on to studying where fat deposits on the body and more importantly how it differs in men and women. By the end of this ZBrush training you'll have expanded your knowledge of the human body and be ahead of the curve when it comes to adding realism to your sculpts. Software required: ZBrush 4R6.

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All Things Text in After Effects
All Things Text in After Effects
1h 20m | FLV 1280x720 | Project Files | 250 MB
  • In this series of tutorials, we'll learn about creating, controlling, and using text in After Effects. We start out by learning about the two different type tools and follow that up by navigating the Character and Paragraph panels. There are a few controls within these panels that even the most seasoned After Effects user may have never used before. After we've covered the basics, we move down to the properties on the text layers. There are a few options that are totally unique to text layers as well as a few additions in the context menus that will speed up your workflow. For instance, we learn how to edit a Photoshop text layer right inside of After Effects, complete with translated layer styles. We also go over a few techniques for overcoming readability issues and some tips for creative ways to fix common problems. We learn how to preview animation presets, and finish by learning per-character animation with both Classic 3D and Ray-traced 3D. This tutorial is full of all the possibilities for your text in After Effects. It's perfect for a beginner just starting out learning the type tools or for someone more seasoned looking to increase their knowledge about all things text in After Effects. Software required: After Effects CC 12.2.1.5.

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Age Progression in Photoshop
Age Progression in Photoshop
1h 57m | FLV 1280x720 | Project Files | 1.4 GB
  • In this Photoshop tutorial, we'll be learning some techniques on how to add age to the appearance of a person's face by using various textures combined with digital painting, cloning, and the use of Photoshop's Liquify feature. We'll begin by using liquify to reshape some key facial features followed by several lessons where we'll incorporate textures from various images to achieve believable wrinkles and skin pores. We'll wrap up by learning how to thin out and add some gray to the hair along with some age spots as well. This is a great course if you are a concept artist working on a movie where you want to visualize what an actor might look like at a different age. After watching this Photoshop training you'll have a strong understanding of the process and techniques used to create a photo-manipulation of someone who appears much older. Software required: Photoshop CC 2014.

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Advanced V-Ray Techniques for Film and TV
Advanced V-Ray Techniques for Film and TV
2h 10m | FLV 1280x720 | Project Files | 6.4 GB
  • Throughout these lessons, we will go over the workflow of preparing and assembling assets while using advanced techniques in Maya, V-Ray, Photoshop and NUKE. We will build a special lighting solution matched to a background, generate multimatte elements and use custom scripts to speed up the process, balancing speed and time. Towards the end of this course, we will also explore two cases of troubleshooting when renders go wrong and look at different techniques and approaches to solve them. Software required: Maya 2016 (EX1 - SP4), V-Ray 3.1, Photoshop CC 2015, ADTools, NUKE 8.

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Advanced Techniques and Workflows in Vue
Advanced Techniques and Workflows in Vue
6h 10m | FLV 1280x720 | Project Files | 2.4 GB
  • In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications. We'll also look at some workflows to help speed up your rock asset creation with Vue's Metablob feature. We'll then import our landscapes into other applications like Unreal Engine and World Machine. By the end of this Vue training, you'll have learned a variety of new techniques and workflows for your own projects. Software required: Vue 2014, World Machine 2.3, Geo Control 2, Unreal Engine 4, 3DS Max 2016, Cinema 4D R15.

user Unity     

 

Advanced PyQt for Maya

 

Advanced PyQt for Maya
6h 4m | FLV 1280x720 | Project Files | 1.4 GB
  • Throughout these lessons, we'll learn that Qt is an extensive and powerful UI library that is capable of creating anything from a simple group of buttons to a full application. We'll start with an overview of the basics, using standard widgets and layouts, and connecting them together. Next, we'll build a simple naming tool that demonstrates how to quickly put together a professional-looking interface to work with Maya scripts. Finally, we'll take on a larger project that shows you how create your own custom widgets, modify their appearance and function, add animation and special effects, then seamlessly merge your tools into Maya. Software required: Maya 2015, Sublime Text 3.

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Advanced Production Techniques in 3DEqualizer and NUKE
Advanced Production Techniques in 3DEqualizer and NUKE
1h 28m | FLV 1280x720 | Project Files | 800 MB
  • In this tutorial, we'll learn how to use 3DEqualizer and NUKE together in a professional workflow for production. Throughout these lessons we'll look at the more advanced features of 3DEqualizer and how to utilize them with NUKE in a really effective way. We'll start by creating a 3D screen replacement, and then further utilize 3DEqualizer assets to stabilize shaky footage. Finally, we'll dive into correcting for rolling shutter artifacts. By the end of this course, you will be well-equipped to handle a 3DEqualizer to NUKE workflow effectively. Software required: NUKE 8, 3DEqualizer4 R3.

