Published 3/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 10.55 GB | Duration: 11h 7m
A step-by step bootcamp to create a professional 3D environment for video games in as little as 12 weeks What you'll learn Craft a dynamic, interactive story that pulls people right into your environment. Build better blockouts to better inform your environment composition skills Light scenes effectively and professionally using Unreal Ee 5 Lumin, for more immersive and beautiful environments Unwrap and bake assets so that your props are completed to a professional quality standard Use Photogrammetry to effectively speed up the it takes you to create highly detailed and impressive props Understand how to use Zbrush for highly detailed environment art, setting yourself apart from all other artists who are not using it in their workflow. Utilize decals to create visually stunning scenes that wow your audience Market yourself effectively by using little-known tips and tricks to make your portfolio stand out Requirements Some bner and Intermediate level 3d courses recommended. Working knowledge of 3d software. Description Get ready to take your environment art skills to the next level with the Game Arts Academy Environment Artist Boot Camp! A 12-week course is designed to transform you into a seriously talented pro.Learn While CreatingYou have access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists. With expert instruction, interactive elements, and real-world projects, you will learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you. This course is perfect for self-starters ready to take action and achieve greatness in their environment art skills.Let's get started!Are you ready to take your environment art skills to the next level and supercharge your portfolio?This boot camp is a step-by-step comprehensive shortcut guide to creating sensational environment Art that will supercharge Your portfolio, get you noticed and hired.Imagine having access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists, including...A wealth of Environment Art Pipeline SecretsA gold mine of well-guarded Industry tips and tricksLittle-known 3D Art knowledgeWith the Game Arts Academy Environment Artist Boot Camp, you'll learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you.Feel supremely confident that your art is not only good but GREATLearn the exact "to the T" methods used by pro-environment artists daily.Find out exactly what sloppy mistakes you make, so you can avoid them forever!The absolutely need to know the secret to create beautiful, immersive 3D worlds that enchant people.Attain the essential skills to produce great art over and over again... on command.Develop a strong portfolio that will have recruiters fighting over you!FOR CREATING A GOOD STORY: Develop an immersive story (see week 2) and learn how to craft a dynamic, interactive world that pulls people into your environment.FOR SPEED: Use the little-known trick to dramatically speed up the it takes to block out your scene so you can quickly come up with the strongest compositions every ! See week 3.FOR LIGHTING: - Artists who struggle with lighting (and do these things) will master it and never have to guess if they are lighting correctly again. See week 5.FOR TEXTURING: These simple surfacing techniques will fool people into thinking your props are real and believable. See week 7.Is this environment-building boot camp right for you?This is the training you've been waiting for if...You are tired of feeling stuck in your current situation and ready to take a chance on something that could change your life. Our 12-week course will give you the skills and knowledge needed to take your environment art to the next levelYou are tired of watching tutorial videos that don't get you anywhere... This is your chance to receive expert-level training that will help you improve your skills and build a strong portfolio.You are a self-starter who is ready to take action and achieve greatness... Our course is designed to help you take your skills to the next level; nothing will get in your way and stop you this .You’re a self-starter; when someone shows you the way, you jump on it. You’re ready to take it to the NEXT LEVEL, and nothing will get in your way and stop you this . You secretly know inside that you were made for greatness and you won’t let anything get in your way.You already have portfolio pieces completed and understand the basic workflow of 3D art development... This course is perfect for you, it will help you improve your skills and create a stunning environment that will get you noticed.Our in-depth 12-week course is designed to give you the skills and knowledge you need to create a powerful portfolio piece that will catch the attention of recruiters and land you your dream job. With