->

Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016
Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016

MP4 | Video: 1280x720 | Duration: 1h 30m | Language: English
  • Setting up characters is complex and subjective, and often unique to the particular character. Character rigging is one of the least understood areas of animation, even for expert Maya artists. Getting good character rigging results takes practice and commitment. In this course, Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016, you will be using both Maya and MotionBuilder 2016 to rig a human character using HumanIK controls. After discovering how to complete the initial rigging, you will learn how to apply motion capture data, and you'll also learn how to begin testing and refining the character's rigging and weight mapping. After viewing this course, you will have a solid understanding of rigging using Autodesk HumanIK controls, and you will be able to apply motion capture data easily to your own rigged characters. Software required: Maya 2016, MotionBuilder2016.

user Unity     

Retouching Techniques for Photographers in Photoshop
Retouching Techniques for Photographers in Photoshop

MP4 | Video: 1280x720 | Duration: 3h 50m | Language: English
  • In this Photoshop tutorial, we'll learn some advanced photograph retouching techniques. We'll start by removing some wires from the sky. From there, we'll tackle a variety of challenges that many photo retouching projects encounter such as removing buildings, comping in another photo to help add believability to the background, color correcting certain areas and cleaning up anything that might detract from the photo without making it appear as if it was edited. By the end of this Photoshop training, you'll have tips and techniques you'll need to be able to tackle your own photo retouching projects

user Unity     

Retopology Techniques in CINEMA 4D
Retopology Techniques in CINEMA 4D

MP4 | Video: 1280x720 | Duration: 1h 53m | Language: English
  • In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. The topology, or edge flow of our polygon meshes is important as we create our 3D projects. Good topology can mean fewer overall polygons are needed to reflect the detail we want. Good edge flow is also important when creating final meshes that require animation. The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology. When combined with snapping, we can create new polygons directly on top of our high resolution meshes. These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush. By the end of this CINEMA 4D training, you'll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures. Software required: CINEMA 4D R16.

user Unity     

Recreating Retro Typefaces for Logos in Illustrator
Recreating Retro Typefaces for Logos in Illustrator

MP4 | Video: 1280x720 | Duration: 2h 21m | Language: English
  • The ideal course for designers and artists who already have some basic knowledge of Adobe Illustrator, and want to create game or mapping assets using their imagination and retro public domain images from WWII era posters and logos. Viewers will gain insight on how to take a client's vision and execute it to it's completion and have a completed project under their belt. In this course, we cover how Adobe Illustrator can help you recreate vector headline art and, by the end, you'll be able to use these techniques on any similar logo project you have in mind for use in 3D mapping, 3D extrusion, websites, apps, or print. Software required: Adobe Illustrator CC.

user Unity     

Rebranding Workflows in Illustrator and Photoshop
Rebranding Workflows in Illustrator and Photoshop
MP4 | Video: 1280x720 | Duration: 1h 44m | Language: English
  • It's difficult enough to design an identity for a new company, but when you're tasked with redesigning an identity for an established company, the challenge is even more difficult at times. This is because you have to create something new and exciting, while also preserving a sense of the business that customers have come to know. In this course, Rebranding Workflows in Illustrator and Photoshop, you're going to discover how to solve this issue by intelligently dissecting the current identity address its weaknesses, and improve on it by creating a new brand identity. First, you will learn the basics of branding and how an identity fits within a brand. You will also discover if a rebranding is even necessary. Next, you will think through the workflow of what to do while you're rebranding, both before the change and after. Finally, you will become familiar with a rebranding process by following along with a full rebranding project for a fictional business. By the end of the course, you will have a solid understanding of the concepts of rebranding and how to rebrand an identity. Software required: Photoshop CC 2015 and Illustrator CC 2015.

user Unity     

Real-Time Aging and Decay for Games in UDK and Photoshop
Real-Time Aging and Decay for Games in UDK and Photoshop
MP4 | Video: 1280x720 | Duration: 2h 49m | Language: English
  • In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real-time transition between the two states. Condition, damage, and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new, but also how the build-up of wear and damage will effect the objects surfaces and edges. By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

user Unity     

 

