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Mastering Color Correction in Premiere Pro
Mastering Color Correction in Premiere Pro
MP4 | Video: 1280x720 | Duration: 57m | Language: English
  • Throughout this Premiere tutorial, we'll work with color tools to learn to properly color correct video shots. We'll learn how to work with the various scopes, how to build your own primary and secondary color correction setups, and how to share the project between Premiere and After Effects using a dynamic link. By the end of this Premiere training, you'll be able to successfully color correct your own shots. Software required: Premiere Pro CS6, After Effects CS6.

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Making Presentation-Ready Graphics from Simple Images in 3ds Max
Making Presentation-Ready Graphics from Simple Images in 3ds Max
MP4 | Video: 1280x720 | Duration: 1h 26m | Language: English
  • Throughout these 3ds Max tutorials we'll define a sequence of steps starting with a simple 2D image and ending with presentation-ready graphics in 3ds Max. We'll go through the whole asset creation pipeline, from building our 3D scene to lighting and rendering. Finally we'll execute a walk through using camera paths to show off our work. Without delving into any area in too much detail the course will focus on speed and streamlining your workflow. By the end of the 3ds Max training you'll be able to take a simple drawing and follow the steps towards presentation-ready animated graphics. Software required: AutoCAD 2010, 3ds MAX 2014.

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Making 3D Character Previsualizations in ZBrush
Making 3D Character Previsualizations in ZBrush
MP4 | Video: 1280x720 | Duration: 3h 1m | Language: English
  • In this ZBrush tutorial, we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial. We're going to start from a base mesh bust inside of ZBrush, detailing the face of the character and making some clothes by using DynaMesh and simple techniques to go faster, while also respecting the teams' requests. We are going to texture the character using Polypainting techniques and some alphas, and we will create lighting and multi-pass renders inside of ZBrush. The final illustration will be composited into Photoshop after mixing all the different passes, making final details on the character, and adding filters. By the end of this training, you will be able to use your own techniques to create concept designs and professional illustrations for production. Software required: ZBrush 4R4, Photoshop CS4.

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English | AVC1 1280x720 23.975 fps | AAC 128 Kbps 44.1 KHz | 11.76 GB
Genre: eLearning

CHOOSE AND DOWNLOAD

34 Professional Photoshop Tutorials for The Price of A Camera Strap

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Evermotion - Archmodels Volume 162
Evermotion - Archmodels Volume 162
max | 3D models | 900 MB
https://evermotion.org/shop/show_product/archmodels-vol-162/12617
  • Archmodels vol. 162 includes 60 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality street props models. All objects are ready to use in your visualizations.Presented models and scenes were rendered in V-ray with 3ds max.Scenes are not included.

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Evermotion - Archmodels Volume 152
Evermotion - Archmodels Volume 152
max | 3D models | 3.2 GB
https://evermotion.org/shop/show_product/archmodels-vol-152/11779
  • Evermotion and LUG company are pleased to present the first FREE Archmodels collection. Archmodels vol. 152 includes 76 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality LUG lamps. All objects are ready to use in your visualizations. Presented models and scenes were rendered in V-ray with 3ds max.

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Evermotion - Archmodels Volume 126
Evermotion - Archmodels Volume 126
c4d | obj | fbx | max | 3D models | 4.9 GB
https://evermotion.org/shop/show_product/archmodels-vol-126/9607
  • Archmodels vol. 126 includes 156 highly detailed 3d models of grass and small plants. All models are ready to use in your visualizations. Plants species are specified. Presented models and scenes were rendered in V-ray with 3ds max. Scene is not included.

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Look Development Pipeline Using nDo2 and dDo in Photoshop
Look Development Pipeline Using nDo2 and dDo in Photoshop
MP4 | Video: 1280x720 | Duration: 5h 39m | Language: English
  • Throughout this series of lessons, we will be setting up procedural bakes and batch texture-mapping. We will learn about the creation of specific maps that are generated quickly. We will cover creating normal maps from scratch, automatic creation of diffuse, and ambient occlusion using Quixel's suite of software. Finally, we will be rendering out our bakes and modeling with Marmoset 1.10 and KeyShot for final usage in Photoshop. Software required: ZBrush 4R6, Maya 2014, UVLayout v2 Pro, xNormal 3.18.3, nDo2, dDo 5.2, Photoshop.

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Logo Animation for Motion Designers in After Effects
Logo Animation for Motion Designers in After Effects
MP4 | Video: 1280x720 | Duration: 4h 2m | Language: English
  • In this set of tutorials, we'll go through the process of animating three logos in After Effects. Logo animations can be difficult to create without the proper preparation in the program in which they were originally designed, so we take the first few lessons of the course to split apart the assets in Illustrator. This way, when they're imported to After Effects, we have a much easier time animating them. We learn techniques for using the Puppet tool and some of the challenges that come along with that tool. We also use expressions and sliders as well as some parenting chains to create a paper-doll-style rig. Each of the three logos present a unique challenge and have lots of different techniques to cover so that when you're faced with a logo to animate on your own, you'll be ready for anything. By the end of this course, you'll have a great understanding of the methods for animating 2D logos and what it takes to give them realistic movements. If you're serious about adding logo animations to your motion design body of work, this course is a must-watch. Software required: After Effects 12.0.2.52.

