Automotive Modeling in 3ds Max 2015
8h 23m | FLV 1280x720 | Project Files | 3.2 GB
- In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools, as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and have the knowledge you need to build your own vehicle. Software required: 3ds Max 2015.
Automating Tasks Using MAXScript in 3ds Max
1h 43m | FLV 1280x720 | Project Files | 465 MB
- Throughout these 3ds Max tutorials you'll learn how to automate tasks within 3ds Max to help boost your productivity. You'll be introduced to the 3ds Max's native scripting language called MAXScript and learn about the tools and knowledge needed to begin automating processes within your pipeline. Those are just a few of the many topics that will be covered. Some other popular highlights include: Overview of MAXScript listener, Methods of Collection, Flow of Execution, Loops, Variable, and Interface Creation. Software required: 3ds Max 2014.
Asset Pipeline in Maya and Mudbox
1h 42m | FLV 1280x720 | Project Files | 1.9 GB
- In this series of Maya and Mudbox tutorials, we'll talk about the process of working on an asset using multiple applications - in this case Maya, Mudbox, and Photoshop. We'll begin by using Maya's powerful modeling tools to create some base geometry for a Thor inspired hammer. We'll learn to create a simple UV layout and then use those UVs to create a texture map that can help us add sculpted detail very quickly. Once we have our geometry set up in Mudbox, we'll look at ways of adding carved detail using sculpt layers. We'll also paint texture maps for our objects and learn to add new geometry to our project as it progresses. Once we're done, we'll bake out normal maps and combine them with existing bump maps. Finally, we'll transfer our project back out of Mudbox to Maya. This Maya and Mudbox training will go quickly, so if you're interested in more basic training in any of the applications used, I would recommend starting with the introductions to the particular applications and move on from there. Software required: Maya 2015, Mudbox 2015, Photoshop.
Artist Guide to Motion Graphics in 3ds Max
3h 37m | FLV 1280x720 | Project Files | 4 GB
- In collaboration with Autodesk, Digital-Tutors is excited to teach you about some of the powerful tools found in 3ds Max, and explaining how these tools can be incorporated into a motion graphics project. We will start by looking at storyboards and animatics of the final project. From there, we will learn how to set up lights and materials for our scene inside of 3ds Max, we will learn how to use particles to create dynamic effects such as sparks for our project, and we will spend several lessons discussing the new State Set feature, which is a powerful new system for creating and managing your render passes within 3ds Max. We will also learn how this State Set tool allows for the seamless transfer of rendered passes, 3D cameras, lights, and helper objects from 3ds Max directly into After Effects. From here, we will learn how to use helper objects from 3ds Max to quickly create 3D layers in After Effects, use 3D nulls to drive 2D effects like lens flares and glows, and learn how Maxscripting and expressions can be used to create highly-customized, procedural animation effects within 3ds Max. Software required: 3ds Max 2013, After Effects CS6.
Applying Matte Painting Techniques to Image Editing for the Web in Photoshop
1h 30m | FLV 1280x720 | Project Files | 545 MB
- Throughout these lessons, we'll look at matte painting techniques that can be applied to web design. In this tutorial, we'll talk about poor quality imagery, how to fix images, and how to work around problematic graphics that can cause problems for even the most seasoned web veteran. By the end of this tutorial you'll be able to work faster, smarter, and output images that look much better than anticipated. Software required: Photoshop CS3.
Animation Techniques in Photoshop CC
1h 48m | FLV 1280x720 | Project Files | 260 MB
- In this Photoshop tutorial, we'll look at how we can use Photoshop as an animation tool. We'll start by getting familiar with the timeline in Photoshop and the differences between video and regular layers. We'll then look at what extremes and keyframes are and why they're important to animation. Next, we'll discover how using onion skins can help our workflow by allowing us to see the natural curve of movement. We'll go over breakdowns, in-betweens and the different roles that they play in pose-to-pose animation. We'll also create straight ahead animation and look at when we would use this technique over pose-to-pose. By the end of this Photoshop training, you'll have a greater understanding of how animation works and will be well on your way to creating your own stories. Software required: Photoshop CC 2015.