Quick Start to After Effects: Volume 5
Quick Start to After Effects: Volume 5

 

MP4 | Video: 1280x720 | Duration: 1h | Language: English
  • Welcome to Volume 5 of the Quick Start to After Effects, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll focus on rendering, which is the process of getting your video out of After Effects to watch on your computer or take it into another program for more post production work. We start out with focusing on the specific type of render that you would want to create if you were going to do more work in post. Then, we move onto a more simple render format, that you can use to watch on your computer or for uploading to the web. After we go over those types of renders, we talk about ways to streamline your project and how to collect your files to keep all your assets in one place for better organization. These courses are designed to be taken in sequence so we really encourage you to start with Volume 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: After Effects CC v. 12.0.0.404.

user Unity     

Product Design Pipeline: Concepting a Watch in Photoshop
Product Design Pipeline: Concepting a Watch in Photoshop
MP4 | Video: 1280x720 | Duration: 4h 27m | Language: English
  • Throughout this Photoshop tutorial we'll create multiple concept designs for a consumer product that will take the form of a watch. We'll choose one of our sketches and refine it to a level where it can be presented as a final product design. We'll also create additional detailed sketches to create a comprehensive guide for us to model the watch in Rhino in the future. By the end of this Photoshop training, you'll have a better understanding of how the concept design portion of industrial and consumer product design works. Software required: Photoshop CS5.1, Rhino 5.

user Unity     

Product and Packaging Visualization in CINEMA 4D and After Effects
Product and Packaging Visualization in CINEMA 4D and After Effects
MP4 | Video: 1280x720 | Duration: 3h 28m | Language: English
  • In this series of tutorials, we will go through the process of creating a product visualization animation complete with text explaining the benefits of the product. This product also includes its packaging, which can create some unique challenges when trying to show off the product itself. We'll learn how to make this work for us and then how to bring this inanimate object to life. We'll use Cloners and our own personal hierarchy controls to create lots of fun and interesting arrangements of the product. After we finish animating, we learn how we can set up lights and cameras to use as placeholders. We use these with the "extract" function in the CINEWARE effect in After Effects. They will keep position and rotation keys for us to use with the text that we later want to add to the composition. After all the text and icons have been added to the comp, we finish off with a few realistic lens effects. This training is for you if you want to create product visualizations with text interactions and learn more about the powerful CINEWARE bridge between After Effects and CINEMA 4D. Software required: CINEMA 4D R15, After Effects 12.2.0.52, Knoll Light Factory.

user Unity     

Post-processing and Cinematic Effects in UDK
Post-processing and Cinematic Effects in UDK

MP4 | Video: 1280x720 | Duration: 1h 24m | Language: English
  • Throughout these lessons, we will discuss using camera actors to shape player experience and also discuss techniques similar to those used in films. Camera actors control the view the player has at all times and portray the events in the game. Many current generation games use cinematic tricks and techniques to sell the believability of the action and game play. By the end of this training, you should feel more comfortable adding post-processing and cinematic Eeffects in UDK. Software required: UDK (2012-10), Photoshop CS6.

user Unity     

Photogrammetry in Memento and ZBrush
Photogrammetry in Memento and ZBrush
MP4 | Video: 1280x720 | Duration: 1h 3m | Language: English
  • In this course, we'll learn how to create a 3D model from a series of photographs. The process of photogrammetry can be a great way to create 3D models from reality instead of using costly scanners. Memento offers a great way to submit your photos for mesh creation and some nice tools for analyzing and editing the resulting mesh. Once we have a raw mesh, we'll look at how we can use it to create a retopologized mesh with textures in ZBrush. We'll then use ZBrush's sculpting and painting tools to clean up the surface of the mesh as well as the color textures. After finishing this Memento tutorial, you'll know the fundamentals of creating your own 3D models from photos. Software required: Memento, ZBrush 4R7.

