Published 3/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 820.26 MB | Duration: 1h 2m
Achieve Triple-A graphics quality in Unity using the post processing stack. What you'll learn Learn how to create visual effects for games with Unity. Master the post processing stack and every effect that comes with it. How to structure AAA Visuals In Unity. How to structure Advanced Image Effects. Requirements No programming experience required Basic knowledge of how to use the unity interface Unity 2021.3 Preferably Description This course is about the creation of Graphics for Video Games with Unity. Adding Graphics for video games can be a technical endeavor, but at its core, it's an art form. You'll learn about the various image effects Bloom, Depth Of Field, Screen Space Reflections, and so much more. you'll get the concept of how to approach advanced image effects like Night Vision, Underwater, Solo Color effect, and more.It contains the theory, the practice, and the creative liberty you will need in your future as a Game Artist.With this course you will also learn:1) How to use the Post-Processing Stack and create advanced image effects;2) How to Color Grade your game (the right way) and give it a Cinematic LookIt's suitable for bners to Intermediate levels, and also for the more advanced artists as this mini-course contains lots of nerdy information, tips, and tricks on how to approach this topic. Over , the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.Disclaimer! this course is not for total bners, this course needs a solid understanding of the Unity User Interface. complete bners can get lost easily. if you are a complete bner but want to get some cool information and resources on how Graphics is created for video games then this course will be super fun for you.What are you waiting for? Enroll in this course and Join me now. Overview Section 1: Getting Started Lecture 1 What is Post-Processing Lecture 2 Setting up Post-Processing Lecture 3 Setting up the Scene Section 2: Introduction to Post-Processing Lecture 4 Anti-Aliasing Lecture 5 Post-Processing Profile Section 3: Advanced Effects in Unity Lecture 6 Ambient Occlusion Lecture 7 Bloom Lecture 8 Auto-Exposure Lecture 9 Color Correction Lecture 10 Color Grading Lecture 11 Screen Space Reflections Lecture 12 Depth Of Field Lecture 13 Chromatic Aberration Lecture 14 Lens Distortion Lecture 15 Vignette Lecture 16 Motion Blur Lecture 17 Grain Section 4: Creating Advanced Effects Lecture 18 Dynamic Post Processing Lecture 19 Advanced Effects in Unity Lecture 20 What's Next Unity Bners,Game Designers,3D Artists,3D Generalists,VFX Bners HomePage:
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