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Likeness Sculpting in ZBrush
Likeness Sculpting in ZBrush
MP4 | Video: 1280x720 | Duration: 2h 38m | Language: English
  • Throughout this ZBrush tutorial, we'll go from choosing a reference face to getting our hands dirty in ZBrush and testing our mettle as well as sculpting techniques. The key to succeeding in this tutorial will be focusing on observation, training your eye and picking out the details that make our reference face unique. The techniques we'll cover are worthwhile and necessary for any artist looking to improve their facial sculpting abilities. By the end of this ZBrush training, no face should pose a challenge with the tools and techniques we have provided you. Software required: ZBrush 4R6.

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Lighting Your Illustration with Blending Modes in Photoshop
Lighting Your Illustration with Blending Modes in Photoshop
MP4 | Video: 1280x720 | Duration: 2h 2m | Language: English
  • Throughout this Photoshop tutorial we'll explore a handful of blending modes that artists use on a daily basis to light illustrations. You'll begin to see the flexibility and range that both layer and tool blending modes present. They are powerful tools that deserve a place in every digital artist's tool set. Lighting effects can be tricky, and filters stand out a mile away. But by the end of this Photoshop training, you'll know that with blending modes, the control and look is put back in the hands of the user and end result can be highly effective. Software required: Photoshop CC.

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Lighting and Rendering in Maya and Arnold
Lighting and Rendering in Maya and Arnold
MP4 | Video: 1280x720 | Duration: 2h 3m | Language: English
  • Throughout these lessons we'll explore a more in depth look at lighting and rendering a scene in Arnold. We'll discuss the .tx format as well as rendering using the "udim" flag, and other advanced techniques. We'll also cover how to output custom AOV passes at any point in the shader, as well as tweak maps inside a hypershade. After completing this tutorial, you'll feel more comfortable lighting a scene in Arnold, and have a better understand of how lights act and react in the render solution. Software required: Maya 2012, Photoshop CS3, ZBrush v4r5, Arnold.

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Lighting and Rendering a Sci-Fi Hero using V-Ray in Maya
Lighting and Rendering a Sci-Fi Hero using V-Ray in Maya
MP4 | Video: 1280x720 | Duration: 3h 30m | Language: English
  • In this tutorial we will learn to light and render a highly detailed Sci-Fi character using V-Ray, Maya and NUKE. We'll look at the steps required to setup V-Ray lights using camera projection techniques. To start we will use V-RayLightRect to setup a simple scene. Along the way we will use camera projection techniques to setup the lighting for our Sci-Fi hero, finally we will create precomps/lighting comps using NUKE. By the end of this tutorial you will have a solid understanding of the workflows that are required to light, render and precomp a highly detailed Sci-fi character. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7

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Lighting a Car with V-Ray in Maya
Lighting a Car with V-Ray in Maya
MP4 | Video: 1280x720 | Duration: 1h 44m | Language: English
  • Throughout these lessons, we'll explore the techniques involved in lighting a car using V-Ray, Maya, and NUKE. We'll discuss the steps required to set up advanced lighting techniques within V-Ray, which starts with using an image-based lighting setup. Along the way, we'll use a back plate to line up our car in Maya. Then we'll create precomps/lighting comps using NUKE. By the end of this tutorial, you will have a solid understanding of the workflow required to light and render a car in V-Ray and Maya. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7.

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Learning the Fundamentals in Final Cut Pro X
Learning the Fundamentals in Final Cut Pro X
MP4 | Video: 1280x720 | Duration: 5h 49m | Language: English
  • Throughout this training, we'll explore the latest workflows, techniques and features as well as a full overview of everything inside Final Cut Pro X 10.1 and later. With so many free updates to Final Cut Pro X since it was announced in 2011, there is plenty to learn for both new and experienced Final Cut Pro X users. We'll work through a real-world video scenario while covering a full overview of Final Cut Pro X, which includes tips and tricks in color correction, audio management and effects, file structure organization, even greenscreen and video stabilization techniques. By the end of this course, you'll be much more confident in Final Cut and be able to speed up your workflow by taking full advantage of the unique and wonderful way Final Cut Pro X allows editors to manipulate and organize video. Software required: Final Cut Pro X 10.1.

