Final Cut Pro X Guru: Sync Sound Workflow
MP4 | Video: 1280x720 | Duration: 51m| Language: English
- Recording dual audio, the practice of recording audio separately from the camera, started originally with film. It's become a common practice with the current crop of DSLR and cinema cameras. The challenge for editors is matching the video and audio in post.Luckily, Final Cut Pro X has amazing ability to sync your media—and it gets even better when you incorporate the powerful third-party plugin PluralEyes. This course will help you quickly master the nuances of this workflow, save time, and get the best results when syncing media in Final Cut Pro.
Final Cut Pro X Guru: Organizing Assets
MP4 | Video: 1280x720 | Duration: 1h 55m| Language: English
- Organization has always been a key to successful post-production. As video technology evolves, there may be more choices and challenges, but the fundamental organization techniques remain relevant. In Final Cut Pro X Guru: Organizing Assets, professional editor Nick Harauz looks at all of the ways Final Cut helps you organize assets for editing. By the end of this course, you'll be able to find, sort, and select the clips you want faster, start editing sooner, and reactivate archived projects quicker.
Final Cut Pro X Guru: Keyboard Shortcuts
MP4 | Video: 1280x720 | Duration: 1h 37m| Language: English
- Most professionals agree that one way to become more efficient with an editing program is to learn and use keyboard shortcuts. Final Cut Pro X is no exception to this rule. It has a wide range of keyboard shortcuts that can speed up many tasks and workflows, and options for tailoring keyboard shortcuts to the way you work. This course will focus on the most essential keyboard shortcuts for working with metadata, navigating in the timeline, and editing footage, as well as methods for customizing shortcuts with Final Cut's Command Editor
Final Cut Pro X Guru: Compressor Exporting
MP4 | Video: 1280x720 | Duration: 1h 13m | Language: English
- Compressor extends the capabilities of Final Cut Pro X, allowing you greater control when sending out your final projects. In this course, Nick Harauz shows how to set up Compressor presets and templates to transcode and encode media for different formats, including broadcast, web, and mobile devices, and add metadata, captions, color correction effects, timecodes, and watermarks to your video. With these compression tips, you'll end up with more high-quality renders from your Final Cut Pro projects, and spend less time meddling with settings.
Final Cut Pro X Guru: Color Correction
MP4 | Video: 1280x720 | Duration: 3h 19m | Language: English
- Does the color in your video look inaccurate or flat? Are you looking to enhance the color values of your scene and bring it to life? Final Cut Pro X offers a variety of tools, scopes, and effects for you to grade all of your footage. This course is designed to provide an extensive overview of the Final Cut Pro X color correction workflow so you can manipulate and adjust video with ease. Nick Harauz takes you through each step of the process, showing how to evaluate and adjust images, make primary and secondary corrections, and add creative looks. He also explains how to handle more complicated footage problems, by demonstrating how to use specialized third-party plugins to remove noise and grain, beautify shots, and make color adjustments.
Final Cut Pro X 10.2 Essential Training
MP4 | Video: 1280x720 | Duration: 8h 35m | Language: English
- Learn how to build and refine your story with the powerful editing toolset in Final Cut Pro X 10.2. In this course, author Ashley Kennedy gets you comfortable with each aspect of the editing process in Final Cut. She begins with a Quick Start chapter to quickly take you through an entire project from start to finish, and then dives deeply into each step of the post-production process—from preparation and organization, to editing and refining, to audio and effects, to media management and exporting. Each stage of the postproduction workflow is explained thoroughly and concisely, and uses real-world examples from both narrative and documentary workflows.
Categories: GFXTRA Special » Special Fonts
TT Commons Font Family | 18 x TTF
https://www.youworkforthem.com/font/T8916/tt-commons/
- TT Commons is a universal sans serif with a minimal contrast of strokes, a closed aperture and geometric shapes of characters. The design of the typeface was developed for the widest possible range of tasks with which any quality corporate font is required to cope.
Categories: GFXTRA Special » Special Fonts
Quick Font Family | 6 x TTF
https://www.youworkforthem.com/font/T8910/quick/
Categories: GFXTRA Special » Special Fonts
Sprout Font Family | 12 x TTF
https://www.youworkforthem.com/font/T8886/sprout/
- Sprout is a low-contrast sans serif, slightly condensed for economy of space, and complete with 6 weights in Roman and Italic. It has open apertures and a generous x-height for clarity of reading. It also comes with a weight balanced italic, which can be used for differentiation or as a standalone typeface in itself. The defining feature of the family is the taut curve, where the inner counter pushes out toward the outer contour, creating a feeling of tension in the curve. In the italic this shape language is pushed further, with a playful looped g and cursive form of the f. Sprout also comes with Old Style figures. Its range of weights makes for a versatile family suitable for branding, on-screen publishing and long-form reading.
