CellFluids is a Geometry Nodes powered addon for simulating fluids.
The simulation is sort of “2.5D”. It is based on the scene’s height field and simulated in 2d grid mesh with displacement applied to it.
Redshift introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.