expert instruction, interactive elements, and real-world projects, you'll learn everything you need to create stunning environments.Don't wait any longer! Enroll in the Game Arts Academy Environment Artist Boot Camp today! Overview Section 1: Project Kick-off Lecture 1 Project Objectives Lecture 2 Tips on Choosing an Environment Lecture 3 The Four Pillars of Success Lecture 4 Milestone Assignment - Initial PureRef Board Section 2: Week 2: Story Is King Lecture 5 Start with the Story Lecture 6 Tell a Personal Story Lecture 7 Creating a Sense of Awe Lecture 8 Expanding on The Story Lecture 9 Creating Narrative Lecture 10 Milestone Assignment - Story Template Section 3: Week 3: Greyboxing and Proxy Modeling Lecture 11 What is Greyboxing and How do we use it? Lecture 12 Greyboxing and it's Uses Lecture 13 Composition Techniques Lecture 14 Tangents And How to Avoid Them Lecture 15 Tangents And How to Avoid Them Lecture 16 Getting Started and General Tips Lecture 17 Setting Up Lecture 18 Exporting Asset Tips Lecture 19 Exporting Assets to UE5 Lecture 20 Milestone Assignment - Section 4: Week 4: UE5 Lumin Lighting Lecture 21 Let There Be Light Lecture 22 Aspects of Light Lecture 23 Introducing Lumin Lighting in UE5 Lecture 24 Getting Started With Lumin Lecture 25 Directional Light Lecture 26 Indirect Lighting Lecture 27 Artificial Lights Lecture 28 IES and Animated Light Functions Lecture 29 Fill Lights Lecture 30 GPU light mass Lecture 31 Relighting Portfolio Pieces Lecture 32 Milestone Assignment - First Lighting Pass Section 5: Week 5: Tileable Textures Lecture 33 Tileable Textures Basics Lecture 34 Texel Density Lecture 35 Aligning Textures Lecture 36 Working With Tileing Lecture 37 Adding Details to Tileable Textures Lecture 38 Cutting Details Into Tileable Textures Lecture 39 Things to Avoid With Tileable Textures Lecture 40 Milestone Assignment - Room Textured Section 6: Week 6: Baking and Unwrapping Lecture 41 Introduction and Preparing the Mesh Lecture 42 Unwrapping a Cylindrical Object Lecture 43 Unwrapping Best Practices Lecture 44 Preparing For Baking Lecture 45 Baking in Marmoset Toolbag 4 Lecture 46 Exporting to Substance Painter Lecture 47 Exporting to Substance Painter Lecture 48 Milestone Assignment - Hero Prop 1 Section 7: Detailing a Scene with Decals and SFX Lecture 49 Stickers and Decals Lecture 50 Enhancing Details Lecture 51 Creating the Base Layer Lecture 52 Adding Details Lecture 53 Working with Roughness Lecture 54 Adding Wear and Tear Lecture 55 Summary Example Lecture 56 Closing Tips and Advice Lecture 57 Milestone Assignment - 2nd Hero Asset + 2nd Pass Lighting Section 8: Zbrush for Environment Art Lecture 58 Intro and Analyzing Reference Lecture 59 Preparing the Model for Sculpting Lecture 60 Getting Started with Dynamesh Lecture 61 Sculpting Details Lecture 62 Using Alphas Lecture 63 Decimation Master and Low Poly Lecture 64 Meg Assets and Sculpting Cracks Lecture 65 Conclusion Lecture 66 Milestone Assignment - Third Hero Prop Section 9: Photogrammetry Lecture 67 What is Photogrammetry? Lecture 68 What you Need to Get Started Lecture 69 Photographing your Subject Lecture 70 Getting Started With Reality Capture Lecture 71 Generating a Mesh in Reality Capture Lecture 72 Processing the Mesh in Zbrush Lecture 73 Unwrapping, Baking and Final Model Lecture 74 Milestone Assignment - Third Pass Lighting - Medium Assets Section 10: Decals and Their Uses Lecture 75 Introduction to Decals Lecture 76 Many Uses of Decals Lecture 77 Working with Material Instances Lecture 78 Other Types of Decals Lecture 79 Working With Fog Lecture 80 Q&A Lecture 81 Milestone Assignment - Decal Pass Section 11: Post Process Lecture 82 Post Process Settings Lecture 83 Working With Exposure Lecture 84 Bloom and Chromatic Aberration Lecture 85 Global Illumination and Reflections Lecture 86 Lens Effects Lecture 87 Color Grading and LUT Lecture 88 Q&A Lecture 89 Milestone Assignment - Environment Mood Section 12: Portfolio Renders Lecture 90 Taking High-Resolution Screenshots Lecture 91 Editing Screenshots in Photoshop Lecture 92 Unsharp Mask and Depth of Field Lecture 93 Rendering Portfolio Videos Lecture 94 Creating Thumbnails for Artstation Lecture 95 Q&A Lecture 96 Milestone Assignment - Final Portfolio Post Intermediate and Advanced Environment Artists looking to break into the Games Industry,Working professional Game Artists who wish to take their skills to the next level HomePage: gfxtra__Advanced_E.part01.rar.html gfxtra__Advanced_E.part02.rar.html gfxtra__Advanced_E.part03.rar.html gfxtra__Advanced_E.part04.rar.html gfxtra__Advanced_E.part05.rar.html gfxtra__Advanced_E.part06.rar.html gfxtra__Advanced_E.part07.rar.html gfxtra__Advanced_E.part08.rar.html gfxtra__Advanced_E.part09.rar.html
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