Daz3D - Tactical Assault Outfit Texture Expansion Pack
DAZ | 3D MODELS
https://www.daz3d.com/tactical-assault-outfit-texture-expansion-pack
Categories: 3D Models & Addons » Poser
Daz3D - Tactical Assault Outfit for Genesis 8 Male(s) and Female(s)
DAZ | 3D MODELS
https://www.daz3d.com/tactical-assault-outfit-for-genesis-8-males-and-females
Daz3D - Joanna for Genesis 3 and 8 Female
DAZ | 3D MODELS
https://www.daz3d.com/joanna-for-genesis-3-and-8-female
Categories: 3D Models & Addons » Poser
Daz3D - Alien Place
DAZ | 3D MODELS
https://www.daz3d.com/alien-place
Categories: 3D Models & Addons » Poser
Daz3D - Centaur 7 Male Pro Bundle
DAZ | 3D MODELS
https://www.daz3d.com/centaur-7-male-pro-bundle
Categories: 3D Models & Addons » Poser
Daz3D - SCI FI MARINA The Yacht
DAZ | 3D MODELS
https://www.daz3d.com/sci-fi-marina-the-yacht
Categories: 3D Models & Addons » Poser
Daz3D - Geisha for Genesis 3 Females
DAZ | 3D MODELS
https://www.renderosity.com/mod/bcs/index.php?ViewProduct=119946
Categories: 3D Models & Addons » Poser
Daz3D - Aiko 8 Pro Bundle
DAZ | 3D MODELS
https://www.daz3d.com/aiko-8-pro-bundle
Categories: 3D Models & Addons » Poser
Daz3D - Pinup Swim Bundle
DAZ | 3D MODELS
https://www.daz3d.com/pinup-swim-bundle
Daz3D - Streaming Hair and Super Cloak Bundle
DAZ | 3D MODELS
https://www.daz3d.com/streaming-hair-and-super-cloak-bundle
Categories: 3D Models & Addons » Poser
Daz3D - Genevieve 7 Pro Bundle
DAZ | 3D MODELS
https://www.daz3d.com/genevieve-7-pro-bundle
Categories: 3D Models & Addons » Poser
Daz3D - Mika 7 Pro Bundle
DAZ | 3D MODELS
https://www.daz3d.com/mika-7-pro-bundle
Categories: 3D Models & Addons » Poser
Daz3D - Sultry Noir Bundle
DAZ | 3D MODELS
https://www.daz3d.com/sultry-noir-bundle
Constructing Commercial Storyboards in Photoshop
Video: 720p | Duration: 1h 30m | Language: English
Throughout these lessons we'll look at the steps required to manipulate and rotoscope photography in Photoshop CS6. We will start by adapting the client's script with rough thumbnail drawings known as scamps. Along the way, we'll cut and paste photographs and create a photo composite. We will then rotoscope the photo composite and use it as reference when coloring our illustrated storyboards. By the end of this tutorial you will have learned how to create highly finished commercial storyboards for advertising pitches. Software required: Photoshop CS6.
Conceptualizing Environments from the Imagination in Photoshop
Video: 720p | Duration: 1h 16m | Language: English
In this Photoshop tutorial, we'll learn how to conceptualize environments from the imagination. You'll learn how to do research and create architectural designs to help bring your imagination to life. We'll also cover pictorial composition, color and lighting, and how to translate these into concept art in video games. By the end of this Photoshop training, you'll be knowledgeable about methods to develop lifelong skills in creating paintings and experiments of your own and for your careers. Software required: Photoshop CC.
Character Concept and Sculpting Techniques in 3D Coat
Video: 720p | Duration: 4h 33m | Language: English
Create detailed character concepts while developing your knowledge of voxel-sculpting and the Digital Clay paradigm pioneered by 3D Coat. This course, Character Concept and Sculpting Techniques in 3D Coat, is an intermediate course where you'll learn how to do just that by creating a character from Stephen R. Donaldson's Chronicles of Thomas Covenant series: the evil Ur-vile. In this course, you'll explore 3D Coat's many sculpting toolsets as well as character concept creation and execution. You'll also learn how to use both voxels and surface modeling to bring this character sculpt to life. By the end of this course, your sculpting skills will be sharpened and you'll be better equipped to create your own character concepts in the future. Software required: 3D Coat 4.5.40 and Cura
Building Structures Using Profiles and Components in SketchUp
Video: 720p | Duration: 2h 26m | Language: English
In this series of SketchUp tutorials, we'll take a step-by-step approach to creating a steel structural model. We'll work from the ground up and start with grids and foundations. From there we'll work with structural profiles located in your 3D warehouse. We'll learn how to organize building elements into layers as well as color-coded components. Once columns, beams, and joists are in place, we'll create our own custom, open-web joist component that we'll use to support the roof. By the end of this SketchUp training, you'll understand the importance of working with layers, colors, and components when it comes to modeling. You'll also learn how to create your own custom structural elements that may not exist in your library or 3D warehouse, making you much less dependent on components from third parties or the web. Software required: SketchUp.