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Logo Animation in CINEMA 4D and After Effects
Logo Animation in CINEMA 4D and After Effects
MP4 | Video: 1280x720 | Duration: 2h 52m | Language: English
  • In this series of CINEMA 4D and After Effects tutorials, we'll be taking a logo from its flat design to a fully-composited 3D logo animation. We'll begin by learning how to prepare the logo in Illustrator to be imported as splines to CINEMA 4D. Then, we'll add depth, rotation, camera movement, lighting and materials to bring the logo to life. We'll learn how to add some quick variation to the look of the animation with MoGraph and how to use tags to get a quick, easy, and effective camera animation. Once we set up the render in CINEMA 4D, we move on to After Effects, where we'll begin the compositing process. In the After Effects portion of the course, we'll add lens flares that play an important role in the overall look of the animation. We also add particles that help to sell the depth that we established with our camera settings in the 3D application. We finish off by adding a few realistic lens effects that punch up the final look from good, to great. By the end of this CINEMA 4D and After Effects training, you'll know how to take a flat logo and turn it into something amazing. Software required: Illustrator 2014.0.0, CINEMA 4D Studio R16, After Effects 2014.0.2, Knoll Light Factory, Trapcode Particular

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Getting Started with Sculpting in MODO
Getting Started with Sculpting in MODO
MP4 | Video: 1280x720 | Duration: 1h 28m | Language: English
  • In this MODO tutorial, we'll use a simple creature model to learn the basics of sculpting. We'll talk about using mesh-based sculpting to quickly deform and shape our geometry. We'll set up image-based sculpting in order to create sculpted detail that is all contained within a very powerful type of displacement map. We'll also cover the use of a multi-resolution sculpting workflow. We'll talk about setting up this common type of sculpting workflow in MODO and how we can navigate the different levels. Throughout the training, we'll cover common sculpting tools, brush tips, and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin sculpting your own models in MODO. Software required: MODO 701.

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Getting Started with Python Scripting in Maya
Getting Started with Python Scripting in Maya
MP4 | Video: 1280x720 | Duration: 1h 42m | Language: English
  • Welcome to this tutorial that is designed to get you up to speed with Python scripting in Maya. We'll start this training by learning basic Python syntax for printing code and running MEL commands. We'll then learn how to create variables and work with various types and concatenations. We'll even learn how to create Lists, For Loops, and Windows so that we can get comfortable with building tools of our own that we and other artists can use to be more efficient inside of Maya. By the end of this tutorial, you will have the foundation you need to work comfortably with Python in Maya. Software required: Autodesk Maya 2014.

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Getting Started with Procedural Generation for Game Artists in 3ds Max
Getting Started with Procedural Generation for Game Artists in 3ds Max
MP4 | Video: 1280x720 | Duration: 1h 49m | Language: English
  • In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today. Procedural games have lots of advantages--no playthrough is exactly the same as the last, and environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3D content for procedural games in Unity. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.

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Getting Started with Particles in NUKEX
Getting Started with Particles in NUKEX
MP4 | Video: 1280x720 | Duration: 1h 43m | Language: English
  • In this series of tutorials, we are going to construct a number of node tree setups that create different types of particles. There are presets that create very similar particle effects to the ones that we will be exploring, however, until you start to understand why these nodes fit together in the way that they do, you will be limited to only using the presets. We will go over a simple particle system that uses the basics of creating your own particles without a preset. Then, we move onto a more challenging use of these same nodes along with several more advanced particle nodes as well. After watching this course, you will have a firm grasp on some of the different possibilities you have for the look of particles and you will be able to build your own particle systems without the crutch of a preset. This will give you more control and make your work more unique than users who simply drop in a preset and move onto the next composite. Software required: NUKEX 7.0v6.

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Getting Started with Modeling in Fusion 360
Getting Started with Modeling in Fusion 360
MP4 | Video: 1280x720 | Duration: 2h 16m | Language: English
  • In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you're a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and has various licensing options available that would suit most budgets and needs. By the end of this Maya training, you'll be able to create your own designs ready for production. Software required: Fusion 360.

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Getting Started in Premiere Pro
Getting Started in Premiere Pro
MP4 | Video: 1280x720 | Duration: 1h 25m | Language: English
  • In this series of tutorials, we will go through an overview of Premiere Pro CS6 as well as CC, with a guided tour of the interface and the many tools within the program to edit video and audio in the creation of a final presentation. We discuss importing clips, creating titles, video and audio transitions, video and audio effects, editing together video from multiple camera sources, exporting our project to various media, and creating a DVD of our project in Adobe Encore. By the end of this tutorial, you will have a solid familiarity with many of the tools in Premiere Pro so that you can begin creating your own polished and professional video presentations. Software required: Adobe Premiere Pro CS6 and CC, Adobe Encore CS6.

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Evermotion - Archmodels Volume 117
Evermotion - Archmodels Volume 117
c4d | max | 3D models | 6.9 GB
https://evermotion.org/shop/show_product/archmodels-vol-117/8960
  • Archmodels vol. 117 includes 56 highly detailed models of trees. All models are ready to use with textures and shaders.3 cover scenes included with all models, materials, lighting and scene setup. All scenes are prepared only for vray 1.5 with 3dsmax 2009.Presented models and scenes were rendered in V-ray with 3ds max.Trees species are not specified.

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Evermotion - Archmodels Volume 115
Evermotion - Archmodels Volume 115
c4d | obj | fbx | max | 3D models | 3.3 GB
https://evermotion.org/shop/show_product/archmodels-vol-115/8812
  • Archmodels vol. 115 includes 52 highly detailed construction site 3d models for architectural visualizations. All objects are ready to use with textures and shaders. Presented models and scenes were rendered in V-ray with 3ds max. Scenes are not included.

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