Animation Techniques in Photoshop CC
1h 48m | FLV 1280x720 | Project Files | 260 MB
- In this Photoshop tutorial, we'll look at how we can use Photoshop as an animation tool. We'll start by getting familiar with the timeline in Photoshop and the differences between video and regular layers. We'll then look at what extremes and keyframes are and why they're important to animation. Next, we'll discover how using onion skins can help our workflow by allowing us to see the natural curve of movement. We'll go over breakdowns, in-betweens and the different roles that they play in pose-to-pose animation. We'll also create straight ahead animation and look at when we would use this technique over pose-to-pose. By the end of this Photoshop training, you'll have a greater understanding of how animation works and will be well on your way to creating your own stories. Software required: Photoshop CC 2015.
Animating Quadrupeds in Maya
1h 50m | FLV 1280x720 | Project Files | 960 MB
- In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. We'll start by learning how to set our animation preferences. We'll then have a look at references we can use to guide us in achieving realism throughout the animation. After this, we'll begin our blocking pass, and from there, we'll move to refining our work with time-saving techniques. Once we've completed the cycle, we'll then learn how to translate it forward. By the end of this training, you'll have the skill-set to animate your own quadrupeds in Maya. Software required: Autodesk Maya 2014.
Animating Quadrupeds in 3ds Max
1h 45m | FLV 1280x720 | Project Files | 925 MB
- In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. We'll start by learning how to set our animation preferences. We'll then have a look at reference we can use to guide us in achieving realism throughout the animation. After this, we'll begin our blocking pass and from there, we'll move to refining our work with time-saving techniques. Once we've completed the cycle, we'll then learn how to translate it forward. By the end, you'll have the skill-set to animate your own quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2014.
Animating In-game Biped Characters in Maya
2h 48m | FLV 1280x720 | Project Files | 1.2 GB
- Throughout these lessons, we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya. Software required: Maya 2014.
Categories: GFXTRA Special » Special Fonts
Cadet Font Family | 5 x TTF
https://www.youworkforthem.com/font/T7653/cadet/
- What I set out to achieve with Cadet was a design that retained much of the character and charm of the style but stayed rooted enough in traditional sans serif forms to avoid becoming overly decorative and abstract. Cadet is not based on or inspired by any single typeface but is instead an amalgamation of some of my favorite elements of the style.While Cadet may at first appear to be constructed with perfect geometry, subtle adjustments have been made throughout in order to get more natural, smooth, and well-proportioned letters.
Categories: GFXTRA Special » Special Fonts
Sympathique Font Family | 3 x TTF
https://www.youworkforthem.com/font/T2759/sympathique/
- One can never be too tall or too thin, the old adage goes. Sympathique is quite fashionably both. Rooted in two separate film face ideas called Hairstreak (English) and Mossman (American), Sympathique takes art deco to its ultimate and inevitable high fashion goals. Breezy and cool, Sympathique combines mostly androgynous majuscules with distinctly feminine minuscules to reach one of the most elegantly expressive voices a poster can ever have. Sympathique comes in all popular font formats and a very extended character set.
Categories: GFXTRA Special » Special Fonts
Social Stencil Font | 1 x TTF
https://www.youworkforthem.com/font/T2875/social-stencil/
- Social Stencil is perfect for revolutionary design. As you well know, there's always a revolution starting somewhere. Now you can start your own.
Categories: GFXTRA Special » Special Fonts
Backtalk Sans Font Family | 8 x TTF
https://www.youworkforthem.com/font/T3438/backtalk-sans/
- Backtalk Sans is a clean geometric font family that takes a clean simple straight-forward approach to legibility. Inspired by humanist and geometric letterforms, the Backtalk family creates its own honesty with a hint of personality.
Categories: GFXTRA Special » Special Fonts
Backtalk Serif Font Family | 8 x TTF
https://www.youworkforthem.com/font/T3439/backtalk-serif/
- Backtalk Serif is a clean geometric serif font family that takes a clean simple straight-forward approach to legibility. Inspired by humanist and geometric letterforms, the Backtalk family creates its own honesty with a hint of personality.