user Unity     

Advanced Modeling Techniques with Fusion 360
7h 28m | FLV 1280x720 | Project Files | 3.4 GB
  • In this course, we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush. Software requested: Autodesk Fusion 360, Maya 2015, ZBrush 4r7.

user Unity     

Advanced Editor Scripting in Unity and MonoDevelop
Advanced Editor Scripting in Unity and MonoDevelop
1h 53m | FLV 1280x720 | Project Files | 697 MB
  • In this Unity tutorial, we'll learn several skills that will allow us to create menus and wizards that integrate directly into Unity's editor interface. We'll start with the basics of how to insert menus into Unity's menu interface. Then we'll move on to learning how to write our own wizards that allow us to automate tasks. By the end of this Unity training you'll have the knowledge you need to create your own menu items, keyboard shortcuts, and powerful time-saving wizards that will boost your game development into overdrive. Software required: Unity 4.5, MonoDevelop.

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Advanced Editing Workflows in Lightroom
Advanced Editing Workflows in Lightroom
1h 33m | FLV 1280x720 | Project Files | 1.9 GB
  • In this Lightroom tutorial, we'll look at some real-world tips and techniques for enhancing your photographs. Lightroom is much more than just a replacement for Camera Raw and Bridge. It's a powerful tool, capable of eliminating your need for other image-editing software such as Photoshop. By the end of this Lightroom training, you'll have learned a variety of advanced features so that you'll not only speed up your workflow but also make it more efficient. Software required: Adobe Lightroom CC.

user Unity     

Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14x TTF
Sonder Font Family | 14 x TTF
https://www.fontspring.com/fonts/fenotype/sonder
  • Sonder is a smooth brush Scrit and condensed Sans family of three weights on both. Both Script and Sans work as standalone fonts but they’re designed to go nicely together. Combine with Sonder Extras for smooth brush strokes for ambitious headlines, logos & posters.

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Advanced Editing Theories and Techniques in Premiere Pro
Advanced Editing Theories and Techniques in Premiere Pro
1h 24m | FLV 1280x720 | Project Files | 4.6 GB
  • Throughout these lessons, we will dive deep into advanced video editing methods and techniques. Professional editors know several secrets such as the "5 Rules of Editing" and "Eisenstein's Theories of Montage". Once you know these theories and other editing techniques, you'll be able to take your editing skills to the next level. These theories and techniques will improve your abilities as an editor immensely. Software required: Adobe Premiere Pro CS6.

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Advanced Character Modeling in Maya
Advanced Character Modeling in Maya
3h 54m | FLV 1280x720 | Project Files | 1.6 GB
  • In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Throughout these lessons, we will explore techniques for creating organic and hard surface objects. We will look at ways for creating strong edge flow that will help with deforming our character. We'll also use Maya to create and lay out our UV's. By the end of this course, you will have a solid understanding of the techniques needed to speed up your modeling workflow for creating feature quality models. Software required: Maya 2012.

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VRay Interior Workshop
VRay Interior Workshop
6h00m | MP4 1280x720 | Project Files | 2 GB

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Unreal Engine 4 VR Interior Tour with 3DsMax VRay
Unreal Engine 4 VR Interior Tour with 3DsMax VRay
5h30m | MP4 1280x720 | Project Files | 2.5 GB

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3D Jewellery Visualization
3D Jewellery Visualization
  • We’ll begin by checking out some physical equipment that is more or less essential for jewellery re-production, we’ll have a closer look at some real jewellery and talk about precious metals.

 


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Adding Keyframe Animation to Motion Capture in Maya
Adding Keyframe Animation to Motion Capture in Maya
2h 4m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 735 MB
  • Throughout these tutorials, we'll go through the process of creating custom 3D character animation in Maya to work within established motion capture clips. We'll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data, planning the custom animation, and the importance of reference. Next, we'll modify a character rig to be used in conjunction with a motion capture skeleton. Then, we'll create key poses, animating the root and feet, animating the spine and head, animating the arms and hands and doing final polish of the animation. By the end of this tutorial, you'll have a more thorough understanding of how to create a custom, 3D character animation that fits seamlessly with motion capture animation. Software required: Autodesk Maya 2013.

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Adding Dynamics to a Mermaid Animation with Bifrost in Maya
Adding Dynamics to a Mermaid Animation with Bifrost in Maya
3h 3m | Video: FLV 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 1 GB
  • Throughout these Maya tutorials, we'll look into the process of taking a short animation and enhancing it dramatically with dynamic water and hair. As our mermaid emerges from the ocean we'll enlist the help of one of Maya's newest tools, Bifrost, to quickly and easily simulate the water around her to generate a realistic splash. In addition to this we'll also investigate the use of nHair to give her long flowing locks which also animate as she moves. By the end of this Maya training, you'll understand more key tricks and shortcuts essential to produce a still image or an animated sequence. Software required: Maya 2015.

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