Building Modern Navigation Designs in Photoshop and HTML
Video: 720p | Duration: 1h 53m | Language: English
In this Photoshop and HTML course, we'll create two full projects to illustrate the power of modern navigations. With our first project, we'll tackle the design and integration of a modern navigation for a responsive website. Then, we'll move onto our second project where we'll build a scrolling, one-page navigation. Along the way, you'll learn tips for doing quick mockups in Photoshop and writing the HTML, CSS, and jQuery code necessary for building navigations. By the end of this Photoshop and HTML training, you'll have a solid understanding of designing and implementing modern navigation techniques. Software required: Adobe Photoshop CC 2015, Sublime Text 2, Adobe Illustrator CC 2015.
Building Scenes in 3DEqualizer and Maya
Video: 720p | Duration: 3h 52m | Language: English
During the course of these lessons, we'll explore some of the more advanced features of this powerful tracking tool. We'll take three shots and look at how we can use reference images and geometry to give accurate results. We'll spend time learning about the line-up controls and how to transfer information between 3DEqualizer and Maya. By the end of the training, you'll know how to lay out the environment, which is an essential step in the CG process. Software required: 3DEqualizer 4R3, Maya 2014.
Building a Toy Plane for 3D Printing in Maya and Mudbox
Video: 720p | Duration: 5h 59m | Language: English
In this Maya and Mudbox tutorial, we'll learn how to create a mesh that will be ready for 3D printing. We'll use a deceptively simple exercise and create an assemble-able model of a 1930s GeeBee Racer. We'll start by creating pieces that fit into slots in the individual pieces of the model. Then we'll animate those pieces to assemble over a 15-second animation. Along the way, we'll delve into some tools and concepts in Maya such as the Multi-Cut tool, Target Weld and the Shrinkwrap command. By the end of this Maya and Mudbox training, you'll have a prepared model ready to print on the Form +1 printer using their PreForm software. Software required: Maya 2016, Mudbox 2016, PreForm.
Building a Professional Tracking Pipeline in Maya and SynthEyes
Video: 720p | Duration: 1h 47m | Language: English
In this tutorial, we are going to learn a professional tracking pipeline using NUKE, SynthEyes and Maya. This is the pipeline that works the best in most cases and is very flexible. You will learn how to prepare footage including different undistortion techniques using SynthEyes or NUKE, and render footage for tracking. You will also learn tracking with SynthEyes as well as going from auto track to manual. We will define different types of cameras and which techniques should be used. We will search for a model or survey online using Google SketchUp and align/match model/survey to footage and produce the right scale camera in Maya. Finally we will build out a whole 3D scene based on the camera we tracked. By the end of the training, you will have learned how to prepare, track footage and get a properly working camera for the visual effects pipeline. You will also learn some tips and tricks to make the workflow as fast as possible.
Building a Pop-up Style Broadcast Opener in CINEMA 4D and After Effects
Video: 720p | Duration: 10h 16m | Language: English
Usually, a variety of skillsets and software are needed to bring an animator’s 3D motion-graphics project from start to finish. In this course, Building a Pop-Up Style Broadcast Opener in CINEMA 4D and After Effects, you will develop many important animation skills using multiple kinds of software, all while working on a single project: a movie-themed motion graphics opener in a pop-up style. You’ll work with CINEMA 4D’s great modeling tools and learn how to set up different kinds of cameras. Next, you'll add animation to your vignettes by creating pop-up effects to keep them alive and moving, afterwards moving onto lighting, rendering, and compositing your project. Finally, you’ll import your composite to After Effects, where you’ll add finishing touches and create a logo for the closing shot. By the end of this course, you'll have created a high-quality motion-graphics opener from scratch and developed the many skills you need to succeed at every stage of your future animation projects. Software required: CINEMA 4D R17, After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.
Building a Custom Re/RimLighter Tool with NUKE
Video: 720p | Duration: 1h 56m | Language: English
Throughout these lessons we'll learn how to create an advanced Relighting and Rimlighting tool. We'll be using traditional gizmo techniques, rendered EXR passes, as well as advanced python coding. By the end of the course you'll have a fully featured lighting tool for use in NUKE that will be very helpful on many projects! Software required: NUKE 8.0v5.
Building a Custom Flare Tool in NUKE
Video: 720p | Duration: 2h 07m | Language: English
In this NUKE tutorial, we'll learn how to create and use a powerful lens flare tool based on my popular FlareFactory tool. We'll be using traditional gizmo techniques as well as more advanced python coding. By the end of this NUKE training, you'll not only know how to create a tool of this type, but will be given a production ready flare tool with a handful of presets that I've used before on many commercial and feature productions! Software required: Nuke 8.0v5.