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Unreal: Content Pipeline
Video: 720p | Duration: 2h 13m | Language: English
Unreal Engine 4—a suite of powerful creation tools—can be leveraged by professionals in a variety of different industries to create unique visualization projects. In this course, get a solid foundation of the content pipeline for Unreal, and discover how to get assets and geometry from different applications into Unreal. Instructor Scott Pagano covers how to work with geometry, including how to import FBX models and animated models into Unreal. He also shares how to import textures, refine materials, work with cameras, and more. Throughout the course, Scott demonstrates how to work with several key pieces of software, including Revit and Maya. Upon wrapping up this course, you'll have the knowledge you need to bridge the gap between 3D content creation software and the leading visualization engine.
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Unity: Timeline and Cinemachine
Video: 720p | Duration: 1h 35m | Language: English
Unity is a great tool for 3D modeling and visualization-especially for architecture. But what if you want to add animation to your renderings, without having to keyframe? Luckily, Unity has two features that allow designers to animate visualizations in just a few steps. This course shows how to use the Timeline to animate with clips and recorded animation, and set up and manipulate cameras-to add motion along paths-with Cinemachine. Instructor George Maestri also offers tips for adding effects and transitions from Post Processing Stack 2.0 to your visualizations, for extra professional results.
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Unity: 3D Level Design
Video: 720p | Duration: 2h 5m | Language: English
Unity—the powerful interactive development tool for mobile and desktop games—boasts tools and features that allow you to build striking virtual worlds. In this course, Alan Thorn helps you enhance your Unity skill set by covering topics that can help you get up to speed with level design. Alan walks through the process of assembling a 3D environment with modular asset pieces, and explains how to create a Unity project and import and configure assets. He also discusses how to complete environment lighting, import Unity scripts, create timed behaviors, build an intelligent enemy character, and more.
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Motion Graphic Design: Storyboards and Animatics
Video: 720p | Duration: 1h 35m | Language: English
Motion graphics and animation can take a long time to develop—so it's important to get ideas locked down before moving into the production stages. Storyboards are key. They can be used as a communication tool between all members of the production team, including the client. They help others visualize your ideas and avoid misinterpretation—making sure everyone is on the same page. In this course you can learn some great tips for building storyboards and animatics with the tools in Adobe Creative Cloud. Learn how to quickly capture your ideas with the Adobe iOS drawing and sketching tools. Can't draw? Learn ways of creating storyboards with found images using Photoshop. Once you've created your storyboard, find out how record voiceovers in Premiere Pro, work out the timing, add basic transformations and effects before using Dynamic Link to incorporate After Effects and Cinema 4D into your development process. Finally, Angie shows how to share and review your work online so that everyone is agreed on the final product.
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Game Design Foundations: 3 Pitch, Propose, and Practice
Video: 720p | Duration: 1h 3m | Language: English
Simply having a great idea for a game isn't enough. Game designers must also be able to pitch their ideas, and clearly explain how their game works and why others should be excited about their design. In this course—the third installment in the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry. Award-winning game designer Brenda Romero provides a detailed look at game design documents, and steps through how to successfully pitch your ideas. She also shares tips for improving your game design skills, and dives into the differences between making games in the game industry and building games as an indie.
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Game Design Foundations: 2 Systems, Chance, and Strategy
Video: 720p | Duration: 1h 31m | Language: English
Has your passion for gaming sparked an interest in game creation? If so, this course—the second installment in the Game Design Foundations series—can help to further acquaint you with the basics of game design, and provide you with the tools and skills you need to start fashioning your own virtual worlds. Join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games. Brenda explains what a system is, exactly; provides examples of common game systems; and then dives into a discussion of game mechanics. Learn about the mechanics of chance and skill, the types of decisions in games, and more.
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3ds Max: Tips, Tricks and Techniques - Updated May 2018
Video: 720p | Duration: 6h 29m | Language: English
3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.
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3ds Max: Substance to Arnold
Video: 720p | Duration: 2h 2m | Language: English
Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold.
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3ds Max 2019 Essential Training
Video: 720p | Duration: 10h 39m | Language: English
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
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3dsky - The collection of plants in pots 22
MAX | FBX
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3dsky - Ornamental grass Fountaingrass green
MAX | OBJ
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3dsky - A collection of plants in pots 48
MAX | FBX
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3dsky - A collection of plants in pots 46
MAX | FBX
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3dsky - A collection of plants in pots 45
MAX | FBX
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