Categories: GFXTRA Special » Special Fonts
Patrima Font Family | 5 x TTF
https://www.youworkforthem.com/font/T8896/patrima/
- Patrima is a contemporary typeface with roots in the past. Specifically in the late nineteen hundreds where decorative type applications where en vogue and dimensional aspects and shadings where heavily used. Patrima takes simplified cues from these designs to make the typeface contemporary and versatile. Its base is a squarish Sans which expands through diagonal hatching to a three dimensional body. The hatching is wide enough for screen applications down to 24pt while remaining detailed for decorative purposes in larger sizes.
Categories: GFXTRA Special » Special Fonts
Sortie Super Font | 1 x TTF
https://www.youworkforthem.com/font/T8894/sortie-super/
- Sortie Super is a take on one of the kings of display lettering - Caslon's high-contrast, reversed stress 'Italian' style. It looks great at big sizes and in short flurries... and shouldn't be used in confined spaces.
Categories: GFXTRA Special » Special Fonts
Cuatra Sans Font Family | 7 x TTF
https://www.youworkforthem.com/font/T8897/cuatra-sans/
Categories: GFXTRA Special » Special Fonts
Biwa Stencil Display Font Family | 6 x TTF
https://www.youworkforthem.com/font/T8898/biwa-stencil-display/
- Biwa Stencil Display is designed for large display work—each weight includes 3 variations with different corner radii. The High version has tight corner radii, the Mid version has medium-sized radii, and the Low version is more round. Each is ideal for type at different scales & treatments.Biwa Stencil Display supports a wide variety of languages including Vietnamese (Biwa nói ti?ng Vi?t) and most Central, Western and Eastern European languages.
Categories: GFXTRA Special » Special Fonts
Paggio Nuovo Font Family | 10 x TTF
https://www.youworkforthem.com/font/T6037/paggio-nuovo/
- The font has now been extended to 10 weights (From the original 4) and some characters have been updated. Some of the unusual characteristics allow the font to have a quirky, unique feel whilst being inherently technical in proportion and shape.
Modeling Interiors in 3ds Max
MP4 | Video: 1280x720 | Duration: 5h 53m | Language: English
- Learn a production workflow to interior set modeling and time-saving techniques that can be used in Film, Games, and Architectural Visualizations. Contains 5.5 hours of project-based training. Perfect for intermediate artists. Popular highlights include: AEC Walls; AEC Foliage; Parametric Doors; Parametric Windows; Parametric Stairs; Customizing Parametric Objects; Editing Parametric Objects; Creating Complex Shapes with Splines; Using Booleans on Geometry and Splines; Inserting Edge Loops with Connect; Drawing Geometry with Cut Tool; Cloning Geometry, Shapes, and Sub-objects; Adding Thickness with Shell Modifier; Lattice Modifier; Adding Surface Detail with Paint Deformation; Working with Primitives; Sweep Modifier; Sections with Sweep Modifier; Rendering Splines; Adding Resolution to Spline Segments; Editing Splines; Extracting Splines with Section; Converting Edge Selections to Splines; Using Extrude, Bevel, and Inset; Linking Objects Together; Noise Modifier; Attaching and Detaching Splines and Geometry; Modifier Stack; Instancing Geometry; Lathe Modifier; Adding Thickness to Splines with Modifiers; Working with Groups. Software required: 3ds Max 2009 and up
Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray
MP4 | Video: 1280x720 | Duration: 8h 2m | Language: English
- Throughout these lessons we'll learn how to model a detailed architectural house from 2D CAD plans and optimize it for a fast and impressive presentation rendering. We'll go through the steps of modeling and rendering an architectural house in a way that makes it quick to create, easy to edit, and fast to render. We'll learn about the various modeling techniques essential to architectural workflows such as working with CAD plans, poly modeling of every building part including terrain modeling and high resolution landscaping. By the end of this tutorial you will be able to work and think like an architect, model and render any building, and easily be able to complete your work within very short deadlines. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2013, Photoshop CS4.
Modeling Complex Surfaces for Product Design in SolidWorks
MP4 | Video: 1280x720 | Duration: 2h 32m | Language: English
- Throughout these lessons, we'll be highlighting in-context modeling techniques while using surfacing components to create complex surface models for product design. You will be exposed to various ways to take advantage of SolidWorks' feature tree and surface modeling tools in order to create robust, editable design models. We'll also be using assemblies, parts, images, and sketches in order to create master sketches to drive all the parts that we'll be creating in this tutorial. After watching this tutorial you'll be able to use a variety of references to create complex surface parts in the design of a multi-part model inside of SolidWorks. Some of the key takeaways from watching this training include learning how to create multiple parts in assemblies that reference one another while use orthographic master sketches. You'll also be able to recognize and setup conditions for various surfacing tools in order to create complex geometries while considering design changes, tooling, and manufacturing methods in the design of your parts. By the end of the training, you will have learned how to begin to detail surface models for design intent and product visualizations. Software required: SolidWorks 2012.