Categories: GFXTRA Special » Special Fonts
Alexandrya Font Family | 2 x TTF
https://www.youworkforthem.com/font/T7026/alexandrya/
- Alexandrya is a subtly modulated block serif font family with a humanist sensibility and all of my personal style for font design. A distant ancestor of the basic letterforms is Minister (a Dutch bible font of the 19th century) through my first font in the mid-1990s, Diaconia.
Categories: GFXTRA Special » Special Fonts
Militia Font | 1 x TTF
https://www.youworkforthem.com/font/T0117/militia/
- Militia is the face of well-orchestrated military coups, tanks and gun barrels, maps and covert plans, camouflage and war paint. It has no irony, patience, or give-and-take politic. It is strong, successful, swift and significantly in your face.
Categories: GFXTRA Special » Special Fonts
Miedinger Font Family | 2 x TTF
https://www.youworkforthem.com/font/T0139/miedinger/
- The great hype of Swisspalooza '07 prompted a look at Max Miedinger, the designer of Neue Haas Grotesk (later renamed to Helvetica). Surprisingly, what little biographical information available about Miedinger indicates that he was a typography consultant and type sales rep for the Haas foundry until 1956, after which time he was a freelance graphic designer - rather than the full-time type designer most Helvetica enthusiasts presume him to have been. It was under that freelance capacity that he was commissioned to design the regular and bold weights of Neue Haas Grotesk typeface.
Categories: GFXTRA Special » Special Fonts
Haute Font | 1 x TTF
https://www.youworkforthem.com/font/T0434/haute/
- Haute is a finely crafted serif display typeface that blends the fashion world with a subtle Herb Lubalin touch. It includes alternate letterforms which creates a bold geometric rhythm within the typeface.
Categories: GFXTRA Special » Special Fonts
JT Symington Font Family | 4 x TTF
https://www.youworkforthem.com/font/T8656/jt-symington/
- JT Symington was inspired by the classic serif typefaces of the 20th century. Its well defined serifs make it well suited to headlines as well as large chunks of body copy.
Categories: GFXTRA Special » Special Fonts
Silta Font Family | 14 x TTF
https://www.youworkforthem.com/font/T8655/silta/
- Silta is a humanist sans designed for interface typography and screen legibility. Sharp where it counts, flexible where you need it — and always a friendly tone. With seven weights and matching italics it has the range required for complex typographic hierarchies. Wide language support for extended latin, symbols, number sets and Opentype features make this a true work horse. The design is the outcome of research into screen reading and interface typography and shines by offering excellent legibility and unmistakable characters down to small sizes.
Categories: GFXTRA Special » Special Fonts
Jozef Font Family | 17 x TTF
https://www.youworkforthem.com/font/T8654/jozef/
- Jozef is a serif typeface family with modern character and a firm voice. It is equally suited to setting text on screen and in print. With eight weights, matching italics, and decorative capitals it offers a plentiful typographic range, and provides language support for extended latin. The sharp serifs equip this typeface with a strong tone and clear legibility, while the italics offer a softer but equally solid appearance. Opentype features, number sets and a wide range of typographic characters make this a resourceful text typeface.
Categories: GFXTRA Special » Special Fonts
Cease Font Family | 14 x TTF
https://www.youworkforthem.com/font/T8677/cease/
- Cease rolls off the tongue. It is smooth, round, and unique in both upper and lower cases. Numerals are fixed widths, across all weights/styles and for clarity. It was created to perform well at any size.
Categories: Tutorials » Photography and Video
Animating Concept Storyboards Using Photoshop and After Effects
2h 47m | FLV 1280x720 | Project Files | 920 MB
- Throughout these lessons we'll go over the steps necessary for creating concept storyboards. There are times when static storyboards aren't enough to articulate a scene to producers or directors. That's when we have to take our work to the next level and animate the boards into simple animatics, so there nothing is left to wonder, and the vision is fully conveyed. The steps are simple, but very crucial, and we'll be using both Photoshop and After Effects to complete our task. Software required: Photoshop CC & After Effects CC.