Duration: 1h 45m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
In this course, Pablo Colapinto will show you how to render real-time content, starting with building a window for your graphics with the GFLW library. Then he'll focus on drawing in 2D and 3D with both the legacy immediate mode and the more modern method of using buffer objects. Plus, learn about texturing and lighting with the GLSL shading language, and accepting keyboard and mouse input for increased interactivity. Start accelerating your graphics with OpenGL today. Download Links : http://rapidgator.net/file/c54634e9478a6e4d96a517b2cb434e04/uprun_0penGL.part1.rar.html http://ul.to/pbqcvfcq
Topics include:
* What is OpenGL?
* Setting up an OpenGL workflow
* Creating a window with GLFW
* Working with geometric primitives
* Rotating, translating, and scaling
* Understanding matrix transformations
* Creating mesh data structures
* Buffering mesh data
* Getting mouse and keyboard input
http://rapidgator.net/file/02ab977d6884d98f58979ff10ff28159/uprun_0penGL.part2.rar.html
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