user Unity     

Photo Manipulation Techniques: Character Design Process
Photo Manipulation Techniques: Character Design Process
MP4 | Video: 1280x720 | Duration: 1h 25m | Language: English
  • This course introduces designers, photographers, and illustrators to the character concept process, being able to use familiar photo manipulation techniques to a new creative field. This course will show how to interpret a character brief, how to develop a thumb sketch to block the character look and feel, how to modify the main source image to transpose the look and feel of the character and, how to make the transition from a good character concept to a villain character - without using digital painting techniques. Required Software: Photoshop CC.

user Unity     

Painting Realistic Skin Textures in ZBrush and Marmoset Toolbag
Painting Realistic Skin Textures in ZBrush and Marmoset Toolbag
MP4 | Video: 1280x720 | Duration: 2h 7m | Language: English
  • Throughout these lessons we'll focus on problem solving and shortcuts for painting realistic skin textures in ZBrush using Spotlight. We'll also go through the visualization and setting up process for our shaders and lights in Marmoset Toolbag. By the end of this tutorial you should have more than enough knowledge to apply these techniques to create your own realistic human models. Software required: ZBrush 4R6 P2, Photoshop CC, Marmoset Toolbag 2.

user Unity     

Painting a Portrait in ArtRage
Painting a Portrait in ArtRage

MP4 | Video: 1280x720 | Duration: 2h 12m | Language: English
  • In this ArtRage tutorial, we'll create the portrait of a woman using techniques that are typical of digital painting programs. Whether you're a traditional medium artist, a character illustrator, or a beginner to portrait-painting, you'll find this course a wonderful introduction to ArtRage. We'll cover how to utilize the tracing function to create an accurate head and face, using layers to give you maximum flexibility, and the most efficient way to paint long, flowing hair. By the end of this ArtRage training, you'll be able to tackle stunning portraits of your own and master some of the more difficult aspects of digital painting. Software required: ArtRage 4.

user Unity     

Optimizing Video Footage in After Effects
Optimizing Video Footage in After Effects

MP4 | Video: 1280x720 | Duration: 41m | Language: English
  • In this series of tutorials, we'll talk about some of they ways you can make improvements and corrections to video footage using After Effects. We'll start by stabilizing shaky footage shot by a handheld camera. We'll use the Warp Stabilizer effect to smooth the motion in our shot and we'll talk about which settings to use for different types of footage and what results to expect. We'll go through the process of using the clone stamp tool to remove specs left on our footage by a dirty camera lens. Then, we'll give brightness and vibrancy to a scene shot in poor lighting. Finally, we'll go through the process of removing a large object from moving footage by creating a filler in Photoshop and keeping it in place by using tracking data that's been exported from mocha. By the end of this training you should have more confidence optimizing your video footage for your next project. Software required: After Effects 12.2.1.

user Unity     

Optimizing Images for the Web in Photoshop
Optimizing Images for the Web in Photoshop
MP4 | Video: 1280x720 | Duration: 40m | Language: English
  • We'll begin this training by learning about a few ways that we can scale an image in Photoshop and discuss how this can affect file size and quality. From here we'll spend the remainder of our time working in the Save for Web Dialog in Photoshop optimizing images to be saved as Jpeg, GIF and PNG file formats. Along the way we'll discuss how we can make a compromise between quality and file size as we explore the Save for Web Dialog and some of it's settings. These lessons will help you gain some insight into the different file types when optimizing images for use on the web and allow you to choose the appropriate optimization for your own images. Software required: Photoshop CC 14.2.

user Unity     

Multi-Part Greenscreen Keying in After Effects CC 2014
Multi-Part Greenscreen Keying in After Effects CC 2014
MP4 | Video: 1280x720 | Duration: 1h 21m | Language: English
  • In a production environment, compositors often have to key greenscreen footage that was shot in less than ideal conditions. Things like shadows, motion blur, long hair, and green spill can make keying very challenging. In this series of lessons, we will go over how to effectively deal with all of these problems using some advanced techniques in After Effects. We will start off by evaluating the footage and planning how to tackle the shot. We'll go on to separate our key into multiple parts: making edge mattes a core matte and fixing problem areas with holdout mattes. We will then use a powerful technique to fix edges, color-correct the character to fit into the scene, and create a light wrap from scratch. Then, as a final touch, we'll add a magic blast effect. After you have completed watching this tutorial, you will have a set of tools in your back pocket that will help you to get great-looking keys from even the most difficult greenscreens. Software required: After Effects CC 2014.