Modeling and Animating a Motion Graphics Opener in 3ds Max
MP4 | Video: 1280x720 | Duration: 2h 26m | Language: English
- In this series of lessons, we will show you the workflows we used to model and animate the motion graphics asset that we used as part of our 'Artist Guide to Motion Graphics in 3ds Max' course (available on Autodesk Area). The lessons in this course will give you practical examples of how the powerful modeling and animation features of 3ds Max were used to create this motion graphics asset. You will learn how to quickly and easily generate surfaces from simple curves, using bevels and chamfers to help catch specular highlights, animating with the 3ds Max camera, using path constraints for animation, and many other topics that you can put to use in your own projects. We also want to thank Mesut from Unitedmotions.com for helping with inspiration for this tutorial. Software required: 3ds Max 2013.
Modeling an Organized Head Mesh in Maya
MP4 | Video: 1280x720 | Duration: 5h 41m | Language: English
- In this Maya tutorial, we'll be modeling a generic male base mesh head. We'll focus on advanced techniques for successfully modeling polygon forms by stressing anatomy and edge flow to get the correct geometry for deformations in polygon models. Utilizing the tools we have available, we'll learn the thought processes of modeling the forms and modeling for the production pipeline. By the end of this Maya training, you'll have a better understanding of the processes and modeling tools you need to use to build models that look and deform correctly while giving predictable results come render time. Software required: Maya 2016.
Modeling an Interior Scene from Photo Reference in 3ds Max
MP4 | Video: 1280x720 | Duration: 2h 25m | Language: English
- Throughout these 3ds Max tutorials, we'll learn how to recreate an environment in 3ds Max based on the single photo reference. The key points we'll focus on in this course will mainly be specific to modeling techniques, which can be used to create any kind of environment. Mostly modeling work in exterior or interior design projects, are based on plans and photo references. So when you are in need of unique furniture models, correct dimensions in a scene, or you would like to add your models to a photo, it may be a problem at first, but we'll focus on discussing many tips and tricks to solve the issue. By the end of this 3ds Max training, you'll be able to expertly model a scene in 3ds Max from photo reference. Software required: 3ds Max 2014, V-Ray, Photoshop CS6, Lightroom 5.5.
Modeling an Assault Rifle in Blender
MP4 | Video: 1280x720 | Duration: 9h 35m | Language: English
- In this Blender tutorial, we'll learn how to model a realistic rifle. We'll start by breaking down our reference and understanding all the different components that make up the weapon. We will then move on to modeling the lower receiver, handle, and magazine utilizing an edge modeling workflow. Throughout this entire process, you will learn about Blender's wide range of modeling tools and the vital shortcuts that can speed up your workflow significantly. Once all the main pieces of the gun are completed, we'll move onto the various attachments like the red dot sight and the flashlight, as well as learn how we can use Blender's NURBS path tool to create things like wires, cords, and straps. Finally, we'll learn about the techniques involved for maintaining the look of a hard surface when smoothing it with Blender's Subdivision Surface modifier. By the end of this Blender training, you'll have learned hard surface modeling techniques you can use in your next project. Software required: Blender 2.75.
Modeling an Articulated Character for 3D Printing with Maya
MP4 | Video: 1280x720 | Duration: 1h 35m | Language: English
- In this course, we are going to model and prepare a fully articulated polygonal character that can be 3D printed using sites like Shapeways.com. Some of the key takeaways from watching this course will include learning how to model a simple character that can be 3D printed in plastic, creating a hollow interior in order to reduce printing costs and using third party software in order to convert the object files to the appropriate format. Finally, we'll cover how to upload the files onto Shapeways. By the end of the training, you will be able to design and create a fully articulated character that can be used for both toy creation and prototyping. Software required: Maya 2016, AccuTrans.
Modeling a Press Frame Support Assembly in SolidWorks
MP4 | Video: 1280x720 | Duration: 3h 5m | Language: English
- There are a lot of options available when modeling in SolidWorks while applying sketch entities, features, and assemblies. New options in SolidWorks are frequently added as enhancements to the program, while existing options are sometimes just plain overlooked. In these lessons, we'll slow down and look again or look anew at some of these options and learn what they do, how they work and when to apply them. Software required: SolidWorks 2012 and higher.
Modeling a Large Multi-Level Parking Structure in Revit
MP4 | Video: 1280x720 | Duration: 2h 12m | Language: English
- In this tutorial we'll take a step-by-step approach to modeling a large scale precast concrete parking structure. We'll start the process by getting the ground floor slab in place. From there, we'll lay out the structural grid for the concrete columns that will support all the beams and floor plates within the model. Next, we'll use reference planes to map out the required dimensions and circulation pattern of our modules and floor plates. From there, we'll begin building the model from the ground up. We'll apply some real world concepts and code requirements as we work toward our final product. As we're modeling the structural members and connections, we'll learn a few tricks that will help you avoid the frustrations of the time-consuming and often repetitive task of working with structures. Software required: Revit 2014.