user Unity     

Moving Character Morphs in NUKE
Moving Character Morphs in NUKE

MP4 | Video: 1280x720 | Duration: 2h 53m | Language: English
  • This NUKE tutorial will teach you to create a morph in NUKE using two moving plate shots. You'll see how to doctor the shot to get a good silhouette and timing continuity between the two characters in the morph. By the end of this course, you will be able to create your own moving character morph. Software required: NUKE 9.0.5.

user Unity     

Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family
Save The Date Font Family | 9 x TTF
https://www.youworkforthem.com/font/T8993/save-the-date/
  • A wedding begins long before the "I Do's" on the big day—everyone works together throughout the process to make sure that everything happens as planned: details, color combinations, decorations, the way we convey the magic of the visual elements and deliver our message of love.Through this beautiful font, we would like to deliver to you that very message, you make it your own and express yourself in your own way—through the perfect invitation on your wedding day. No matter how sweet or wild your invitation looks, try to be yourself.

user Unity     

Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family
Tone Font Family | 8 x TTF
https://www.youworkforthem.com/font/T8986/tone/
  • Tone is a strong and sophisticated sans serif font family design. Inspired by the personality of contemporary fonts, it's sturdy uncompromising style is felt through the controlled letterforms and modern tone. A balance of lines and smooth curves. Designed for a variety of sounds.Tone works great in any branding, logos, print, magazines, films. The different weights and styles give you full range to explore a whole host of applications, It’s give a real modern mood and tone to any project.

user Unity     

Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family
Campuni Font Family | 8 x TTF
https://www.youworkforthem.com/font/T8984/campuni/
  • Campuni is an upright italic typeface, inspired by the handwritten form of italics. Its style conveys warmth and friendliness, communicating a personal touch to its reader. Equipped with a wide choice of swashes and ligatures (selectable via open type features), Campuni can gain a lot of attention in display sizes. All default characters have a humanist and clean appearance, making Campuni pleasant to read.

user Unity     

Real-world Techniques for Multipass Compositing in After Effects
Real-world Techniques for Multipass Compositing in After Effects
MP4 | Video: 1280x720 | Duration: 2h 24m | Language: English
  • We'll get an exclusive look at the creative process and reasoning behind compositing using render elements from V-Ray in Maya and the physical renderer in CINEMA 4D. We'll learn how to get the most out of them in an After Effects linear space compositing pipeline using proven advanced techniques from professional, real world scenarios. By the end of this After Effects training, you'll have a range of new tips and tricks to be able to use in your own projects. Software required: After Effects CC 2014, Maya 2015, Vray 3.0 and Cinema 4D R16

user Unity     

Quick and Effective Environment Illustration in Photoshop
Quick and Effective Environment Illustration in Photoshop

MP4 | Video: 1280x720 | Duration: 2h 24m | Language: English
  • T : hroughout these lessons we go through the very exciting process of creating environment illustrations. We will begin by blocking in each of the major shapes in their own layers, and then refine them to become the foundation of our image. We'll then block in colors and textures into the background, middle ground, and foreground layers. We'll complete the process of illustration by establishing a focal point and rendering our painting to an appropriate finish. By the end of this training, you'll understand the importance of staying focused on the procedures and steps used to create a quick and effective environment illustration. Software required: Photoshop CS4.

user Unity     

Physically-based Rendering in Substance Painter

Physically-based Rendering in Substance Painter
MP4 | Video: 1280x720 | Duration: 2h 22m | Language: English
  • In this Substance Painter tutorial, we'll learn how to texture a 3D model from scratch using a physically-based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset. First, we'll look at the steps required to create PBR textures from scratch, starting with using 3ds Max to set up our meshes. We'll then use Substance Painter to texture our model using different tools and techniques to create our texture maps in a non-destructive way. By the end of this Substance Painter training, you'll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures. Software required: 3ds Max 2015, Substance Painter 1.4, Marmoset Toolbag 2.

user Unity     




rss